Couldn't agree more about the Woodmen and the Dragon-Lord. Bigger starting
armies and more safter pop centers (at least one more MT in Mordor) are
required to make the dragon-lord worth playing.
Brendan
···
-----Original Message-----
From: Richard John Devereux [mailto:devereux@lineone.net]
Sent: 21 March 2001 20:54
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Choices
<< > Would it be
> fairer to eliminate player choice, though this would not be popular
with
> certain players, in non-grudge games and assign nations randomly to
those
who
> apply to play?Players like choices I am afraid. With the bigger player base it's quite
interesting that there are definite flavours of play out there that
people
like so some of the nations not particuarly liked by the Harl base is
quite
enjoyed by the DGE pBase. Still the Woodmen and NM are hard to fill.
Clint
>>
If they want choices they can play the Fourth Age game. I am playing the
Northmen nation for the second time in 2950. Northmen was my third choice
nation in this game and will not appear anywhere on my list of choices in
the
future. Here's why.
1. Closest FP nation to DS on the eastern side of the map thus first to be
attacked by Dk.Lts, DogLord and LongRider armies, not to mention Khand
Easterlings who are a shoo-in to join the DS, plus weakening Northmen with
agent attacks encourages Rhun Easterlings, whose capital is adjacent to
Northmen capital, to ally with DS also.
2. Highest starting character challenge rank is 42, lowest in the entire
game including neutrals.
3. No starting character with stealth.
4. No second major town for backup capital.
5. No artifact.
6. All five starting PCs in "cold" climate in winter.
Any one or two of the above could be called a nuisance, but the
combination
of all six is a disaster.
In short, you spend the entire game, so long as you survive,
metaphorically
trying to pull yourself out of the quicksand.
Where is the fun in that?
(Shucks, I should have gone to bed hours ago.)
Ed
RD: Bear with me; I will come to Northmen shortly, but first, concerning
Woodies: in 'The Hobbit' Tolkien wrote (describing the Battle of Five
Armies): 'Beorn... tossed wolves and goblins from his path like straws and
feathers. He fell upon their rear, and broke like a clap of thunder through
the ring... nothing could withstand him, and no weapon seemed to bite upon
him. He scattered the bodyguard, and and pulled down Bolg himself and
crushed him.'
So why, in the ME game, does GSI make Beorn such a weedy character compared
with Bolg? Beorn should obviously be a mighty warrior, with a far higher
challenge rank than Bolg. Beorn could change shape into a bear, and did so
for the battle. He also (earlier) conjured up both food and mounts for
Thorin and company. This makes him a mage as well as a warrior.
To reflect this in the game, the following changes should be made:
1) Beorn's ranks should be increased to C50 M50; indeed, he should have
agent skill and stealth as well.
2) Woodie mages should have access to conjuring (mounts and food) in
addition to their other SAs.
3) Beorn should have a 1000 combat artifact (at least!).
That would make Woodies worth playing. I have played Nor in 1650 but not in
2950, and it's VERY hard. You can make not a single mistake and still go
down against overwhelming enemy numbers. I can't justify it by a quote from
Tolkien, but in the interests of game balance, Nor should be beefed up
somewhat to make the nation more interesting with more chance of survival.
Would such changes unbalance the game? I don't think so. The stats I have
seen indicate that the DS win more often than the FP. I know there has been
a lot of argument as to whether these stats are valid are not after such
things as the tweaks to agent abilities, but IF they are valid, beefing up
Woodies and Nor as I suggest would actually improve balance. If not, then
amongst the DS, Dragon lord could do with a bit of help!
Regards,
Richard.
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