From: ME Games Ltd <me@MiddleEarthGames.com>
> Date: Wed, 27 Oct 2004 00:53:37 +0100
> [...]
> > But, of course, the GM or GMs must look at the code and so
> > have the various interactions revealed to them. Perhaps
> > that is why Stassun and Feilds seldom played this game and
> > clearly identified themselves when they did. Ed Mills
> > (honest in Real Life but a wargame SOB)
>
> Sorry you're mistaken. I've not looked at the code, nor has
> any of my team. So as for your "must" comment please don't
> spread mis-information about our practices here. If we did
> look at it then we'll comment about it to you guys.
I think you're missing his point, Clint. You guys now own the code.
If you're going to fix bugs, make changes, etc., then you have to look
at the code. Either that, or your software engineering skills greatly
exceed mine.
Or are you saying that none of your GMs are also your programmers?
Anyay, I think his main point was that having *us players* volunteer
to do changes for you was unwise because *we* would be able to look at
the code and get an advantage, intentionally or otherwise. The GM
reference you quoted was, I suspect, merely a theoretical working
example of what might occur.
Leastwise, that's how *I* took it.
ยทยทยท
_________________
Steven K. Mariner
skmyg@bhmk.com
http://home.earthlink.net/~marinersk/
http://www.whirlyjigmusic.com/