Chance of 40 C downgrading?

I think the chance is higher, I've succeeded more often than failed with my C40s, but maybe I was born lucky? :wink:

Hi Pontus, would you risk putting this down in very approximate numbers? I'm in one of those scenarios where if one of us fails the downgrade and the rest press the attack forward, they'll kill themselves on Rhudaur's walls :wink: So we have to decide whether to attack now or wait until we make sure the downgrade has succeeded...

Thanks!

···

_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.

I'd probably wait. The more people who have to downgrade with a 40C,
the better your chances of failing, and the numbers get unfavorable
very quickly.

Assume a 40C has a 75% chance to downgrade successfully. As good as
number as any, probably on the generous side.

Two nations downgrading, each with a 40C, will both succeed 9/16 of
the time, or a bit over 50%.

Three nations will all succeed 27/64 of the time, or about 42%.

Four nations will all succeed 81/256 of the time, or about 31%.

If the chance to succeed is lower, it gets worse faster.

-Peter

--- In mepbmlist@y..., "Frank Lee" <frank__lee@h...> wrote:

>I think the chance is higher, I've succeeded more often than failed

with my

>C40s, but maybe I was born lucky? :wink:

Hi Pontus, would you risk putting this down in very approximate

numbers? I'm

in one of those scenarios where if one of us fails the downgrade and

the

rest press the attack forward, they'll kill themselves on Rhudaur's

walls :wink:

So we have to decide whether to attack now or wait until we make

sure the

···

downgrade has succeeded...

Thanks!

______________________________________________________________________
___

Get Your Private, Free E-mail from MSN Hotmail at

http://www.hotmail.com.

As my math teacher would say : That looks like "rabbit's and wands".
From which sleeve did that came ? I never heard that simultaneous downgrades would be harder.
Please, tell us a bit more about that :slight_smile:

I love those theories :slight_smile:

Regards
Will

···

----- Original Message -----
From: <pdeglopper@mediaone.net>
To: <mepbmlist@yahoogroups.com>
Sent: Friday, May 25, 2001 1:06 PM
Subject: [mepbmlist] Re: Chance of 40 C downgrading?

I'd probably wait. The more people who have to downgrade with a 40C,
the better your chances of failing, and the numbers get unfavorable
very quickly.

Assume a 40C has a 75% chance to downgrade successfully. As good as
number as any, probably on the generous side.

Two nations downgrading, each with a 40C, will both succeed 9/16 of
the time, or a bit over 50%.

Three nations will all succeed 27/64 of the time, or about 42%.

Four nations will all succeed 81/256 of the time, or about 31%.

If the chance to succeed is lower, it gets worse faster.

-Peter

--- In mepbmlist@y..., "Frank Lee" <frank__lee@h...> wrote:
> >I think the chance is higher, I've succeeded more often than failed
with my
> >C40s, but maybe I was born lucky? :wink:
>
> Hi Pontus, would you risk putting this down in very approximate
numbers? I'm
> in one of those scenarios where if one of us fails the downgrade and
the
> rest press the attack forward, they'll kill themselves on Rhudaur's
walls :wink:
> So we have to decide whether to attack now or wait until we make
sure the
> downgrade has succeeded...
>
> Thanks!
>
______________________________________________________________________
___
> Get Your Private, Free E-mail from MSN Hotmail at
http://www.hotmail.com.

Middle Earth PBM List - Middle Earth and Harlequin Games
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I believe the percent chances given are the chance for all of the
downgraders to succeed. If two people have a 75% chance each of succeeding,
then the chance for BOTH of them to succeed is less than 75%. The chances
for a group of people to all succeed go down with each person added to the
group. At least, that what I think was meant...

Dan

···

----- Original Message -----
From: "Wilson Reis" <will@ism.com.br>
To: <mepbmlist@yahoogroups.com>
Sent: Friday, May 25, 2001 11:29 AM
Subject: Re: [mepbmlist] Re: Chance of 40 C downgrading?

As my math teacher would say : That looks like "rabbit's and wands".
From which sleeve did that came ? I never heard that simultaneous

downgrades would be harder.

