Why not make retreat a tactic???
A fighting withdrawl, Yes. One round of combat say in standard
formation followed by the army falling back 1 space. Hmmmm that could
work.
--- In mepbmlist@y..., paul86blue13@w... wrote:
Why not make retreat a tactic???
Since I started the big thread on Saturday, there has been around 200
posts. That's good since it gets the thinking juices flowing.Most of the changes I have proposed most people acknowlegded ar a good
area for possible improvement. Everybody it seems has some problem
with the military system and accept that there is a problem with
caravans. The problem of caravans is that they are need to keep
nations in play. To this end I would like to propose the following
changes for discussion.1) Leave battles as they are. Clint is correct that the battles need
to be resolved in one round.2) Allow backup co's to issue supporting tactics. For instance,
ordering a charge, but the Backup orders the archers to ambush. This
would provide the combined arms effect I think should exist and
benefit players who employ employ muliple commanders.3) Allow only 4 types of troops. Cavalry, Infantry, Archers, and MA.
To make HC or HI you need armor. Also the relative values need to be
closer. Infantry is say a 8/8 and then they get armor and weapon
bonuses to make them HI or 10.4/10.4 in bronze bronze. To further this
end, the program should easily be able to carve out heavy troop
minimum levels from totals. A heavy troop need to be at least bronze
bronze. If the minimum combined armor weapon levels are 30+/30+ then
everybody is heavy. If through addition recruiting the levels go to
say 25/25 then some of the troops become light to make the remainder
30/30. Man at Arms are cheap and Archers get a first volley. The
values can be adjusted to keep game balance.4) To prevent armies from disbanding when a leader is kidnaped or
assassinate (which is ludicrous) a simple formula can be implimented.
Take the morale of the army and subtract it from 100. That is the
precentage of people who leave. Thus a 90 morale army would only lose
10% and a 30 morale army 70%. Each turn until a new CO shows up the
morale drops 10%. Thus even 100 morale armies we eventually suffer
loses. A new order Take command sat 778 Take command. The issuing CO
takes control of the army or company.5) To add the flavor I have been screaming about, give each nation a
special troop type. Since we are eliminating 2 recurit order 1 of the
400/404 and 408/412 one of the orders can be recuit special troop
types. Nations can be broken down into 4 types: men nations(Cardolan,
Blind Sorcerer, Harad and so on), Elven nations (Noldo and Sinda),
Dunadan (NG,SG and Arthedain), and Orc Nations
(Dragon,Dog,Fire,Ice,and Dark). The witch king employed both orc and
men so there special troop type is recruiting either type.To further this end lets mention the special types
Elves clearly should have an elite archer called a Silvan Scout Archer
The Dunedain per Tolkien were heavy infrantry oriented. Check out the
Battle of the Gladden Fields and Celebrant. A lot of detail is is
given in Gladder Fields on fighting technique. The Dunedain fought
behind a shield wall with men firing steel numenerion bows. The bows
were they droped and sword drawn.Sorry, I will finish this later on
Lucas
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One round of combat? Then leave with tail between legs?
This lead me to think - command affects your combat. But if you then had a
command roll for success on Retreat then depending on how well you succeeded
or failed then that would equate to the % troops lost? Bad failure would
mean all lost - good success would mean all retreated successfully?
(Retreat to a hex as an option?)
···
Why not make retreat a tactic???
That's a viable idea. Make retreat an optional order and list a hexside you
wish to retreat to. the army fights one round in standard formation, then
exits the combat. The army must have enough movement to get to that hex,
that movement is subtracted from later movement the army makes, and it
cannot be into a hexside that is protected by an enemy fortification or an
840 order.
this would allow armies to fight past a blocking army, and make 840 an order
that actually sees some use. Ideas?
- Glenn
···
-----Original Message-----
From: paul86blue13@webtv.net [mailto:paul86blue13@webtv.net]
Sent: Wednesday, February 28, 2001 11:15 AM
To: mepbmlist@yahoogroups.com
Cc: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Changes I suggestedWhy not make retreat a tactic???
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--- In mepbmlist@y..., "Glenn Bundy" <crosser@e...> wrote:
That's a viable idea. Make retreat an optional order and list a
hexside you
wish to retreat to. the army fights one round in standard
formation, then
exits the combat. The army must have enough movement to get to
that hex,
that movement is subtracted from later movement the army makes, and
it
cannot be into a hexside that is protected by an enemy
fortification or an
840 order.
this would allow armies to fight past a blocking army, and make 840
an order
that actually sees some use. Ideas?
- Glenn
Hmmm. I've used 840 before, usually in conjunction with 215, or 210.
Going on this fighting withdrawl tactic, the army that issues it
should never be one step closer to his enemies area. A simple retreat
priorty can be implemented. For example
1)The enemy need to retreat in the direction his capital or nearest
nation owned pop center.
2) The enemy may not enter the hex of a enemy popcenter.
3)Must go through a allied army if available.
So on, rules like this exist in most board games.
--- In mepbmlist@y..., "Glenn Bundy" <crosser@e...> wrote:
That's a viable idea. Make retreat an optional order and list a
hexside you
wish to retreat to. the army fights one round in standard
formation, then
exits the combat. The army must have enough movement to get to that
hex,
that movement is subtracted from later movement the army makes, and it
cannot be into a hexside that is protected by an enemy fortification
or an
840 order.
this would allow armies to fight past a blocking army, and make 840
an order
that actually sees some use. Ideas?
- Glenn
> From: paul86blue13@w… [mailto:paul86blue13@w…]
> Sent: Wednesday, February 28, 2001 11:15 AM
> To: mepbmlist@y…
> Cc: mepbmlist@y…
> Subject: Re: [mepbmlist] Changes I suggested
>
>
> Why not make retreat a tactic???
>
>
> Middle Earth PBM List - Middle Earth and Harlequin Games
> To Unsubscribe:www.egroups.com
> http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
···
> -----Original Message-----
>
>
Ok, I'm blown away. I just read an article with the writer for the LOTR
movie coming out and the photos are fab! There's a cool pic of a mixed army
of Rohan and Minas Tirith Lads and its, well, amazing! The picture of the
four hobbits is cool because of the texture on the vest of, I think, Sam.
Lots of "attention to details" type of thing. The last picture is of a
Nazgul on horse looking down into a valley, backlit. Probably the "escaping
the Shire" scene.
This will be one rockin' event...