Bofa orders

At present we introduce new players to Bofa with around 1/2 the orders and
NO emissary (or Em orders) and limited Mage stuff as well. (Note all nations
start with Hire armies at no cost).

Command orders

Order NumberOrder DescriptionOrder Code
230CAttack Enemy (v)AttEnmy
250CDestroy Population Centre (v)DstPop
255CCapture Population Centre (v)CptrPop
400cwRecruit Heavy Cavalry (au)HvCvlry
408cwRecruit Heavy Infantry (au)HvInfan
435CPut Army on Manoeuvres (au)ArmyMan
494cFortify Population Centre (a)FortPop
498CThreaten Population Centre (h)Threat
728c*Name New Commander Character (au)NamComm
770cHire Army (au)HrArmy
780CTransfer Command (au)TrComm

Agent Orders
Order NumberOrder DescriptionOrder Code
605aGuard Location (au)GrdLoc
610aGuard Character (au)GrdChar
615aAssassinate Character (h)Assass
670aSabotage Fortifications (h)SabFort
680aSabotage Production Stores (a)SabStor
685aSteal Artefact (a)StlArt
690aSteal Gold (a)StlGold
731a*Name New Character as Agent (au)NamAgen
930aScout Characters (a)ScoChar

Movement Orders
Order Number Order Description Order Code
810 Move character (au) MovChar
840C Stand and Defend (au) Stand
860C Force March Army (au) ForcMar
870 Move Character and Join Army (au) MovJoin

Healing Spells
Order Number Order Description Order Code
120+ Cast Heal Spell (v) CstHlSp

Combat Spells
Order Number Order Description Order Code
225+ Cast Combat Spell (v) CstCbSp

Conjuring Spells
Order Number Order Description Order Code
330+ Cast Conjuring Spell (v) CstCjSp

Lore Spells
Order Number Order Description Order Code
940+ Cast Lore Spell (v) CstLoSp

Miscellaneous Orders
Order Number Order Description Order Code
210 Issue Personal Challenge (v) IssPers
215 Refuse Personal Challenges (au) RfsPers
315 Purchase from Caravans (au) PrchCar
320 Sell to Caravans (au) SellCar
325* Nation Sell to Caravans (au) NatSell
340w Food - Pop. Centre to Army (au) TrPo2Ar
360 Transfer Artefacts - Character (au) TrArt
440cw Make War Machines (au) MakWrMa
775cw Disband Army (au) DsbArmy
785 Join Army (au) JnArmy
920a Scout Population Centre (e) ScoPop
925c Recon. Area (e) Recon
935 Use Scrying Artefact (au) UsScArt
947* Nation Transport (au) NatTran

Then on turn 3 we give all the nations a big Emissary character and the
additional orders

Emissary Orders
Order Number Order Description Restriction Difficulty May Increase Skill
Rank? Order Code
525 Influence Other's Population Centre Loyalty e average increase InfOthr
555 Create Camp e easy increase CreCmp
949 Transfer Ownership e easy TrOwner

What extra orders should we do as the game advances?

I was thinking on turn 1
Name Character 725, 731, 734

Turn 2
etc

Ideally by the end of the game (turn 10) they should have access to the
majority of the used orders.

Clint

Any thoughts guys?

Clint

···

At present we introduce new players to Bofa with around 1/2 the orders and
NO emissary (or Em orders) and limited Mage stuff as well. (Note all nations
start with Hire armies at no cost).

Command orders

Order NumberOrder DescriptionOrder Code
230CAttack Enemy (v)AttEnmy
250CDestroy Population Centre (v)DstPop
255CCapture Population Centre (v)CptrPop
400cwRecruit Heavy Cavalry (au)HvCvlry
408cwRecruit Heavy Infantry (au)HvInfan
435CPut Army on Manoeuvres (au)ArmyMan
494cFortify Population Centre (a)FortPop
498CThreaten Population Centre (h)Threat
728c*Name New Commander Character (au)NamComm
770cHire Army (au)HrArmy
780CTransfer Command (au)TrComm

