Questions,
As this game is FA based, how big is the map actually ?
Meaning,
1) Is the actual map bigger than the given map ?
2) Can chars / armies go "off-map" ?
3) Can you place "off-map" pop ctrs ?
4) Are "off-map" ruins & the two Kingdoms strategic pop ctrs in existence ?
"Off-Map" meaning the hexes outside the map given in 5armies.pdf.
b.e.
Okay we have done a couple of play tests now - so are there any players
who
would like to take up a position (randomly allocated unless you are
playing
in a team of 3 or 2) in the Five player - Battle of the Five Armies
scenario? (You can put a list of preference for nations if you want but
if
I can't fill a nation then I'll put you in randomly).
Nations:
Goblins & Warg Riders are DS
Elves, Dwarves & Northmen are FP (the module will come with your set-up -
reduced rules).Game 6 (5 positions available) 2wk turnaround game
Costs are NORMAL now. 10 turn game.
Rules and .pdfs (and colour map - with each nation individually coloured)
on
the website. We welcome feedback on this game after playing if at all
possible (still in play test stage). (Note there has already been some
excellent feedback here so we have made the game a little simpler for all
and minor changes - check out the website).GOBLINS
Led the Great Goblin Bolg, the Goblin nation is one of the most hated and
feared in Middle-earth. Goblin troops are numerous, and have a fanatical
hatred of all other races. This, and the fact that they have skilled
leaders backed up by competent agents and mages, makes the Goblins
formidable foes.WARG RIDERS
Wargs are great wolves ridden by goblins into battle. Warg Rider armies
combine speed and shock tactics to great effect. The Warg Riders are led
by
the Necromancer, one of the most powerful individuals in Middle-earth.
Surrounded by competent commanders and agents, the Necromancer can also
call
upon the services of many lesser mages, and seems never to run short of
mounts for his troops no matter how many are lost in battle.ELVES
The nation of the Wood-elves, led by their king Thranduil, is scattered in
mostly small settlements throughout Mirkwood. The Elven armies are not
numerous, but due to constant skirmishing against encroaching enemies,
they
are well-trained and well-led. The Elven armies are supported by
competent
agents and powerful mages, who moreover have a Hidden base from which to
operate.DWARVES
The Dwarven nation is centred on the Iron Hills, but renetly a daring
expedition led by Thorin Oakenshield re-occupied their long-abandoned
halls
under the Lonely Mountain. The Dwarves are blessed with some of the most
formidable warriors, pound for pound, to be found in all of Middle-earth.
Most Dwarves are trained warriors, burning with fiece hatred towards
goblins
and wargs, so they are capable of sending a powerful, motivated and
well-led
force against their foes. In matters other than military the Dwarves are
less skilled.NORTHMEN
The Northmen nation is composed of both Lake-men and Dale-men. Their
culture is similar since both are skilled merchants and builders. The
Northmen aspire to control all trade within their area and to amass
wealth.
···
Their numbers are not great, but they posses adequate and well-provisioned
armies led by the formidable warriors Bard I and Beorn. They also possess
deft agents with speed and cunning.