Bobbin's New Stats

kevin has blessed us with the info from harly AND the info that jeremy has given
us. they're all up on his web page, including an analysis of each nation's
overall rank/score over time.

for those who do not "believe" in the individual, whether it be player or nation,
do not bother reading those. the noldo are no better than the woodmen, for you,
as each is merely a cog/brother/comrade, in the red army of middle earth striving
towards a...common....goal.

for the rest of us, it is quite interesting. noldo is the far supreme nation,
followed by corsairs and harad, then an assortment of ds and easterlings.

losers are dragon lord and rhudaur, with weaker fp's thrown in.

yes, everyone knew that, but with the results of almost 300 games tallied, the
numbers are much more acceptable than 27.

worth a look, although i'd still like the final game end active nation vp's for
analysis.....

regards,

brad brunet

···

__________________________________________________________
Get your FREE personalized e-mail at http://www.canada.com

For those of us who don't already have it, what is the address to the website with
this info?

Mike

···

------Original Message-----
-From: LBear [mailto:ditletang@canada.com]
-Sent: Saturday, March 10, 2001 4:33 AM
-To: mepbmlist@yahoogroups.com
-Subject: [mepbmlist] Bobbin's New Stats
-
-
-kevin has blessed us with the info from harly AND the info that jeremy has given
-us. they're all up on his web page, including an analysis of each nation's
-overall rank/score over time.
-
-
-for those who do not "believe" in the individual, whether it be player or nation,
-do not bother reading those. the noldo are no better than the woodmen, for you,
-as each is merely a cog/brother/comrade, in the red army of middle earth striving
-towards a...common....goal.
-
-for the rest of us, it is quite interesting. noldo is the far supreme nation,
-followed by corsairs and harad, then an assortment of ds and easterlings.
-
-losers are dragon lord and rhudaur, with weaker fp's thrown in.
-
-yes, everyone knew that, but with the results of almost 300 games tallied, the
-numbers are much more acceptable than 27.
-
-worth a look, although i'd still like the final game end active nation vp's for
-analysis.....
-
-regards,
-
-brad brunet
-
-
-__________________________________________________________
-Get your FREE personalized e-mail at http://www.canada.com
-
-
-Middle Earth PBM List - Middle Earth and Harlequin Games
-To Unsubscribe:www.egroups.com
-http://www.MiddleEarthGames.com
-
-
-Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
-
-

http://www.middleearthpbm.co.uk/

···

-----Original Message-----
From: Aaruman [mailto:aaruman@orions.net]
Sent: Saturday, March 10, 2001 10:31 AM
To: mepbmlist@yahoogroups.com
Subject: RE: [mepbmlist] Bobbin's New Stats

For those of us who don't already have it, what is the address to the
website with
this info?

Mike

------Original Message-----
-From: LBear [mailto:ditletang@canada.com]
-Sent: Saturday, March 10, 2001 4:33 AM
-To: mepbmlist@yahoogroups.com
-Subject: [mepbmlist] Bobbin's New Stats
-
-
-kevin has blessed us with the info from harly AND the info that jeremy has
given
-us. they're all up on his web page, including an analysis of each nation's
-overall rank/score over time.
-
-
-for those who do not "believe" in the individual, whether it be player or
nation,
-do not bother reading those. the noldo are no better than the woodmen, for
you,
-as each is merely a cog/brother/comrade, in the red army of middle earth
striving
-towards a...common....goal.
-
-for the rest of us, it is quite interesting. noldo is the far supreme
nation,
-followed by corsairs and harad, then an assortment of ds and easterlings.
-
-losers are dragon lord and rhudaur, with weaker fp's thrown in.
-
-yes, everyone knew that, but with the results of almost 300 games tallied,
the
-numbers are much more acceptable than 27.
-
-worth a look, although i'd still like the final game end active nation vp's
for
-analysis.....
-
-regards,
-
-brad brunet
-
-
-__________________________________________________________
-Get your FREE personalized e-mail at http://www.canada.com
-
-
-Middle Earth PBM List - Middle Earth and Harlequin Games
-To Unsubscribe:www.egroups.com
-http://www.MiddleEarthGames.com
-
-
-Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
-
-

Middle Earth PBM List - Middle Earth and Harlequin Games
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LBear wrote:

for the rest of us, it is quite interesting. noldo is the far supreme nation,
followed by corsairs and harad, then an assortment of ds and easterlings.