Agent Orders
Order NumberOrder DescriptionOrder Code
605aGuard Location (au)GrdLoc
610aGuard Character (au)GrdChar
615aAssassinate Character (h)Assass
670aSabotage Fortifications (h)SabFort
680aSabotage Production Stores (a)SabStor
685aSteal Artefact (a)StlArt
690aSteal Gold (a)StlGold
731a*Name New Character as Agent (au)NamAgen
930aScout Characters (a)ScoChar

Movement Orders
Order Number Order Description Order Code
810 Move character (au) MovChar
840C Stand and Defend (au) Stand
860C Force March Army (au) ForcMar
870 Move Character and Join Army (au) MovJoin

Healing Spells
Order Number Order Description Order Code
120+ Cast Heal Spell (v) CstHlSp

Combat Spells
Order Number Order Description Order Code
225+ Cast Combat Spell (v) CstCbSp

Conjuring Spells
Order Number Order Description Order Code
330+ Cast Conjuring Spell (v) CstCjSp

Lore Spells
Order Number Order Description Order Code
940+ Cast Lore Spell (v) CstLoSp

Miscellaneous Orders
Order Number Order Description Order Code
210 Issue Personal Challenge (v) IssPers
215 Refuse Personal Challenges (au) RfsPers
315 Purchase from Caravans (au) PrchCar
320 Sell to Caravans (au) SellCar
325* Nation Sell to Caravans (au) NatSell
340w Food - Pop. Centre to Army (au) TrPo2Ar
360 Transfer Artefacts - Character (au) TrArt
440cw Make War Machines (au) MakWrMa
775cw Disband Army (au) DsbArmy
785 Join Army (au) JnArmy
920a Scout Population Centre (e) ScoPop
925c Recon. Area (e) Recon
935 Use Scrying Artefact (au) UsScArt
947* Nation Transport (au) NatTran

Then on turn 3 we give all the nations a big Emissary character and the
additional orders

Emissary Orders
Order Number Order Description Restriction Difficulty May Increase Skill
Rank? Order Code
525 Influence Other's Population Centre Loyalty e average increase InfOthr
555 Create Camp e easy increase CreCmp
949 Transfer Ownership e easy TrOwner

What extra orders should we do as the game advances?

I was thinking on turn 1
Name Character 725, 731, 734

Turn 2
etc

Ideally by the end of the game (turn 10) they should have access to the
majority of the used orders.

Clint

No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.446 / Virus Database: 268.18.7/711 - Release Date: 05/03/07 09:41

****************************************************************
                 ME Games Ltd
         me@middleearthgames.com
         www.middleearthgames.com

UK: 340 North Road, Cardiff CF14 3BP
         Tel 029 2091 3359 12-6.30 Weekdays
         Fax 029 2062 5532 24 hours

US: 73 Edgewood Terrace, South Bound Brook, NJ 08880
         Tel (732) 642 8777 EST
         Fax 503 296 2325 (comes straight to us)
****************************************************************

I'm not an experienced player by any means, only one completed BOFA
game and a current BOFA game and 1650 game, but I can think of a
couple of orders that would add to an understanding of the larger
game as a whole.

Command:
235 Attack Nation
260 Siege Pop Center
430 Troops Manuvers
745 Create Company
750 Disband Company

Agent:
620 Kidnap Character
905 Scout Army

Emissary
500 Recruit Double Agent
520 Influence Own PC
585 Uncover Secrets

Mage:
705 Research Spell
710 Pentice Magery

Misc:
948 Transport by Caravan

Obviously there are related orders that should be included as well
like move company etc.. These are the big ones I can think of that
would give a better grasp of the whole rule system. Also maybe having
a few artifacts that could be located and recovered as well. I leave
it to wiser more experienced minds to decide if and when to introduce
them. :slight_smile:

Steve (A new but very satisfied player)

Any thoughts guys?