Please, tell us a bit more about that :slight_smile:

I love those theories :slight_smile:

Regards
Will

----- Original Message -----
From: <pdeglopper@mediaone.net>
To: <mepbmlist@yahoogroups.com>
Sent: Friday, May 25, 2001 1:06 PM
Subject: [mepbmlist] Re: Chance of 40 C downgrading?

> I'd probably wait. The more people who have to downgrade with a 40C,
> the better your chances of failing, and the numbers get unfavorable
> very quickly.
>
> Assume a 40C has a 75% chance to downgrade successfully. As good as
> number as any, probably on the generous side.
>
> Two nations downgrading, each with a 40C, will both succeed 9/16 of
> the time, or a bit over 50%.
>
> Three nations will all succeed 27/64 of the time, or about 42%.
>
> Four nations will all succeed 81/256 of the time, or about 31%.
>
> If the chance to succeed is lower, it gets worse faster.
>
> -Peter
>
> --- In mepbmlist@y..., "Frank Lee" <frank__lee@h...> wrote:
> > >I think the chance is higher, I've succeeded more often than failed
> with my
> > >C40s, but maybe I was born lucky? :wink:
> >
> > Hi Pontus, would you risk putting this down in very approximate
> numbers? I'm
> > in one of those scenarios where if one of us fails the downgrade and
> the
> > rest press the attack forward, they'll kill themselves on Rhudaur's
> walls :wink:
> > So we have to decide whether to attack now or wait until we make
> sure the
> > downgrade has succeeded...
> >
> > Thanks!
> >
> ______________________________________________________________________
> ___
> > Get Your Private, Free E-mail from MSN Hotmail at
> http://www.hotmail.com.
>
>
> Middle Earth PBM List - Middle Earth and Harlequin Games
> To Unsubscribe:www.egroups.com
> http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to

http://docs.yahoo.com/info/terms/

>
>

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The key to the probability is that EACH person still has a 75% chance of
succeeding. But the chances of BOTH succeeding are significantly less. So,
by this logic, IF the other downgrade happens first, then your downgrade has
a statistically smaller chance of succeeding. Think if it this way. If you
flip a coin ten times, 5 of those should be heads and five tails. Any given
flip of a coin has a 50/50 shot for heads and tails. But if the first 4
coin tosses come out heads, then the probability is (5 to 1) that the next
coin toss will be tails.

1st coin = even money
2nd coin = 5 to 4 against the first coins result
3rd coin = even money if the first two came out different, or 5 to 3 against
the result of the first two.
and so forth...

His statistical analysis was just demonstrating this. When using a random
number generator, unless the seed is changed between each random number, you
clearly see the laws of probability in action as the computer is never truly
random. That's why you need to seed the generator at least once based on
the current date and time and it's better to reseed it between numbers with
the date and time of the moment.

-Draugnar

···

-----Original Message-----
From: Wilson Reis [mailto:will@ism.com.br]
Sent: Friday, May 25, 2001 12:29 PM
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Re: Chance of 40 C downgrading?

As my math teacher would say : That looks like "rabbit's and wands".
From which sleeve did that came ? I never heard that simultaneous downgrades
would be harder.
Please, tell us a bit more about that :slight_smile:

I love those theories :slight_smile:

Regards
Will

----- Original Message -----
From: <pdeglopper@mediaone.net>
To: <mepbmlist@yahoogroups.com>
Sent: Friday, May 25, 2001 1:06 PM
Subject: [mepbmlist] Re: Chance of 40 C downgrading?

I'd probably wait. The more people who have to downgrade with a 40C,
the better your chances of failing, and the numbers get unfavorable
very quickly.

Assume a 40C has a 75% chance to downgrade successfully. As good as
number as any, probably on the generous side.

Two nations downgrading, each with a 40C, will both succeed 9/16 of
the time, or a bit over 50%.

Three nations will all succeed 27/64 of the time, or about 42%.

Four nations will all succeed 81/256 of the time, or about 31%.

If the chance to succeed is lower, it gets worse faster.

-Peter

--- In mepbmlist@y..., "Frank Lee" <frank__lee@h...> wrote:
> >I think the chance is higher, I've succeeded more often than failed
with my
> >C40s, but maybe I was born lucky? :wink:
>
> Hi Pontus, would you risk putting this down in very approximate
numbers? I'm
> in one of those scenarios where if one of us fails the downgrade and
the
> rest press the attack forward, they'll kill themselves on Rhudaur's
walls :wink:
> So we have to decide whether to attack now or wait until we make
sure the
> downgrade has succeeded...
>
> Thanks!
>
______________________________________________________________________
___
> Get Your Private, Free E-mail from MSN Hotmail at
http://www.hotmail.com.

