Randy,
I see what you're saying, just as I see what Ed meant. I follow along
through to the "... not from Mt. Sinai" part. I guess what threw me off-track was
the "... liable to change this and other issues without notice" part. As the
issue being discussed was "the weight of stealth," I took Ed to mean that he
thought that the "weight of stealth" (as well as some unnamed other issues)
would be subject to change without notice from the new holders of the source code
(Harley).
Let me restate that I understand that was not what was meant. Just wanted to
state what I saw in case it jibes with what someone else may have seen.
Take care,
- Dilip
bradyr@hotmail.com writes:
I didn't read this as anyone was changing anything either. I read this as
a
we may find out new things that change our beliefs.Randy
----Original Message Follows----
From: "Ovatha Easterling" <ovatha88@hotmail.com>
Reply-To: mepbmlist@yahoogroups.com
To: mepbmlist@yahoogroups.com
Subject: RE: [mepbmlist] The weight of stealth
Date: Thu, 08 Jul 2004 11:48:15 +0000Clint:
I was trying to make plain that my answer was not a final one written in
stone. It was subject to change without any notice from me. Since you are
moderating this List, and have to approve all submissions, you could have
prevented its publication. Couldn't you? Or has there been a change I am
not aware of?So, tell us just how the stealth bonus works.
Ed Mills>From: ME Games Ltd <me@MiddleEarthGames.com>
>Reply-To: mepbmlist@yahoogroups.com
>To: mepbmlist@yahoogroups.com
>Subject: RE: [mepbmlist] The weight of stealth
>Date: Thu, 08 Jul 2004 02:01:43 +0100
>
>
>>My belief is that stealth adds a random number between one and the
>maximum
>>value to the agent rank. So, in your example, he isactually a 51 to 75
>>agent. Now this is not from Mt. Sinai. Harley's obtaining of the
Source
>>Codes is liable to change this and other issues without notice.
>
>This is plainly not the case. What evidence do you have to back this up
>Ed? This is pretty close to slander actually and I'm not happy with such
>comments. We'll chat to players before any changes are made.
>
>Clint
>
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