I'd be interested in seeing the record of which side won with the Harad
and Corsairs. In other words, does the side that gets both always win?
Does one of them matter to a side more than the other?

    jason

···

--
Jason Bennett, jasonab@acm.org
Software developer, cryptography buff, gamer
Believer in Jesus Christ as Savior and Lord

Another aspect of the game is lost. I knew it was just a matter of time.
Now that the winner certificates are gone, team memeber are asking not to
forward a team report but to send your PDF file to them. I'm a team player
as well as the next guy but I was wondering what if...

1. Your the new guy in the game and some old timer keeps tell you want to
do. The worst part is, the old timer will be right but the new guy will
feel like he is just paying and watching, not participating. How long will
be last?

2. Your the kind of player that just like going againest the grain alittle.
You want to be in the top 3 even if there are no certificates. Sometimes,
you can do this prolong the game a little.

Just thinking out loud.... Did we go through this already?

You raise a good point here. As an 'old timer' and a
'team player' myself, I prefer getting BOTH a pdf and
a report from everyone on my team. I usually send out
both every turn. I sometimes even miss things on my
pdf (sometimes, but not often) When dealling with new
guy, I ask what he wants to do and then try to tell
him the best way to go about doing it. I don't tell
him what he has to do, just the best way to maximize
his orders. Hell, I know I am not perfect and I
accept suggestions from my allies all the time. I may
not do exactly what they say but I normally
incorporate their ideas into my turn.
    I don't expect a new guy to do exaclty what we
(the old timers) tell him.

John

···

--- Gary Drebit <Lord-Greco@home.com> wrote:

Another aspect of the game is lost. I knew it was
just a matter of time.
Now that the winner certificates are gone, team
memeber are asking not to
forward a team report but to send your PDF file to
them. I'm a team player
as well as the next guy but I was wondering what
if...

1. Your the new guy in the game and some old timer
keeps tell you want to
do. The worst part is, the old timer will be right
but the new guy will
feel like he is just paying and watching, not
participating. How long will
be last?

=====
My ICQ number is: 39507873

__________________________________________________
Do You Yahoo!?
Yahoo! Auctions - Buy the things you want at great prices.
http://auctions.yahoo.com/

Another aspect of the game is lost. I knew it was just a matter of time.
Now that the winner certificates are gone, team memeber are asking not to
forward a team report but to send your PDF file to them.

You have made a very important point here, but you seem to have derived
it very strangely. Sending the .pdf to your team instead of a well
written turn report, is a cheap cop out, and I would always try to
discourage players from resorting to it. The problem is one of context
- the other players are _not_ fully aware of what's going on around you,
they can't remember what happened to you last turn, and they often can't
remember what it was that you said you were planning. Your pdf needs to
be interpreted by you, for your team.

The problem then arises when someone says "OK, I'll send my pdf and a
turn report". That sounds good, doesn't it, but after a while, the
report gets shorter and shorter, and the occasions on which the player
is "too busy" so will "just" send the pdf increase over time. I've know
just a couple of players who have the self discipline to resist this
pattern, and _do_ submit a full report and a pdf

Personally I like to do a full turn report and attach the map. The
problem is that this means copying it as a jpg which means big size,
which some don't like. Apparently there is a utility which can cut the
pdf, and still keep it as a pdf, but I haven't been able to find it, and
I certainly can't afford the full version of Adobe Acrobat.