Middle Earth PBM List - Middle Earth and Harlequin Games
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Ok. Here's a new theory. If your email address ends in .com, a 25% reduction
occurs in the success of your command orders. However, if it ends in .net
there is a 42% increase in success. All others remain unaffected.

···

-----Original Message-----
From: Wilson Reis [mailto:will@ism.com.br]
Sent: Friday, May 25, 2001 11:29 AM
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Re: Chance of 40 C downgrading?

As my math teacher would say : That looks like "rabbit's and wands".
>From which sleeve did that came ? I never heard that
simultaneous downgrades would be harder.
Please, tell us a bit more about that :slight_smile:

I love those theories :slight_smile:

Regards
Will

----- Original Message -----
From: <pdeglopper@mediaone.net>
To: <mepbmlist@yahoogroups.com>
Sent: Friday, May 25, 2001 1:06 PM
Subject: [mepbmlist] Re: Chance of 40 C downgrading?

> I'd probably wait. The more people who have to downgrade with a 40C,
> the better your chances of failing, and the numbers get unfavorable
> very quickly.
>
> Assume a 40C has a 75% chance to downgrade successfully. As good as
> number as any, probably on the generous side.
>
> Two nations downgrading, each with a 40C, will both succeed 9/16 of
> the time, or a bit over 50%.
>
> Three nations will all succeed 27/64 of the time, or about 42%.
>
> Four nations will all succeed 81/256 of the time, or about 31%.
>
> If the chance to succeed is lower, it gets worse faster.
>
> -Peter
>
> --- In mepbmlist@y..., "Frank Lee" <frank__lee@h...> wrote:
> > >I think the chance is higher, I've succeeded more often than failed
> with my
> > >C40s, but maybe I was born lucky? :wink:
> >
> > Hi Pontus, would you risk putting this down in very approximate
> numbers? I'm
> > in one of those scenarios where if one of us fails the downgrade and
> the
> > rest press the attack forward, they'll kill themselves on Rhudaur's
> walls :wink:
> > So we have to decide whether to attack now or wait until we make
> sure the
> > downgrade has succeeded...
> >
> > Thanks!
> >
> ______________________________________________________________________
> ___
> > Get Your Private, Free E-mail from MSN Hotmail at
> http://www.hotmail.com.
>
>
> Middle Earth PBM List - Middle Earth and Harlequin Games
> To Unsubscribe:www.egroups.com
> http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
>
>

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Gosh, what are you talking about ?

Coins ? It's always 50-50, i am sorry.

The past events do not interfere !

If it's about "seeding", i MAY agree, but that might mean, on the other hand, that if the seed
"helps" one commander, it will help others...

Never happened to notice some weird turns, where almost all 690 orders failed (on both sides) ?
That's what i would call "seeding" problems, but then it would never worsen the chances of
downgrading relations based on sucesses that happened in that same turn...

Sorry for my strange english, i hope i made myself clear.

Meus dois centavos
Will

···

----- Original Message -----
From: "Draugnar" <Draugnar@one.net>
To: <mepbmlist@yahoogroups.com>
Sent: Friday, May 25, 2001 3:51 PM
Subject: RE: [mepbmlist] Re: Chance of 40 C downgrading?

The key to the probability is that EACH person still has a 75% chance of
succeeding. But the chances of BOTH succeeding are significantly less. So,
by this logic, IF the other downgrade happens first, then your downgrade has
a statistically smaller chance of succeeding. Think if it this way. If you
flip a coin ten times, 5 of those should be heads and five tails. Any given
flip of a coin has a 50/50 shot for heads and tails. But if the first 4
coin tosses come out heads, then the probability is (5 to 1) that the next
coin toss will be tails.

1st coin = even money
2nd coin = 5 to 4 against the first coins result
3rd coin = even money if the first two came out different, or 5 to 3 against
the result of the first two.
and so forth...

