Hi Clint,
No clear on the fix. From your note seems to me an agent can no longer follow an army if he is at more than 2 hexes of the army at the begin of the turn? I think that would change a lot the agents game, and can specially damage the options of the dark side.
What would happen on this two examples?
-An agent moves (810) to the army origin hex plus 2 more hexes and does the followup (905) and the total movement of the agent from his orginin hex to the army final hex is less than 12 hexes. Will the agent follow the army if he succeeds in the order?
-An agent moves (810) to the suposed army destination hex plus 2 more hexes and does the followup (905) and the total movement of the agent from his orginin hex to the army final hex is less than 12 hexes. Will the agent follow the army if he succeeds in the order?
Thanks,
Ruben