Hi,
It is possible but on a hire, move turn by turn basis.
i.e. (assuming you have an army already)
turn 1
hire troops
move to next PC
turn 2
hire new troops
move to next PC
and repeat.
If your using the orders such as 408 HvInf there is no need to transfer them to your army as this is done for you automatically.
The only thing to remember is to have enough food in the initial army to feed all the additional troops you hire or your movment will be reduced.
Regards
Dave Pearson
In an email dated 16/8/2004 3:46:51 pm GMT Daylight time, "jdivers76" <jdivers76@ntlworld.com> writes:
···
Hi,
Thanks for the info! �Can you tell me if I move an army through a pc
is it possible to recruit, transfer to that army and move to the
next pc and repeat until I get to my desired attack point?--- In mepbmlist@yahoogroups.com, D N <nanooknw@y...> wrote:
Jerry, fyi -- these previous postings are good advice
for ME-PBM in general.But BoFa is a simplified version, and a smart one. It
removes the need for attention to details like:>6) Heavy Troops only. �Inf and Cav only.
In BoFA, that's all you can get! Simple.
In other ME-PBM, there are occasionally reasons to
sometimes get other troops, but that's rare enough
that BoFA makes only those available.> 7) Recruit, march, die, repeat. �Don't think of your
� troops as assets to be trained and protected. �They
� are fodder.Similarly, it's often worth keeping your troops fed,
which in BoFA is easy.I still haven't heard from Clint, but I assume we're
in the same game -- email me for details on fed
movement.>Modifiers
� to strength... etcAgain, for BoFA, this is much simplified. The key rule
is that metal gives more payoff as armor than as
weapons (unless you need the offense boost against a
pc).> �8) Don't worry about nation/terrian,
nation/climate,
� troop/terrain, morale, training, or weapon
modifiers.
� They get so averaged together that each has little
� effect.I agree that you shouldn't worry about them. But if
you have a very close battle, as we did in my last
game of BoFA (where we took the Northmen capital, even
upgraded with a Castle -- watch out, Jerry!), then
obsessive-types will want to check carefully.>9) Don't be afraid of deficits as long as you can
� cover with product sales. �Mithril and food are made
� to be sold.Mithril, yes. But a typical player leaves his troops
unfed while selling food -- often paying for, say, two
more turns march of 1500HI while selling food for a
fraction of the additional cost.It's bad economics, and bad strategy. If food moves
you to the front faster, feed your troops.>12) You can't transfer troops (355 order) the turn
� they are recruited (400s).You can't transfer them at all in BoFA. Simple.
> 13) Economics: �Another tough one
Simplified: don't worry about taxes (set to a sensible
60% in BoFA).Plan one turn ahead! Your expenses are fixed for the
coming turn, so if they need adjusting, it must be
done in advance.You get no production or income from a pc that is
attacked, so subtract them from the "expected" revenue
section on your sheet.Cheers,
Dan
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