His statistical analysis was just demonstrating this. When using a random
number generator, unless the seed is changed between each random number, you
clearly see the laws of probability in action as the computer is never truly
random. That's why you need to seed the generator at least once based on
the current date and time and it's better to reseed it between numbers with
the date and time of the moment.

-Draugnar

-----Original Message-----
From: Wilson Reis [mailto:will@ism.com.br]
Sent: Friday, May 25, 2001 12:29 PM
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Re: Chance of 40 C downgrading?

As my math teacher would say : That looks like "rabbit's and wands".
>From which sleeve did that came ? I never heard that simultaneous downgrades
would be harder.
Please, tell us a bit more about that :slight_smile:

I love those theories :slight_smile:

Regards
Will

----- Original Message -----
From: <pdeglopper@mediaone.net>
To: <mepbmlist@yahoogroups.com>
Sent: Friday, May 25, 2001 1:06 PM
Subject: [mepbmlist] Re: Chance of 40 C downgrading?

> I'd probably wait. The more people who have to downgrade with a 40C,
> the better your chances of failing, and the numbers get unfavorable
> very quickly.
>
> Assume a 40C has a 75% chance to downgrade successfully. As good as
> number as any, probably on the generous side.
>
> Two nations downgrading, each with a 40C, will both succeed 9/16 of
> the time, or a bit over 50%.
>
> Three nations will all succeed 27/64 of the time, or about 42%.
>
> Four nations will all succeed 81/256 of the time, or about 31%.
>
> If the chance to succeed is lower, it gets worse faster.
>
> -Peter
>
> --- In mepbmlist@y..., "Frank Lee" <frank__lee@h...> wrote:
> > >I think the chance is higher, I've succeeded more often than failed
> with my
> > >C40s, but maybe I was born lucky? :wink:
> >
> > Hi Pontus, would you risk putting this down in very approximate
> numbers? I'm
> > in one of those scenarios where if one of us fails the downgrade and
> the
> > rest press the attack forward, they'll kill themselves on Rhudaur's
> walls :wink:
> > So we have to decide whether to attack now or wait until we make
> sure the
> > downgrade has succeeded...
> >
> > Thanks!
> >
> ______________________________________________________________________
> ___
> > Get Your Private, Free E-mail from MSN Hotmail at
> http://www.hotmail.com.
>
>
> Middle Earth PBM List - Middle Earth and Harlequin Games
> To Unsubscribe:www.egroups.com
> http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>

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--- In mepbmlist@y..., "Draugnar" <Draugnar@o...> wrote:

The key to the probability is that EACH person still has a 75%

chance of

succeeding. But the chances of BOTH succeeding are significantly

less. So,

by this logic, IF the other downgrade happens first, then your

downgrade has

a statistically smaller chance of succeeding. Think if it this way.

If you

flip a coin ten times, 5 of those should be heads and five tails.

Any given

flip of a coin has a 50/50 shot for heads and tails. But if the

first 4

coin tosses come out heads, then the probability is (5 to 1) that

the next

coin toss will be tails.

Ack, I'm confused by this argument and I'm the one whose argument is
being paraphrased.

Each coin toss is an independent event, with no "memory" of what
happened previously. If the first 4 coin tosses come out heads, then
the probability is still even that the next toss will be tails. To
believe otherwise is the Gambler's Fallacy - "There's been a run of
heads, so there probably won't be another." It doesn't work that way.

The point of my original post was not that the downgrade attempts
affect each other - the point was that given two events which might or
might not happen with probability p, the probability that _both_ will
happen is p^2. Or, to walk through it in more detail:

Suppose Arthedain and Cardolan are both trying to downgrade Rhudaur,
with a 75% chance each of succeeding.