So that, was Gary's good point, but I still don't see how it connects to
his other comments, which were:

I'm a team player
as well as the next guy but I was wondering what if...
1. Your the new guy in the game and some old timer keeps tell you want to
do. The worst part is, the old timer will be right but the new guy will
feel like he is just paying and watching, not participating. How long will
be last?

Yes, we have gone over this one before. It's a basic problem of any
team game. Cricket, rugby, whatever. If you're a rookie, other players
are going to tell you what to do. The art of guidance can sometimes be
about doing it gently - "I really feel that you might wish to reconsider
your idea of disbanding all your armies... because..." OTOH you have a
responsibility to the _rest_ of the team to state your mind, urge,
persuade, badger, and persist, if one player is doing something which
you believe will significantly weaken the team effort.

All of that though is part of the team dynamic, and a game like MEPBM,
with a diplomacy element, is designed to maximise this sort of activity.
If you _really_ don't manage to cope with the idea of other people
telling you what to do (and I've seen one or two who really can't take
criticism at all) then you _should_not_be_playing_team_games. Go try
Ludo, or, the most excellent game of chess - as someone asserted earlier
with me, it's more popular and simple than ME and therefore better :wink:

2. Your the kind of player that just like going againest the grain alittle.
You want to be in the top 3 even if there are no certificates. Sometimes,
you can do this prolong the game a little.

What would you do if you were a football manager, and you had a player
who "just liked going against the grain a little"? If he's a first
class player, whose actions do not substantially reduce your chances of
winning, then you tolerate him. If his "individual" tendencies start
costing you goals, then you tell him what he's doing wrong, warn him,
and ultimately you drop him. There are players in the real world of
football, so I'm told, who like to see their own name in lights as the
goal scorer, and therefore play to the detriment of the team. You can't
drop another team player in MEPBM, but you _can_ choose who not to team
up with next time.

Best answer: drop the VCs and VPs, and if you want, vote for each team's
"man of the match" or top three, at the end.

Regards,

Laurence G. Tilley http://www.lgtilley.freeserve.co.uk/

···

Gary Drebit <Lord-Greco@home.com> wrote

--- In mepbmlist@y..., "Gary Drebit" <Lord-Greco@h...> wrote:

Another aspect of the game is lost. I knew it was just a matter
of time. Now that the winner certificates are gone, team memeber
are asking not to forward a team report but to send your PDF file
to them. I'm a team player as well as the next guy but I was
wondering what if...

1. Your the new guy in the game and some old timer keeps tell
you want to do. The worst part is, the old timer will be right
but the new guy will feel like he is just paying and watching,
not participating. How long will be last?

As quite a new player (turn 13 in my first game), I have to say I have
more or less grown up with sending the PDF file along with a turn
report of what happened to the other players. I find it useful to be
able to most of all check out the maps of my nearest allies,
espesially when my troops are outside my own map, and I can't do alot
of palantir scouting. Yes they could say "DS army at 2004" etc, but I
find it easier to get a proper view when I see their maps.

As for the new guy in a game, I have not been told directly what to
do, but about a week before the turn is due, I have usually posted my
orderfile, so I could get comments and corrections on it. And several
times they have pointed out errors I have done, and made suggestions
what I should perhaps be doing instead. I think that without the help
and suggestions of my teammates, and the help of Boggin's starting
strategy files, I would not be kicking the Witch King's butt in my
game, and doing it mostly along on the west side of the mountains
(Cardolan got wiped out by a neutral Rhudaur).

I understand the viewpoint that sending PDF's takes away some of the
mystery of the game, and it also reveals your tactics and last but
not least, all your silly errors... I'd like to start a game where
only players who don't want to share PDF's would join. You could
never keep the players from exchanging them anyway, but why would you
join such a game then?

