Since I started the big thread on Saturday, there has been around 200
posts. That's good since it gets the thinking juices flowing.
Most of the changes I have proposed most people acknowlegded ar a good
area for possible improvement. Everybody it seems has some problem
with the military system and accept that there is a problem with
caravans. The problem of caravans is that they are need to keep
nations in play. To this end I would like to propose the following
changes for discussion.
1) Leave battles as they are. Clint is correct that the battles need
to be resolved in one round.
2) Allow backup co's to issue supporting tactics. For instance,
ordering a charge, but the Backup orders the archers to ambush. This
would provide the combined arms effect I think should exist and
benefit players who employ employ muliple commanders.
3) Allow only 4 types of troops. Cavalry, Infantry, Archers, and MA.
To make HC or HI you need armor. Also the relative values need to be
closer. Infantry is say a 8/8 and then they get armor and weapon
bonuses to make them HI or 10.4/10.4 in bronze bronze. To further this
end, the program should easily be able to carve out heavy troop
minimum levels from totals. A heavy troop need to be at least bronze
bronze. If the minimum combined armor weapon levels are 30+/30+ then
everybody is heavy. If through addition recruiting the levels go to
say 25/25 then some of the troops become light to make the remainder
30/30. Man at Arms are cheap and Archers get a first volley. The
values can be adjusted to keep game balance.
4) To prevent armies from disbanding when a leader is kidnaped or
assassinate (which is ludicrous) a simple formula can be implimented.
Take the morale of the army and subtract it from 100. That is the
precentage of people who leave. Thus a 90 morale army would only lose
10% and a 30 morale army 70%. Each turn until a new CO shows up the
morale drops 10%. Thus even 100 morale armies we eventually suffer
loses. A new order Take command sat 778 Take command. The issuing CO
takes control of the army or company.
5) To add the flavor I have been screaming about, give each nation a
special troop type. Since we are eliminating 2 recurit order 1 of the
400/404 and 408/412 one of the orders can be recuit special troop
types. Nations can be broken down into 4 types: men nations(Cardolan,
Blind Sorcerer, Harad and so on), Elven nations (Noldo and Sinda),
Dunadan (NG,SG and Arthedain), and Orc Nations
(Dragon,Dog,Fire,Ice,and Dark). The witch king employed both orc and
men so there special troop type is recruiting either type.
To further this end lets mention the special types
Elves clearly should have an elite archer called a Silvan Scout Archer
The Dunedain per Tolkien were heavy infrantry oriented. Check out the
Battle of the Gladden Fields and Celebrant. A lot of detail is is
given in Gladder Fields on fighting technique. The Dunedain fought
behind a shield wall with men firing steel numenerion bows. The bows
were they droped and sword drawn.
Sorry, I will finish this later on
Lucas