3 times in 4, Arthedain succeeds. 1 time in 4, Arthedain fails. You
could model it by saying that you roll a d4, and a 4 represents a
failure.
You can write the cases out and record the number hypothetically
rolled:
Ar. succeeds (1)
Ar. succeeds (2)
Ar. succeeds (3)
Ar. fails (4)

Arthedain's success or failure does not affect Cardolan's chances to
succeed. So in 3 cases out of 4 of Arthedain's success, Cardolan
succeeds; in one case out of 4, Cardolan fails even after Arthedain
has succeeded. You can write those cases out too:
Ar. succeeds (1), C. succeeds (1)
Ar. succeeds (1), C. succeeds (2)
Ar. succeeds (1), C. succeeds (3)
Ar. succeeds (1), C. fails (4)
Ar. succeeds (2), C. succeeds (1)
Ar. succeeds (2), C. succeeds (2)
Ar. succeeds (2), C. succeeds (3)
Ar. succeeds (2), C. fails (4)
Ar. succeeds (3), C. succeeds (1)
Ar. succeeds (3), C. succeeds (2)
Ar. succeeds (3), C. succeeds (3)
Ar. succeeds (3), C. fails (4)
Ar. fails (4), C. succeeds (1)
Ar. fails (4), C. succeeds (2)
Ar. fails (4), C. succeeds (3)
Ar. fails (4), C. fails (4)

As you can see from this list, there are 16 possible outcomes. In 9
of them, both nations succeed at the downgrade. In 3 of them,
Arthedain succeeds but Cardolan fails. In 3 of them, Cardolan
succeeds but Arthedain fails. And in 1 of them, neither nation
succeeds. This rule - the probability of n nations all successfully
downgrading, where the probability of each nation downgrading is p, is
p^n - holds regardless of the number of nations. Or, more
intuitively, the chances of Arthedain and Cardolan both successfully
downgrading must be less than the chances of just Arthedain
downgrading, because it doesn't help if Arthedain succeeds but
Cardolan fails, and there's a chance for Cardolan to fail.

If you restrict yourself to considering only cases where Arthedain has
already succeeded, Cardolan's 3/4 chance is the only factor. That's
the situation described above with the 4 heads in a row case. But
it's not what you're interested in when planning strategy.

His statistical analysis was just demonstrating this. When using a

random

number generator, unless the seed is changed between each random

number, you

clearly see the laws of probability in action as the computer is

never truly

random.

This doesn't really have anything to do with seeding; the laws of
probability best describe with truly random events. Bad random number
generators produce patterns which break the independence of the
events.

From: Wilson Reis [mailto:will@i…]

As my math teacher would say : That looks like "rabbit's and

wands".

From which sleeve did that came ? I never heard that simultaneous

downgrades

would be harder.
Please, tell us a bit more about that :slight_smile:

Hope the above helped. It's the same logic as guessing the
probability of one nation succeeding in three risky downgrades in a
row, or why it's less likely to throw heads three times in a row with
join than it is to throw heads once.

I think some study of probability is a good idea for any gamer who
plays games in which random elements are used.

-Peter

···

-----Original Message-----

Oh thanks, now it's clear :slight_smile:

I thought at first that you were theorizing about eh game internal mechanics, like "the game does
not want one to be sooo hated/loved sooo fast, so multiple tries will be harder within the same
turn"

You guys, let's forget the coin tossing argument, ahn ?

Will

···

----- Original Message -----
From: <pdeglopper@mediaone.net>
To: <mepbmlist@yahoogroups.com>
Sent: Friday, May 25, 2001 4:52 PM
Subject: [mepbmlist] Re: Chance of 40 C downgrading?

--- In mepbmlist@y..., "Draugnar" <Draugnar@o...> wrote:
> The key to the probability is that EACH person still has a 75%
chance of
> succeeding. But the chances of BOTH succeeding are significantly
less. So,
> by this logic, IF the other downgrade happens first, then your
downgrade has
> a statistically smaller chance of succeeding. Think if it this way.
If you
> flip a coin ten times, 5 of those should be heads and five tails.
Any given
> flip of a coin has a 50/50 shot for heads and tails. But if the
first 4
> coin tosses come out heads, then the probability is (5 to 1) that
the next
> coin toss will be tails.

Ack, I'm confused by this argument and I'm the one whose argument is
being paraphrased.

Each coin toss is an independent event, with no "memory" of what
happened previously. If the first 4 coin tosses come out heads, then
the probability is still even that the next toss will be tails. To
believe otherwise is the Gambler's Fallacy - "There's been a run of
heads, so there probably won't be another." It doesn't work that way.

The point of my original post was not that the downgrade attempts
affect each other - the point was that given two events which might or
might not happen with probability p, the probability that _both_ will
happen is p^2. Or, to walk through it in more detail:

Suppose Arthedain and Cardolan are both trying to downgrade Rhudaur,
with a 75% chance each of succeeding.