But PDF's make coordination so much easier and playing a strong team
game without switching PDF's is much harder. I think most experienced
players try not to influence new players when they can avoid it. I
always comment on new players' orders, but I try never to tell them
what to do. Most of the time it's errors that would have caused a
disaster for the beginner, and not telling would only be cruel. I
also give suggestions, but try to point out that this is only my
opinion and that the new player should try their own ideas whenever
they can. With the added experience from older players with more
games behind them they can make better decisions and learn faster. If
I tell someone that yes, it's a good idea, but I've tried it five
times and it has never worked, he may change his decision, but the
only true way to learn is to make all those errors yourself, so if
I'm not completely sure it will fail I try not to influence the
player too much. I also make suggestions to players more experienced
than I am, and beginners sometimes contribute with great suggestions
themselves, so it's not all about experience. A hint for a completely
new player: Send a mail to this list asking if someone has played
your nations in our scenario and wants to send you their first ten or
so turns. Then you can read these turns carefully and learn both how
to work the orders correctly and how this experienced player's plans
worked out in real play.

/Pontus Gustavsson

···

As quite a new player (turn 13 in my first game), I have to say I have
more or less grown up with sending the PDF file along with a turn
report of what happened to the other players. I find it useful to be
able to most of all check out the maps of my nearest allies,
espesially when my troops are outside my own map, and I can't do alot
of palantir scouting. Yes they could say "DS army at 2004" etc, but I
find it easier to get a proper view when I see their maps.

As for the new guy in a game, I have not been told directly what to
do, but about a week before the turn is due, I have usually posted my
orderfile, so I could get comments and corrections on it. And several
times they have pointed out errors I have done, and made suggestions
what I should perhaps be doing instead. I think that without the help
and suggestions of my teammates, and the help of Boggin's starting
strategy files, I would not be kicking the Witch King's butt in my
game, and doing it mostly along on the west side of the mountains
(Cardolan got wiped out by a neutral Rhudaur).

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Greetings All
Since the esteemed Pontus Gustavsson ( a little ass kissing never hurt
anyone) has offered the suggestion that a new player ask for guidance, I am
asking. I have played in three games so far. All of them have been 2050
games. I am playing the Sinda in a 2950 game now. I am concerned about a
bull rush in the first few turns, as it is a popular topic of the moment.
The DS might decide to try it.
I am open to advice general and specific to my nation.
Thanks in advance
Bill

···

----- Original Message -----
From: "Pontus Gustavsson" <pontus@gustavsson.net>
To: <mepbmlist@yahoogroups.com>
Sent: Monday, March 12, 2001 4:22 AM
Subject: Re: [mepbmlist] Re: I knew it was a matter of time

I understand the viewpoint that sending PDF's takes away some of the
mystery of the game, and it also reveals your tactics and last but
not least, all your silly errors... I'd like to start a game where
only players who don't want to share PDF's would join. You could
never keep the players from exchanging them anyway, but why would you
join such a game then?

But PDF's make coordination so much easier and playing a strong team
game without switching PDF's is much harder. I think most experienced
players try not to influence new players when they can avoid it. I
always comment on new players' orders, but I try never to tell them
what to do. Most of the time it's errors that would have caused a
disaster for the beginner, and not telling would only be cruel. I
also give suggestions, but try to point out that this is only my
opinion and that the new player should try their own ideas whenever
they can. With the added experience from older players with more
games behind them they can make better decisions and learn faster. If
I tell someone that yes, it's a good idea, but I've tried it five
times and it has never worked, he may change his decision, but the
only true way to learn is to make all those errors yourself, so if
I'm not completely sure it will fail I try not to influence the
player too much. I also make suggestions to players more experienced
than I am, and beginners sometimes contribute with great suggestions
themselves, so it's not all about experience. A hint for a completely
new player: Send a mail to this list asking if someone has played
your nations in our scenario and wants to send you their first ten or
so turns. Then you can read these turns carefully and learn both how
to work the orders correctly and how this experienced player's plans
worked out in real play.