Clint

>At present we introduce new players to Bofa with around 1/2 the

orders and

>NO emissary (or Em orders) and limited Mage stuff as well. (Note

all nations

>start with Hire armies at no cost).
>
>Command orders
>
>Order NumberOrder DescriptionOrder Code
>230CAttack Enemy (v)AttEnmy
>250CDestroy Population Centre (v)DstPop
>255CCapture Population Centre (v)CptrPop
>400cwRecruit Heavy Cavalry (au)HvCvlry
>408cwRecruit Heavy Infantry (au)HvInfan
>435CPut Army on Manoeuvres (au)ArmyMan
>494cFortify Population Centre (a)FortPop
>498CThreaten Population Centre (h)Threat
>728c*Name New Commander Character (au)NamComm
>770cHire Army (au)HrArmy
>780CTransfer Command (au)TrComm
>
>Agent Orders
>Order NumberOrder DescriptionOrder Code
>605aGuard Location (au)GrdLoc
>610aGuard Character (au)GrdChar
>615aAssassinate Character (h)Assass
>670aSabotage Fortifications (h)SabFort
>680aSabotage Production Stores (a)SabStor
>685aSteal Artefact (a)StlArt
>690aSteal Gold (a)StlGold
>731a*Name New Character as Agent (au)NamAgen
>930aScout Characters (a)ScoChar
>
>Movement Orders
>Order Number Order Description Order Code
>810 Move character (au) MovChar
>840C Stand and Defend (au) Stand
>860C Force March Army (au) ForcMar
>870 Move Character and Join Army (au) MovJoin
>
>Healing Spells
>Order Number Order Description Order Code
>120+ Cast Heal Spell (v) CstHlSp
>
>Combat Spells
>Order Number Order Description Order Code
>225+ Cast Combat Spell (v) CstCbSp
>
>Conjuring Spells
>Order Number Order Description Order Code
>330+ Cast Conjuring Spell (v) CstCjSp
>
>Lore Spells
>Order Number Order Description Order Code
>940+ Cast Lore Spell (v) CstLoSp
>
>Miscellaneous Orders
>Order Number Order Description Order Code
>210 Issue Personal Challenge (v) IssPers
>215 Refuse Personal Challenges (au) RfsPers
>315 Purchase from Caravans (au) PrchCar
>320 Sell to Caravans (au) SellCar
>325* Nation Sell to Caravans (au) NatSell
>340w Food - Pop. Centre to Army (au) TrPo2Ar
>360 Transfer Artefacts - Character (au) TrArt
>440cw Make War Machines (au) MakWrMa
>775cw Disband Army (au) DsbArmy
>785 Join Army (au) JnArmy
>920a Scout Population Centre (e) ScoPop
>925c Recon. Area (e) Recon
>935 Use Scrying Artefact (au) UsScArt
>947* Nation Transport (au) NatTran
>
>Then on turn 3 we give all the nations a big Emissary character

and the

>additional orders
>
>Emissary Orders
>Order Number Order Description Restriction Difficulty May Increase

Skill

>Rank? Order Code
>525 Influence Other's Population Centre Loyalty e average increase

InfOthr

>555 Create Camp e easy increase CreCmp
>949 Transfer Ownership e easy TrOwner
>
>What extra orders should we do as the game advances?
>
>I was thinking on turn 1
>Name Character 725, 731, 734
>
>Turn 2
>etc
>
>Ideally by the end of the game (turn 10) they should have access

to the

>majority of the used orders.
>
>Clint
>
>
>No virus found in this incoming message.
>Checked by AVG Free Edition.
>Version: 7.5.446 / Virus Database: 268.18.7/711 - Release Date: 05/

03/07 09:41

···

--- In mepbmlist@yahoogroups.com, ME Games Ltd <me@...> wrote:

****************************************************************
                 ME Games Ltd
         me@...
         www.middleearthgames.com

UK: 340 North Road, Cardiff CF14 3BP
         Tel 029 2091 3359 12-6.30 Weekdays
         Fax 029 2062 5532 24 hours

US: 73 Edgewood Terrace, South Bound Brook, NJ 08880
         Tel (732) 642 8777 EST
         Fax 503 296 2325 (comes straight to us)
****************************************************************