BoFA advice

Hi,

It is possible but on a hire, move turn by turn basis.

i.e. (assuming you have an army already)

turn 1

hire troops
move to next PC

turn 2

hire new troops
move to next PC

and repeat.

If your using the orders such as 408 HvInf there is no need to transfer them to your army as this is done for you automatically.

The only thing to remember is to have enough food in the initial army to feed all the additional troops you hire or your movment will be reduced.

Regards

Dave Pearson

In an email dated 16/8/2004 3:46:51 pm GMT Daylight time, "jdivers76" <jdivers76@ntlworld.com> writes:

···

Hi,

Thanks for the info! �Can you tell me if I move an army through a pc
is it possible to recruit, transfer to that army and move to the
next pc and repeat until I get to my desired attack point?

--- In mepbmlist@yahoogroups.com, D N <nanooknw@y...> wrote:

Jerry, fyi -- these previous postings are good advice
for ME-PBM in general.

But BoFa is a simplified version, and a smart one. It
removes the need for attention to details like:

>6) Heavy Troops only. �Inf and Cav only.

In BoFA, that's all you can get! Simple.

In other ME-PBM, there are occasionally reasons to
sometimes get other troops, but that's rare enough
that BoFA makes only those available.

> 7) Recruit, march, die, repeat. �Don't think of your
� troops as assets to be trained and protected. �They
� are fodder.

Similarly, it's often worth keeping your troops fed,
which in BoFA is easy.

I still haven't heard from Clint, but I assume we're
in the same game -- email me for details on fed
movement.

>Modifiers
� to strength... etc

Again, for BoFA, this is much simplified. The key rule
is that metal gives more payoff as armor than as
weapons (unless you need the offense boost against a
pc).

> �8) Don't worry about nation/terrian,
nation/climate,
� troop/terrain, morale, training, or weapon
modifiers.
� They get so averaged together that each has little
� effect.

I agree that you shouldn't worry about them. But if
you have a very close battle, as we did in my last
game of BoFA (where we took the Northmen capital, even
upgraded with a Castle -- watch out, Jerry!), then
obsessive-types will want to check carefully.

>9) Don't be afraid of deficits as long as you can
� cover with product sales. �Mithril and food are made
� to be sold.

Mithril, yes. But a typical player leaves his troops
unfed while selling food -- often paying for, say, two
more turns march of 1500HI while selling food for a
fraction of the additional cost.

It's bad economics, and bad strategy. If food moves
you to the front faster, feed your troops.

>12) You can't transfer troops (355 order) the turn
� they are recruited (400s).

You can't transfer them at all in BoFA. Simple.

> 13) Economics: �Another tough one

Simplified: don't worry about taxes (set to a sensible
60% in BoFA).

Plan one turn ahead! Your expenses are fixed for the
coming turn, so if they need adjusting, it must be
done in advance.

You get no production or income from a pc that is
attacked, so subtract them from the "expected" revenue
section on your sheet.

Cheers,

Dan
nanooknw@y...

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i.e. (assuming you have an army already)

turn 1

hire troops
move to next PC

turn 2

hire new troops
move to next PC

and repeat.

Not to be confusing, but..... A commander that
commands an army, can't hire(770 order). He must
recruit(400-408).

The original question was if you can transfer troops
the turn they are hired. I guess in BOFA, 355
Transfer Troops is not allowed. For a regular MEPBM
game, the anser is no. Hire is 770 and transfer
troops is 355. Therefore, you can't transfer them
before you've hired them.

There is a second transfer order, the Transfer Command
780 order. You can't Hire and Transfer Command on the
same turn, because they are both "commander skill"
orders and must be executed by "the army commander".
Each commander is only allowed 1 commander skill
order.

As stated by Tony Z, the most common way of getting
troops into an army when it is moving from a back
water pop, through another pop, on the way to the
front is to hire(or recruit split for positions that
don't get "hire for free"), move to next pop, recruit,
move to next pop, recruit.....

The only thing to remember is to have enough food in
the initial army to feed all the additional troops
you hire or your movment will be reduced.

Again, recruits don't eat the turn they are recruited,
and you need not have enough food to feed them all the
next turn. You just need to have one food in the army
when it is time to move to get full movement.

An example.... A town will feed 1000 infantry, and
you can recruit 300 troops there. Let's say you have
an army of 1200HI on the town, and the army has 201 FO
in the baggage train. The first 1000 HI are fed by
the town, the other 200 eat out of the baggage train.
This leaves 1 FO.... Recruiting happens after the
troops eat. Because of this 1 FO in the army, the army
will get full movement regardless if it has 1200HI or
you recruit to 1500HI.

···

--- enafos@aol.com wrote:

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