5k usually isnt enough though.
just failed w/7k gold and E77 trying to recruit E53.
awhile ago, failed w/E68, 5k gold trying for E33
have never failed w/15k gold
[Non-text portions of this message have been removed]
5k usually isnt enough though.
just failed w/7k gold and E77 trying to recruit E53.
awhile ago, failed w/E68, 5k gold trying for E33
have never failed w/15k gold
[Non-text portions of this message have been removed]
have never failed w/15k gold
I failed to recruit murazor twice with a 70+ em and 15k gold, hes got a lot
of ranks though
Hey Laurence,
This is a good thread to pump your website again....
Somewhere in his odds and ends page, you'll find a formula. It's not
ripped off the program, but explains the relationship and why "high
emissaries work with 5g's" etc...
brad
> have never failed w/15k gold
I failed to recruit murazor twice with a 70+ em and 15k gold, hes
got a lot
Yeh the last game we played in had 5 attempts on Murazor with 70+ Ems I think. Ended up we spent 25k with a 110 Em to get him (Mu having resisted 15k with 110 Em!)
> have never failed w/15k gold
I failed to recruit murazor twice with a 70+ em and 15k gold, hes got a lot
of ranks though
Clint (player)
Yes, the formula on my page is based on an old Mouth of Sauron article, and I just jiggled the algebra to make it more useful. It is reliable - or at least as reliable as anything can be, when you understand that it gives you a percentage chance. If you invest enough gold to give to a 50% chance of success, you can not tell if the formula is correct (unless you want to test it many several times). But I've not yet seen it fail when the gold for a 100% chance fails.
Understanding this will also interest the chap who started the thread: Does the sum needed change with the time the nation has been extinct? Nobody will ever know, because there's not a fixed sum, it's a sum and a random roll. What you will commonly see though is newbies trying to recruit, not offering enough, offering a bit more, then a bit more... until successful, or the character vanishes. This generates a kind of subjective feeling that it takes more each turn. It's false.
A more useful, and potentially answerable question is: how long does a recruitable character (not starting, and not a VC) remain recruitable. Is it fixed, random, based on his rank, his alphabetical order, or when the GM gets bored enough to delete him?
Laurence G. Tilley
http://www.lgtilley.freeserve.co.uk
At 17:02 22/08/2003, you wrote:
Hey Laurence,
This is a good thread to pump your website again....
Somewhere in his odds and ends page, you'll find a formula. It's not
ripped off the program, but explains the relationship and why "high
emissaries work with 5g's" etc...
Laurence,
When you talk about the other characters rank, is that the sum of all ranks?
regards
Mark
Probably, yes. All net ranks that is. If you calculate what it takes to get 100% chance of recruiting a C30, and for a C40 etc. You'll see that the figures actually compare quite "fairly" to the equivalent cost 5 or 10K of naming a new char. It's reasonable to assume that the programmer thought the "value" of a C30 E10 was about the same as a C40.
Laurence G. Tilley
http://www.lgtilley.freeserve.co.uk
At 18:40 22/08/2003, Mark Jeffries wrote:
When you talk about the other characters rank, is that the sum of all ranks?