At present we introduce new players to Bofa with around 1/2 the orders and
NO emissary (or Em orders) and limited Mage stuff as well. (Note all nations
start with Hire armies at no cost).
Command orders
Order NumberOrder DescriptionOrder Code
230CAttack Enemy (v)AttEnmy
250CDestroy Population Centre (v)DstPop
255CCapture Population Centre (v)CptrPop
400cwRecruit Heavy Cavalry (au)HvCvlry
408cwRecruit Heavy Infantry (au)HvInfan
435CPut Army on Manoeuvres (au)ArmyMan
494cFortify Population Centre (a)FortPop
498CThreaten Population Centre (h)Threat
728c*Name New Commander Character (au)NamComm
770cHire Army (au)HrArmy
780CTransfer Command (au)TrComm
Agent Orders
Order NumberOrder DescriptionOrder Code
605aGuard Location (au)GrdLoc
610aGuard Character (au)GrdChar
615aAssassinate Character (h)Assass
670aSabotage Fortifications (h)SabFort
680aSabotage Production Stores (a)SabStor
685aSteal Artefact (a)StlArt
690aSteal Gold (a)StlGold
731a*Name New Character as Agent (au)NamAgen
930aScout Characters (a)ScoChar
Movement Orders
Order Number Order Description Order Code
810 Move character (au) MovChar
840C Stand and Defend (au) Stand
860C Force March Army (au) ForcMar
870 Move Character and Join Army (au) MovJoin
Healing Spells
Order Number Order Description Order Code
120+ Cast Heal Spell (v) CstHlSp
Combat Spells
Order Number Order Description Order Code
225+ Cast Combat Spell (v) CstCbSp
Conjuring Spells
Order Number Order Description Order Code
330+ Cast Conjuring Spell (v) CstCjSp
Lore Spells
Order Number Order Description Order Code
940+ Cast Lore Spell (v) CstLoSp
Miscellaneous Orders
Order Number Order Description Order Code
210 Issue Personal Challenge (v) IssPers
215 Refuse Personal Challenges (au) RfsPers
315 Purchase from Caravans (au) PrchCar
320 Sell to Caravans (au) SellCar
325* Nation Sell to Caravans (au) NatSell
340w Food - Pop. Centre to Army (au) TrPo2Ar
360 Transfer Artefacts - Character (au) TrArt
440cw Make War Machines (au) MakWrMa
775cw Disband Army (au) DsbArmy
785 Join Army (au) JnArmy
920a Scout Population Centre (e) ScoPop
925c Recon. Area (e) Recon
935 Use Scrying Artefact (au) UsScArt
947* Nation Transport (au) NatTran
Then on turn 3 we give all the nations a big Emissary character and the
additional orders
Emissary Orders
Order Number Order Description Restriction Difficulty May Increase Skill
Rank? Order Code
525 Influence Other’s Population Centre Loyalty e average increase InfOthr
555 Create Camp e easy increase CreCmp
949 Transfer Ownership e easy TrOwner
What extra orders should we do as the game advances?
I was thinking on turn 1
Name Character 725, 731, 734
Turn 2
etc
Ideally by the end of the game (turn 10) they should have access to the
majority of the used orders.
Clint