3 times in 4, Arthedain succeeds. 1 time in 4, Arthedain fails. You
could model it by saying that you roll a d4, and a 4 represents a
failure.
You can write the cases out and record the number hypothetically
rolled:
Ar. succeeds (1)
Ar. succeeds (2)
Ar. succeeds (3)
Ar. fails (4)

Arthedain's success or failure does not affect Cardolan's chances to
succeed. So in 3 cases out of 4 of Arthedain's success, Cardolan
succeeds; in one case out of 4, Cardolan fails even after Arthedain
has succeeded. You can write those cases out too:
Ar. succeeds (1), C. succeeds (1)
Ar. succeeds (1), C. succeeds (2)
Ar. succeeds (1), C. succeeds (3)
Ar. succeeds (1), C. fails (4)
Ar. succeeds (2), C. succeeds (1)
Ar. succeeds (2), C. succeeds (2)
Ar. succeeds (2), C. succeeds (3)
Ar. succeeds (2), C. fails (4)
Ar. succeeds (3), C. succeeds (1)
Ar. succeeds (3), C. succeeds (2)
Ar. succeeds (3), C. succeeds (3)
Ar. succeeds (3), C. fails (4)
Ar. fails (4), C. succeeds (1)
Ar. fails (4), C. succeeds (2)
Ar. fails (4), C. succeeds (3)
Ar. fails (4), C. fails (4)

As you can see from this list, there are 16 possible outcomes. In 9
of them, both nations succeed at the downgrade. In 3 of them,
Arthedain succeeds but Cardolan fails. In 3 of them, Cardolan
succeeds but Arthedain fails. And in 1 of them, neither nation
succeeds. This rule - the probability of n nations all successfully
downgrading, where the probability of each nation downgrading is p, is
p^n - holds regardless of the number of nations. Or, more
intuitively, the chances of Arthedain and Cardolan both successfully
downgrading must be less than the chances of just Arthedain
downgrading, because it doesn't help if Arthedain succeeds but
Cardolan fails, and there's a chance for Cardolan to fail.

If you restrict yourself to considering only cases where Arthedain has
already succeeded, Cardolan's 3/4 chance is the only factor. That's
the situation described above with the 4 heads in a row case. But
it's not what you're interested in when planning strategy.

> His statistical analysis was just demonstrating this. When using a
random
> number generator, unless the seed is changed between each random
number, you
> clearly see the laws of probability in action as the computer is
never truly
> random.

This doesn't really have anything to do with seeding; the laws of
probability best describe with truly random events. Bad random number
generators produce patterns which break the independence of the
events.

>> -----Original Message-----
>> From: Wilson Reis [mailto:will@i…]
>>
>> As my math teacher would say : That looks like "rabbit's and
wands".
>> From which sleeve did that came ? I never heard that simultaneous
downgrades
>> would be harder.
>> Please, tell us a bit more about that :slight_smile:

Hope the above helped. It's the same logic as guessing the
probability of one nation succeeding in three risky downgrades in a
row, or why it's less likely to throw heads three times in a row with
join than it is to throw heads once.

I think some study of probability is a good idea for any gamer who
plays games in which random elements are used.

-Peter

Middle Earth PBM List - Middle Earth and Harlequin Games
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I shouldn't have used coins. That was confusing. The idea was that each
toss had a 50% chance of success, but if you need four (4) tosses to all
come up heads, your odds are only 1 in 16. And if you and your opponent are
both trying to downgrade, you want your opponent to fail while you succeed,
then at 75% for both of you, then your odds are 3 in 16 of getting the
desired result, 3 in 16 of getting worse than the desired result (your
opponent gets what they want), 10 in 16 that no significant change occurs (1
in 16 neither of you downgrade, and 9 in 16 both of you do).

Sorry for the coin confusion. I was trying to explain the series concept,
but failed miserably...

Draugnar

···

-----Original Message-----
From: Wilson Reis [mailto:will@ism.com.br]
Sent: Friday, May 25, 2001 3:49 PM
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Re: Chance of 40 C downgrading?

Gosh, what are you talking about ?

Coins ? It's always 50-50, i am sorry.

The past events do not interfere !