/Pontus Gustavsson

> As quite a new player (turn 13 in my first game), I have to say I have
> more or less grown up with sending the PDF file along with a turn
> report of what happened to the other players. I find it useful to be
> able to most of all check out the maps of my nearest allies,
> espesially when my troops are outside my own map, and I can't do alot
> of palantir scouting. Yes they could say "DS army at 2004" etc, but I
> find it easier to get a proper view when I see their maps.
>
> As for the new guy in a game, I have not been told directly what to
> do, but about a week before the turn is due, I have usually posted my
> orderfile, so I could get comments and corrections on it. And several
> times they have pointed out errors I have done, and made suggestions
> what I should perhaps be doing instead. I think that without the help
> and suggestions of my teammates, and the help of Boggin's starting
> strategy files, I would not be kicking the Witch King's butt in my
> game, and doing it mostly along on the west side of the mountains
> (Cardolan got wiped out by a neutral Rhudaur).
>
>
>
> ------------------------ Yahoo! Groups Sponsor
> ---------------------~-~> Make good on the promise you made at
> graduation to keep in touch. Classmates.com has over 14 million
> registered high school alumni--chances are you'll find your friends!
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> ---------------------------------------------------------------------_
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>
> Middle Earth PBM List - Middle Earth and Harlequin Games
> To Unsubscribe:www.egroups.com
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> http://docs.yahoo.com/info/terms/
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>

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I
am concerned about a
bull rush in the first few turns, as it is a popular
topic of the moment.

The initial armies in 2950 are small, so spending your
initial money on armies can sometimes allow a nation
to kill off an enemy quickly.

But I would defer to an experienced player before
thinking about it, eq having the rangers spend all his
money on HC isn't a nice idea since he can't take out
the WK before the expenses of his new armies cripple
him.

The DS might decide to try it.
I am open to advice general and specific to my
nation.

1) unless the DS have a reveal hidden spell, they
can't take your hidden pop centre. You can't tell if
they started with it or not (actually I don't know if
there is a magic spell would tell you what spells
mages have. There are a lot of spells that I've never
cast ). But assume the worse.
2) the ds WILL eventually get a reveal hidden spell
(heavy stress of the word 'will').
3) adding some defenses to your capital isn't a bad
idea (not that a tower means much)
4) Recruit HI every turn. Then use them against the
enemy to save on maintenance. Get the woodies to do
the same. Try to get in some good hits before dragons
come in
5) leave goblin gate for the noldor
6) its common for the l/r to move his army up at 2715
these days, but better the woodies and sindar combine
to attack, than have two DS on one free. If the DS
don't have a reveal spell (to attack the sindar), they
might go for the woodies capital.
7) You have played 2950 before, so you realise the
advantage of splitting off 100 HI, and leaving that
behind.
8) the dragon lord has a backup capital in the back of
mordor. This place is poorly defended. The free can't
attack it in the very early turns, but since the DS
can't see much in the backdoor, the free can try
sneaking in an army. Just remember to have food (a lot
of free like creating camps off anyone's map just to
resuppply armies that have wandered down)

basically recruit, work together with your teammates,
and attack. Try to bankrupt the dragon lord is the way
we like to kill the nation.

and s comment about richard's timeline of the second
age .... if galadrial and co identified Annatar as
sauron, why did they let him remain with the other
elves ? I can accept that warning celebrimbor might
not have worked ('oh celie, annatar is really sauron
who did such nasty stuff to us in the first age', and
celebrimbor says 'prove it you floozy').

But if I was galadriel and co, I would have stayed and
fought annatar using non-violent means. Some things
are worth fighting for/can be avoided.

I think they recognised that annatar wasn't the
friendly person he pretended to be, but they didn't
fully recognise who he was.

At least the valar took an interest in the con job,
and they afterwards sent in the istari (after being
conned with annatar, I can imagine some free people
not being convinced when saruman tried the same line a
second time).

