Colin. I know you are friends with the Harley staff and it is alright if you praise them.
Myself, when I print the color map in B&W the Free icons disappear in the background clutter. Also, I wished Harley was less aggressive in injecting itself in this game. I admit I'm jaundiced: Back in GSI game 313, when Harley took over, they allowed the Mordor DS to fill the dropped DS positions and did not tell the FP that this was being done. This was around turn 20 and it was mighty disconcerting to have a DS nation suddenly arise from the grave, to your rear, after being idle for four to ten turns. My personal preference would be for Harley to administer the game and stay out of it.
Some of what you say about GSI is justified, I have been on the wrong end of their business practices. But they are not (or were not) lazy. They produced a product we all love and they are proud of their baby. Harley is NOT given the source codes because Feild and Stassun know they would cut it apart and resew it into their own image. Yes, I'm talking Frankenstein here. A company that produces Automagic, Palantir, etc, ets can not resist tinkering with the mechanics. Let me say that would be a BAD thing.
ยทยทยท
From: "Colin Forbes" <colin@timewyrm.co.uk>
Reply-To: mepbmlist@yahoogroups.com
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] Re: Colour Maps
Date: Fri, 03 Oct 2003 01:37:35 -0000Hi,
Just got my first turns with colour maps and loved them. I' not too
sure yet whether there's much practical benefit, though one thing that
does spring to mind is that it's much easier tell where there's a
minor river next to a mountain hex (black next to black was never good).The thing that stood out about middle Earth when it was first launched
was the appearance of the turns. at the time most PBM turns were
printed on dot-matix printers, and often on horrible gatefold paper at
that. MEPBM had nice fonts (since largely lost, alas), character
pictures and wonderfully easy to read graphical maps. Anyone wanting a
contrast should look at the maps you still get with Austerlitz - full
of vital info, but impossible to take in at a glance.Sadly this initial gorgeousness has not been improved upon over the
past decade - part of the overarching stupidity of the GSI business
plan, ie get a product and live on the profits without making
continual improvements. Happily Harlequin understand the necessity of
keeping the ball of progress rolling a lot better that the game
designers. colour maps are a leap forward - or rather a leap to catch
up with other PBM games who have sadly overtaken MEPBM in the
presentation stakes over the past 10 years. Now if only those nice
fonts can be restored .. and better scans of the gorgeous original
character artwork made, then MEPBMwill once again look snappy and
contemporary.Kudos to Harlequin - sorry, *M.E. Games Ltd*, for making what
improvements they can while being hamstrung by lazy and lacklustre
programmers at GSI.Keep up the good work!
Colin
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