Rather than champions randomly occurring, you might have an SNA, not sure how much it should cost, which promoted an additional starting character, say whoever has the highest total ranks that isn't already a champion, into champion status.
And during play, since losing a champion to challenge, assassination, encounter or other event would be traumatic, you could have a new champion arise amongst the court, someone stepping up to shoulder the burden in place of the fallen champion.
Yeah could be an encounter that triggers at that point, we've got some of the code to "kidnap" a character for X turns in place. Anyone fancy doing the textual bits for this?
Do players like this as a concept? Note one objection to 1650s
You could also set a time factor, such that every X turns (say on turn 10, 20, etc.) a character gets promoted to champion. I think that would be better than random occurance.
Yep.
Note that a single-classed character can still work fine as a champion, though multi-classed can take more advantage, and if you use total skill ranks as the determining factor, then it is more likely that multi-classed characters would be promoted, but you might also see high ranking single-classed characters become champions. And any character can take advantage of three orders, even if only one is a skill order. Just some examples:
Yeah I get it - could work.
At the capital, a champion can work on her primary skill while being a master of logistics, using two orders to sell and transport goods.
A Cxx in command of an army can recruit, train, attack or threaten, plus move or force march the army, and either refuse challenges or do a recon; one travelling with an
army can train or recruit, refuse and recon.An Axx can be a superspy, doing an agent order, a move character, and either refuse challenges or do a misc scouting order like hex or pop center.
An Exx can refuse, influence and move.
A Wxx can prentice as well as cast spells, and/or refusing, moving...
I think too hard to code for the value it would get but I get the concept. Maybe we could even consider a new Class? Not sure what that would be but it would be interesting.
So while a multi-classsed character can gain more skill rank quickly, I don't think you need to limit champions to being multi-classed only. And by having the non-champion character with the highest total skill ranks be selected, you may usually select a multi-ranked guy, but you might get a C85 promoted instead of say a C20/A40, the C85 having been around leading the kingdom for a while, whereas the C20/A40 is still making a name for herself.
I take your point and agree, changed my opinion - the value of debate..
On another topic, not liking the idea of skill rank limits. Skill increases pretty slowly at the upper levels anyway.
Noted.
Rob
···
At 18:48 15/02/17, you wrote:
- Ernie III
Sent from AOL Mobile Mail
-----Original Message-----
From: ME Games Ltd me@MiddleEarthGames.com [mepbmlist] <mepbmlist@yahoogroups.com>
To: mepbmlist <mepbmlist@yahoogroups.com>
Sent: Wed, Feb 15, 2017 10:05 AM
Subject: Re: [mepbmlist] Champions in gamesUm One thought, Champions could have a chance of
occurring when you hit a c ertain rank
level? Might be an interesting SNA as well,
including the ability to increase that chance,
and/or lower the level needed to get it.I suspect they'd have to multi-classed as well.
Just some thoughts.
Rob
At 14:57 15/02/17, you wrote:
>
>Um, not such a big fan of this myself - anyone
>else pro it? I can imagine it being unpleasant
>to find your character hit a limit.
>
>Rob
>
>At 07:02 15/02/17, you wrote:
>
> >Hi
> >
> >I wouldn't mind having 3 orders in 1650. It is
> >after all only for 2 characters and only while they are still alive.
> >
> >one thing I'd like to see (in all versions)is a
> >restriction on how good characters can become.
> >At the moment any character can reach 100 skill
> >rank. I'd like to see this restricted to say a
> >random number between 50 and 100. This w ould
> >make high ranking starting characters more important.
> >
> >David
> >>On 15 February 2017 at 00:54 "ME Games Ltd > > >><mailto:me@MiddleEarthGames.com>me@MiddleEar > thGames.com [mepbmlist]" > <<mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com> wrote:
> >>
> >>Indeed they do change the game.
> >>
> >>Rob
> >>
> >>At 22:16 14/02/17, you wrote:
> >> >
> >> >I would be categorically opposed to champions in
> >> >1650. A "free" RfsPers alters the nuance of too
> >> >many facets of an already finely-tuned
> >> >game. Don't get me wrong, I love having champs
> >> >in KS and the interesting variations for
> >> >options; I just wouldn't want that element cobbled onto 1 650.
> >> >Drew
> >> >
> >> >From: "ME Games Ltd <mailto:me@MiddleEarthGames.com>me@MiddleEarthGames.com
> >> >[mepbmlist]" <<mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com>
> >> >To: <mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com
> >> >Sent: Monday, February 13, 2017 3:46 PM
> >> >Subject: [mepbmlist] Champions in games
> >> >
> >> >Hi everyone
> >> >
> >> >Pondering updating the 2950 and 1650 module with Champions as well (3
> >> >orders for specific characters like in 1450 Kin-strife).
> >> >
> >> >Any opinions/thoughts on this?
> >> >
> >> >I'll be looking to update encounters as well at some point so if you
> >> >ha ve some game design ideas for this I'd love to hear them.
> >> >
> >> >Rob
> >> >
> >> >----------
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