Sauron, disguising himself as Annatar, Lord of Gifts,
tries to seduce
the
Elves. Gil-galad and Galadriel perceive his true
nature and reject
him, but
Celebrimbor and the Elves of Eregion are won over.

···

_____________________________________________________________________________
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greetings.

that should have read 'can't be avoided'. Not 'can be
avoided'.

Galadrial and co knew that sauron is a bad guy, and
that he was unlike to have coverted to their side
(especially when we wasn't admitting to who he really
was). They therefore must not have realised who he
was.

I actually don't remember anyone who converted from
the bad guys to the good guys. There was some 'good'
people who committed foul acts, and then repented
(hurin after getting freed from prison, turin for most
of his life, and one of sons of feanor). But no evil
people repented in my memory.

thanks
din

···

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recruit and move in patterns to prevent armies from landing on your
capital...

a tower isn't necessarily a bad idea, you should have the timber
handy, and a tower can really screw with the small army sizes in 2950
early game...

the problem will be making the choices you need to make - I haven't
looked at the sinda characters and where they start, and you may be
short the command order to make the tower and recruit

in that case, recruit and move in a blocking pattern...

Bill,

Since you and your brother are as hard to kill as cockroaches in game
106, I have every confidence you can figure out the Sinda situation.
Nevertheless, here are some suggestions:

1. Read Gian's post about running armies in blocking maneuvers. The
nature of the terrain between Caras Galadhon and Dol Guldur makes it
possible for you to force march infantry in an interference pattern
that guarantees you will intercept any army from Dol Guldur while
still allowing you to end up back home if you don't run into him.

2. EVERY turn until you have a backup major town you must assume the
DS are about to reveal Caras Galadhon and attack it. Every turn you
need a plan to prevent that.

3. Count, count, count. Add up the Dragon Lord's starting forces plus
all the troops he could possibly have recruited since tha last time
you encountered his forces. You must always have a good estimate of
the maximum of his potential strength so you know what you need to
offset it. Then count your own recruits, the loyalty of Caras
Galadhon, and the value of any fort you have built and calculate
whether or not the Dragon could potentially take Caras Galadhon.
Finally, count your own costs and resources. You start out fairly
rich but your expensive characters make it tough to support troops.

4. All of the above concerns can be reduced or eliminated if you can
neutralize the Dragon Lord. Cooperate closely with the Woodmen,
Silvans, Noldor, and Northmen to round up, corner, and destroy every
single dragon Lord army before it can hurt you and your allies. With
cooperation this can be done in a few turns, and your life will
suddenly become much easier. Without joint planning the Dragon Lord
can sneak armies past you and take out small pop centers your allies
cannot afford to lose.

5. Get Galadriel into a company immediately. With someone else
(Feamire or a newly named C/A are good choices) to move her around
she can create a camp and cast a lore spell every turn. The Free need
her to learn and cast Locate Artifact True as quickly as possible,
but your economy also demands that she place camps. If she starts at
one of your towns, have her upgrade it to give to an instant backup.
If she starts at Caras Galadhon consider having her raise it to a
city.

6. Name emissaries and Commander/Agents. Very rarely should you be
naming any other type of character.

7. Hound your allies to give you agent artifacts. NG should give you
Woodshadow and don't let him whine about it. He can't use it and you
can. Likewise the Dwarves should be handing over their two agent
artifacts. The only excuse for not giving them to you is giving them
to another agent nation (Elves, maybe Rangers). Tharudan is generally
best used as an agent. In return you have to work closely with your
allies to provide them with lore spells, agent help, and possibly
gold.

Best of luck in your new game and Die, die die! in 106.

