>1) determine the mean nation, assign the mean nation
>a point multiplier of 1.00
>
>2) For every nation above the mean apply an end game multiplier
>which is a proportional HANDICAP
>
>3) For every nation below the mean apply an end game multiplier
>which is a proportional BONUS.If I get this straight, the woodmen would benifit when ending a winning game
at 1000VP, if that was 200VP over average. Meanwhile, a Noldor could be
reduced for finishing with a 1200VP, if that 1200VP was below the Noldor
average.While this is better than a straight add, it does nothing to change the fact
the the VPs frequently reward poor team play. Step in the right direction,
but not far enough in my mind.It is too bad that the VP number rewards selfishness and punishes team play.
I think any ranking based on that number should DEFINATLY be dropped from
any grudge games. I'd like to see it dropped from all games.
For my 2 cents worth (aussie dollars so like Stags not much!) the one things I think VP's do is make the game Tolkein like (probably more life like than one thinks at first hand). The Tolkein World had all the Freeps looking out for themselves (hello the Elves and the Dwarves), and the DS were by default quite happy to backstab each other - very DS I would of thought. I dont think I play a VP game (I hope not anyway but thats for others to decide) but VP's do add a tilt to the game that otherwise would not exist. In fact I think in almost every era you can find Generals compete-ing to have their flag fly higher (would Monty and Patton be a good example of this) I certainly know a certain Pacfic US General had his very own self interests at heart when the Japs kicked him out of the PI's and he rocked into Oz cap in hand, ofcourse his peronal VP's were his downfall in Korea.
I'm just saying take VP's as a positive. Call it the 'fog of war', you just never know what's around the corner do you!
Phil
G15 FK (and yes the Freeps are hammering me:-)
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