Battle of the Five Armies

If you want to have a starter game, why not use 2950 with only 5-8 nations
and have them spread out. This would give the newbies some time to spread
out and learn the game before encountering their neighbors/foes.
You could try using nations which have characters familiar to readers of the
books and/or the movie ie:
Dunadan (Aragorn, Elrohir, Elladan)
NG (Faramir, Boromir, Denethor)
Sinda (Celeborn, Galadriel)

WK (Murazor, Bolg)
DkLts (Gothmog, Urzahil aka the Mouth of Sauron)
DrL (for geographic balance)

pick a neutral out of the way (like Rhun) or a more LotR-like WW (Saruman)

Alternatively (and this might be better if the program allows it) you can
set up a scenario using a smaller geographic distribution such as SG, NG,
and RoR vs 3 Mordor nations with Corsairs or Khand as a neutral. Cut the
unused portions of the map out of the game (Arnor, Mirkwood, Rhun, etc).

If you want to use 4th age, you can easily create nations which would
parallel the familiar ones chosen above or you could create "all-star"
nations which could include most of the familiar names on the FP side
anyway:
Elves (Elrond, the twins, Arwen, Glorfindel, Galadriel, Celeborn,
Legolas,Thranduil,etc)
Men (Aragorn, Faramir, Boromir, Denethor, Theoden, Eowyn, Eomer, etc)
Hobbits and Dwarves (Gimli, Frodo, Samwise, Bilbo, Merry, Pippin, etc). I
would add a Treebeard and Gandalf to this nation for balance or make the
hobbits nasty agents.

The DS could be a similiar thing with perhaps the 3 nations each having two
Nazgul.

I would suggest a WW type neutral.

If the map could be made smaller, so be it; if not, the Men could be based
in Gondor, the Elves in Lorien, and the Dw/Hobbits in Arnor, with the DS
being placed in eastern Mordor, Western Mordor and either Mirkwood or in the
QA area.

SNA's could be designed to provide game balance. I suggest no +20 assass.

Another twist could be to make all the nations neutral (as long as that
wouldn't trigger an end of game due to VCs)

Just some ideas, but it shouldn't be too difficult to get something workable
as long as skills are roughly equal on both sides. If 7 isn't a good number,
9 or 11 should be feasible as well.

Tom MacCabe

···

-----Original Message-----
From: Middle Earth PBM Games <me@MiddleEarthGames.com>
To: mepbmlist@yahoogroups.com <mepbmlist@yahoogroups.com>
Date: Friday, July 06, 2001 12:40 PM
Subject: Re: [mepbmlist] Battle of the Five Armies

I am looking for a new game for newbies - something that takes some of the
best bits of the game and introduces them slowly in a non-damaging
environment (see discussions before). It's an introduction to the game so
that the players can then move onto play the game properly. There would be
around 5 nations (hence Battle of the Five Armies) and we're probably using
the FA engine.

(We're trying to get something to fit the expected increase in players when
the film turns up primarily, and secondarily to have normal new players

have

a better introduction to the game. Third, I am afraid to say, is have
something small and new for you all to play. Maybe it can be developed

that

way but 1st and 2nd aims are what I am looking for.)

Note if you (or others) want to design a FA scenario then that would be
fine. We can't really change the VPs for SS - but we are getting around
that in a couple of games with using only 24 nations and one of the

Kingdoms

out of bounds.

Clint

WHAT is the premise to all these posts/replies, Clint? Are you designing

a

FA

scenario to emulate the political/military environment at the time of

"The

Hobbit"? If so, ye gods...count me in!!! I'd love a crack at playing

Bolgs

forces :wink:

But what kind of game would it be?

What other nations (there's 20 more, if a normal FA scenario)?

Would there be alterations to the normal victory conditions/game end,

focused

upon Erebor instead of the normal NK/SK related objectives?

Curiously,
Tom Francis

Middle Earth PBM List - Middle Earth and Harlequin Games
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One potentially interesting twist that could appeal to movie-goers
would be a scenario in the spirit of the book.

Say for instance...choose 2950 but with all of the neutrals
predeclared dark.

The ring moves at random towards barad-dur, and when it gets there the
game is over. You can also game this by having a small chance that
the ring will "appear" in 3423 (say, 10% from turn 21-25) and reaching
50% on turns 26+.

The dark win if they capture all starting free capitals before the
ring arrives OR if they find the ring (lotsa luck!) and carry it
themselves to 3423 by the usual means.

The free win if they drop the ring in 3423 or if it is carried their
by the NPC ringbearer.

This gives a game with a reasonable length, where the free are
struggling against the numerous dark to hold them off long enough to
allow the ringbearers to do their thing.

An alternative is similar to the above, but with the ring starting in
a company with the book characters (nation relations preadjusted) all
close to Bree (around 20-25 hexes from barad-dur). Change the ring
rules so that it does not drop, and put a movement limit on the
company of one hex. Characters can't be added to the company or
removed from it. Legolas, Gimli, Aragorn, Boromir are already around.
Add Gandalf, Frodo, Sam, Merry, Pippin to five other free nations to
encourage teamwork.

You want some product that is close enough to the book to allow folks
to feel that they are gaming it. If you do this, I'd add some extra
MTs to the free to allow them backup capitals. Some nations, like the
NM, will be in a world of hurt early on (you might simply omit the
Rhun from a game like this to give the poor NM a faint chance to last
past turn 10.)

If you need playtesters for this, count me in.

cheers,

Marc

Game 29 is a WotR variant. I'll send you the pdf of the revised startup.

Regards,

Laurence G. Tilley http://www.lgtilley.freeserve.co.uk/

···

pinsonneault.1@osu.edu wrote

One potentially interesting twist that could appeal to movie-goers
would be a scenario in the spirit of the book.