Mark
(2950 Sinda veteran)

First time I've been called esteemed... :wink:
Just keep listening to this discussion and you'll know most of the
dirty tricks. I don't have the time to give you any longer reply, and
I'm not an experienced Sinda player, but I'm sure someone out there
will help you out. Most importantly, you need to coordinate with all
the other Mirkwood nations. Keep recruiting every turn. A combined
attack on Dol Goldur has worked before and should be considered
carefully, either on turn 1 or later. One idea is to have Galdriel
upgrade at least one of your towns to a MT backup capital, but I that
means she can't create camps. Keep a careful watch on your economy
and be prepared for the invasion that will come.

/Pontus Gustavsson

···

On 12 Mar 2001, at 18:14, William P Minnig Jr. wrote:

Greetings All
Since the esteemed Pontus Gustavsson ( a little ass kissing never hurt
anyone) has offered the suggestion that a new player ask for guidance,
I am asking. I have played in three games so far. All of them have
been 2050 games. I am playing the Sinda in a 2950 game now. I am
concerned about a bull rush in the first few turns, as it is a popular
topic of the moment. The DS might decide to try it. I am open to
advice general and specific to my nation. Thanks in advance Bill

----- Original Message -----
From: "Pontus Gustavsson" <pontus@gustavsson.net>
To: <mepbmlist@yahoogroups.com>
Sent: Monday, March 12, 2001 4:22 AM
Subject: Re: [mepbmlist] Re: I knew it was a matter of time

> I understand the viewpoint that sending PDF's takes away some of the
> mystery of the game, and it also reveals your tactics and last but
> not least, all your silly errors... I'd like to start a game where
> only players who don't want to share PDF's would join. You could
> never keep the players from exchanging them anyway, but why would
> you join such a game then?
>
> But PDF's make coordination so much easier and playing a strong team
> game without switching PDF's is much harder. I think most
> experienced players try not to influence new players when they can
> avoid it. I always comment on new players' orders, but I try never
> to tell them what to do. Most of the time it's errors that would
> have caused a disaster for the beginner, and not telling would only
> be cruel. I also give suggestions, but try to point out that this is
> only my opinion and that the new player should try their own ideas
> whenever they can. With the added experience from older players with
> more games behind them they can make better decisions and learn
> faster. If I tell someone that yes, it's a good idea, but I've tried
> it five times and it has never worked, he may change his decision,
> but the only true way to learn is to make all those errors yourself,
> so if I'm not completely sure it will fail I try not to influence
> the player too much. I also make suggestions to players more
> experienced than I am, and beginners sometimes contribute with great
> suggestions themselves, so it's not all about experience. A hint for
> a completely new player: Send a mail to this list asking if someone
> has played your nations in our scenario and wants to send you their
> first ten or so turns. Then you can read these turns carefully and
> learn both how to work the orders correctly and how this experienced
> player's plans worked out in real play.
>
> /Pontus Gustavsson
>
> > As quite a new player (turn 13 in my first game), I have to say I
> > have more or less grown up with sending the PDF file along with a
> > turn report of what happened to the other players. I find it
> > useful to be able to most of all check out the maps of my nearest
> > allies, espesially when my troops are outside my own map, and I
> > can't do alot of palantir scouting. Yes they could say "DS army at
> > 2004" etc, but I find it easier to get a proper view when I see
> > their maps.
> >
> > As for the new guy in a game, I have not been told directly what
> > to do, but about a week before the turn is due, I have usually
> > posted my orderfile, so I could get comments and corrections on
> > it. And several times they have pointed out errors I have done,
> > and made suggestions what I should perhaps be doing instead. I
> > think that without the help and suggestions of my teammates, and
> > the help of Boggin's starting strategy files, I would not be
> > kicking the Witch King's butt in my game, and doing it mostly
> > along on the west side of the mountains (Cardolan got wiped out by
> > a neutral Rhudaur).
> >
> >
> >
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-----Oprindelig meddelelse-----
Fra: Pontus Gustavsson [mailto:pontus@gustavsson.net]
First time I've been called esteemed... :wink:

Don't worry it won't happen again :slight_smile:

Henning

···

On 12 Mar 2001, at 18:14, William P Minnig Jr. wrote:

> Greetings All
> Since the esteemed Pontus Gustavsson ( a little ass kissing never hurt
> anyone) has offered the suggestion that a new player ask for guidance,
> I am asking. I have played in three games so far. All of them have
> been 2050 games. I am playing the Sinda in a 2950 game now. I am
> concerned about a bull rush in the first few turns, as it is a popular
> topic of the moment. The DS might decide to try it. I am open to
> advice general and specific to my nation. Thanks in advance Bill

Ok, I've looked at this a couple of different ways, and I am firmly in the
camp of "Game Winner Certificates" would be cool. However, I think they
should mean something beyond just being a sheet of paper.

Since Harlequin isn't hot on these being used to choose a position, how
about this...
Trade it in, and one of your starting characters will get an additional
automatic special ability! Sure, you will probably have that army commander
get a whopping 10 point stealth bonus, but then again... Maybe that 50
commander in your capital just became a 60!

This is neat because:
1) The player would get a cool sheet of paper that says they did something.
2) The paper does something to encourage the player to play again.
3) The paper has a meaningful (if even minor) effect on the future game.
4) There would be a reason, although a small one, to worry about players who
want to come in first as opposed to team players. This point is a matter of
taste: I kind of like the "Uh, why is the dwarf agent in my camp" factor.
5) The player would get a cool sheet of paper!

Heck, I'd even help design the silly things so Harlequin wouldn't have to
use any people power or money on it!

> First time I've been called esteemed... :wink:
Don't worry it won't happen again :slight_smile:

Henning

Not by a dane, that's for sure! But then all you have to do is give a
dane a Tuborg and he'll call you everything you want! Give him a
sixpack and he's your slave! Or am I talking about swedes taking the
bridge over to Copenhagen... :wink:

/Pontus

···

> On 12 Mar 2001, at 18:14, William P Minnig Jr. wrote:
>
> > Greetings All
> > Since the esteemed Pontus Gustavsson ( a little ass kissing never
> > hurt anyone) has offered the suggestion that a new player ask for
> > guidance, I am asking. I have played in three games so far. All of
> > them have been 2050 games. I am playing the Sinda in a 2950 game
> > now. I am concerned about a bull rush in the first few turns, as
> > it is a popular topic of the moment. The DS might decide to try
> > it. I am open to advice general and specific to my nation. Thanks
> > in advance Bill

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-----Oprindelig meddelelse-----
Fra: Pontus Gustavsson [mailto:pontus@gustavsson.net]
Sendt: 15. marts 2001 21:30
Til: mepbmlist@yahoogroups.com
Emne: Re: SV: [mepbmlist] Re: I knew it was a matter of time ( New Sinda
Player)

> > First time I've been called esteemed... :wink:
> Don't worry it won't happen again :slight_smile:
>
> Henning

Not by a dane, that's for sure! But then all you have to do is give a
dane a Tuborg and he'll call you everything you want! Give him a
sixpack and he's your slave! Or am I talking about swedes taking the
bridge over to Copenhagen... :wink:

/Pontus

Give me a Tuborg and I WILL call you names....but not the ones You would
like to hear and a six pack of those could make me tear down that damn
bridge :slight_smile:

> > > First time I've been called esteemed... :wink:
> > Don't worry it won't happen again :slight_smile:
> Not by a dane, that's for sure! But then all you have to do is give
> a dane a Tuborg and he'll call you everything you want! Give him a
> sixpack and he's your slave! Or am I talking about swedes taking the
> bridge over to Copenhagen... :wink:
Give me a Tuborg and I WILL call you names....but not the ones You
would like to hear and a six pack of those could make me tear down
that damn bridge :slight_smile:

So you're more of a Carlsberg person, are you? Or do you just get
aggressive by beer? I can see the bridge from my mums house. I think
it's kinda beautiful...

/Pontus

/Pontus

···

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