Character Names

hah hah never for certain, I'm sure the GMs make 'tweaks' here and
there so things do change. Anyway, I think there are 3 types of scout
- (1) you get a title i.e. "warlord murazor", means he's there. 2) you
get a name and an allegiance i.e. bergleb - a dark servant male, means
someone is there but not who it says and 3) If you get just a name,
i.e. Elrohir, means its a friendly agent (same allegiance).

I've heard a similar view of what it all means. Its like failing to lay a
camps. You either fail since your skill failed you, or you failed since no
more camps can be made. The first sentence is the same in both cases (not
able to to complete the creation of the camp, etc, etc), but the second
situations lacks the sentence 'continued efforts may succeed'. - so you need
to destroy more pop centres before you can create more camps.

I don't remember the differences in character reports, but I don't think
stags is 100% correct (but at least he replied).

Has anyone seen any more types? I also think there is a distinction at
the end of the scout report between "nothing else was reported at this
time" and "one or more of these reports maybe incorrect".

regards,
Stags.

PS. I deleted the email but going back to the neutrals, someone
mentioned the 12 vs 12 game with no Easterlings and prealigned
neutrals. I'm also in that game and reckon its a dream come true,

I don't think the free would say the same things. I thinks they are counting
their lucky stars the game started in winter given the whipping the DS are
giving them.

Spoken like the DS that I am, heh, heh, heh.

no

bloody fickle neutrals to worry about and we can settle back and enjoy
the game of killing each other! Great idea Clint and thanks!

I wonder if the choice of neutrals to a side could be changed ? And i'm
talking 1650 here, so Rhudaur MUST be dark, as it allows him to work with
the WK. But does harad have to be dark, or the easterlings be the one that
is out of the game ? I've played a free harad, and my huge number of
commanders were rapidly taken out by massive agents after turn 10+.

I wonder if someone has sat down and tried out other options ? The harad are
filthy rich, so going dark supports the cash strapped DS. Let the free and
dark agree on the split of neutrals. Make Clint the final decision maker,
and it would make things 'interesting'.

Hmmm, no harad, thats makes the corsairs a massive nation. So make his DS to
help them out. That means the duns and easterings are free. Another option
is to make the harad free and give the DS the rhudaur, easterings, and
corsairs to balance up the huge money advantage. I wonder what split would
be agreeable to both side ?

ยทยทยท