If it's about "seeding", i MAY agree, but that might mean, on the other
hand, that if the seed
"helps" one commander, it will help others...

Never happened to notice some weird turns, where almost all 690 orders
failed (on both sides) ?
That's what i would call "seeding" problems, but then it would never worsen
the chances of
downgrading relations based on sucesses that happened in that same turn...

Sorry for my strange english, i hope i made myself clear.

Meus dois centavos
Will

Wow....a couple of days off, and people get all wound up..... :wink:

As for the c40 changing relations...I have personally out of probably
15 attempts, NEVER been able to affect relations with command
characters of rank 40 or less. I see teammate's pdf's with c30's
changing relations, but NOT ME. I have NEVER failed to affect
relations with higher than 40 (haven't ever had a 41, but 42 and up).
EVER. Go figure. I am learning the rule book slowly, but the 180/185
orders I'm way past, and do not bother, as a rule, with 40 or less.

If you're playing in one of my games, I'm sure you'll succeed... :frowning:

bb

--- In mepbmlist@y..., "Draugnar" <Draugnar@o...> wrote:

I shouldn't have used coins. That was confusing. The idea was that

each

toss had a 50% chance of success, but if you need four (4) tosses to

all

come up heads, your odds are only 1 in 16. And if you and your

opponent are

both trying to downgrade, you want your opponent to fail while you

succeed,

then at 75% for both of you, then your odds are 3 in 16 of getting

the

desired result, 3 in 16 of getting worse than the desired result

(your

opponent gets what they want), 10 in 16 that no significant change

occurs (1

in 16 neither of you downgrade, and 9 in 16 both of you do).

Sorry for the coin confusion. I was trying to explain the series

concept,

but failed miserably...

Draugnar

From: Wilson Reis [mailto:will@i…]
Sent: Friday, May 25, 2001 3:49 PM
To: mepbmlist@y…
Subject: Re: [mepbmlist] Re: Chance of 40 C downgrading?

Gosh, what are you talking about ?

Coins ? It's always 50-50, i am sorry.

The past events do not interfere !

If it's about "seeding", i MAY agree, but that might mean, on the

other

hand, that if the seed
"helps" one commander, it will help others...

Never happened to notice some weird turns, where almost all 690

orders

failed (on both sides) ?
That's what i would call "seeding" problems, but then it would never

worsen

the chances of
downgrading relations based on sucesses that happened in that same

turn...

···

-----Original Message-----

Sorry for my strange english, i hope i made myself clear.

Meus dois centavos
Will

--- In mepbmlist@y..., ditletang@c... wrote:

Wow....a couple of days off, and people get all wound up..... :wink:

As for the c40 changing relations...I have personally out of

probably

I am in a game with Brad now and had a 41 commander fail to change
relations, on the other hand in same game I had a 80 commander
succesfully change relations and a 60 change relations also.I know
its an extreme difference, yes, but just trying to give you numbers.
In a seperate game however I did have a 39 and a 45 both successfully
upgrade and downgrade relations. It's just one of those things, a
guess I would have since relations orders are an easy order would be
to take your command skill as a % and add a little bit with 5% chance
of always failing. That seems about right for easy orders on a
whole. Average orders seem to be based exactly off of your skill.
Hard orders are always modified and sometimes by outside conditions.

Bluecheese, <wwhhhd>

15 attempts, NEVER been able to affect relations with command
characters of rank 40 or less. I see teammate's pdf's with c30's
changing relations, but NOT ME. I have NEVER failed to affect
relations with higher than 40 (haven't ever had a 41, but 42 and

up).

EVER. Go figure. I am learning the rule book slowly, but the

180/185

orders I'm way past, and do not bother, as a rule, with 40 or less.

If you're playing in one of my games, I'm sure you'll succeed... :frowning:

bb

--- In mepbmlist@y..., "Draugnar" <Draugnar@o...> wrote:
> I shouldn't have used coins. That was confusing. The idea was

that

each
> toss had a 50% chance of success, but if you need four (4) tosses

to

all
> come up heads, your odds are only 1 in 16. And if you and your
opponent are
> both trying to downgrade, you want your opponent to fail while

you

succeed,
> then at 75% for both of you, then your odds are 3 in 16 of

getting

the
> desired result, 3 in 16 of getting worse than the desired result
(your
> opponent gets what they want), 10 in 16 that no significant

change

occurs (1
> in 16 neither of you downgrade, and 9 in 16 both of you do).
>
> Sorry for the coin confusion. I was trying to explain the series
concept,
> but failed miserably…
>
> Draugnar
>
> From: Wilson Reis [mailto:will@i…]
> Sent: Friday, May 25, 2001 3:49 PM
> To: mepbmlist@y…
> Subject: Re: [mepbmlist] Re: Chance of 40 C downgrading?
>
>
> Gosh, what are you talking about ?
>
> Coins ? It's always 50-50, i am sorry.
>
> The past events do not interfere !
>
> If it's about "seeding", i MAY agree, but that might mean, on the
other
> hand, that if the seed
> "helps" one commander, it will help others…
>
> Never happened to notice some weird turns, where almost all 690
orders
> failed (on both sides) ?
> That's what i would call "seeding" problems, but then it would

never

worsen
> the chances of
> downgrading relations based on sucesses that happened in that

same

···

> -----Original Message-----
turn...
>
> Sorry for my strange english, i hope i made myself clear.
>
> Meus dois centavos
> Will

I understod what you meant :sunglasses:
Henning

···

-----Original Message-----
From: Draugnar [mailto:Draugnar@one.net]
Sent: Friday, May 25, 2001 10:44 PM
To: mepbmlist@yahoogroups.com
Subject: RE: [mepbmlist] Re: Chance of 40 C downgrading?

I shouldn't have used coins. That was confusing. The idea was that each
toss had a 50% chance of success, but if you need four (4) tosses to all
come up heads, your odds are only 1 in 16. And if you and your
opponent are
both trying to downgrade, you want your opponent to fail while
you succeed,
then at 75% for both of you, then your odds are 3 in 16 of getting the
desired result, 3 in 16 of getting worse than the desired result (your
opponent gets what they want), 10 in 16 that no significant
change occurs (1
in 16 neither of you downgrade, and 9 in 16 both of you do).

Sorry for the coin confusion. I was trying to explain the series concept,
but failed miserably...

Draugnar

-----Original Message-----
From: Wilson Reis [mailto:will@ism.com.br]
Sent: Friday, May 25, 2001 3:49 PM
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Re: Chance of 40 C downgrading?

Gosh, what are you talking about ?

Coins ? It's always 50-50, i am sorry.

The past events do not interfere !

If it's about "seeding", i MAY agree, but that might mean, on the other
hand, that if the seed
"helps" one commander, it will help others...

Never happened to notice some weird turns, where almost all 690 orders
failed (on both sides) ?
That's what i would call "seeding" problems, but then it would
never worsen
the chances of
downgrading relations based on sucesses that happened in that
same turn...

Sorry for my strange english, i hope i made myself clear.

Meus dois centavos
Will

Middle Earth PBM List - Middle Earth and Harlequin Games
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I'd hate to be responsable for a failed attack on Rhudaur. Haven't
done any statistics, but I've had a 70% success rate lately, or
thereabouts.

/Pontus

···

On 25 May 2001, at 13:56, Frank Lee wrote:

>I think the chance is higher, I've succeeded more often than failed
>with my C40s, but maybe I was born lucky? :wink:

Hi Pontus, would you risk putting this down in very approximate
numbers? I'm in one of those scenarios where if one of us fails the
downgrade and the rest press the attack forward, they'll kill
themselves on Rhudaur's walls :wink: So we have to decide whether to
attack now or wait until we make sure the downgrade has succeeded...

Thanks!
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question about markets

Where do the market units available come from ?

I'm asking since all the mounts have been purchased
(and not by me) in one of my games. I'm thinking that
selling my mounts to the market will mean a very nice
profit. This sounds like a nice plan of mine.

However, if these units will be purchased by the enemy
(and used against me), then its a stupid plan of mine.

But if more mounts are automatically released to the
market, then my mounts won't make that much of a
difference - and I would like the money.

thanks
din

···

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I'm asking since all the mounts have been purchased

However, if these units will be purchased by the enemy
(and used against me), then its a stupid plan of mine.

as mounts have been bought out, no mounts are available for purchase
for the turn (as buying comes before selling) so the answer is your
enemy can't purchase any mounts.