--- In mepbmlist@yahoogroups.com, Middle Earth PBM Games <me@M...>
wrote:
we run a LOT of 12v12 games (or
similar variants where we have to do this by hand). GB has Harad
as FP,
yet normal 12v12 Harad is DS - more confusion.
That's what the extra set-up fee is for. We then ask that players
check
the relations, as per normal the majority of the players don't...
This is not the fault of the moderator. If you are asked to check the
correctness of your relations it is then your responsibility to make
sure they are correct before you proceed further in the game. If you
don't then any consequences should be borne by you.
> One option in future is for us to change the rules so that we will
do the
edit should players miss the Relation change.
Absolutely not, most of the players I would say are adults with
normal to above normal intelligence. It should be your responsibility
to do the programming change for the relationship change with your
best effort at making it correct. However if it is not correct it
should be their responsibility to notify you before the next turn is
run to ensure errors are corrected. If they don't shame on them and
they pay the price of failed orders for turn 1 as they didn't take
the initiative to check. Corrections should then be made of course
but the lazy or inattentive players should not get the benefit of a
do over, they should have to own up that the failure to check their
status cost them failed orders. Maybe that would cause them to be
more conscientious next time around. This is no different than them
sending the wrong order number and the order not working because of
that. This does not mean you change their orders to what they
intended to send but did not in order to let their characters do what
they intended rather than what they ordered. It is not the same as
them sending in correct orders and you entering them wrong in which
case you should make good your mistake.
This will cause us, I would
estimate, around 10 hours extra work per game. (Trust me, or not,
on those
figures).
This is not work you should be required to do. You should fix errors
when informed in a timely manner, which I interpret as before the
next turn is run. You should not be double checking the turns, that
is the players responsibility.
Part of the reason that we are trying to get players to use AM or
MEOW when
it comes out. It majorly reduces such edits. When we brought this
in we
had a lot of heartache but I think that players trust us (on the
most part)
to not abuse this or use it to modify situations unfairly. If it's
our
fault we'll fix it is our basic maxim here.
Unfortunately this is clearly stated in the house rules. I don't
know how
to make players read these... 
By what you have done. I am certain that this episode will cause more
people to take a few minutes to understand the house rules now.
Basically service costs >
>I think the customer service, and Clint and Rob et al have
>historically been excellent, and very understanding. Why they
would
It is much like the NFL coaches replay challenge. You have until the
ball is snapped for the next play to initiate a challenge of the last
play. If you don't exercise your option within that time you forfiet
the opportunity. In game terms my opinion is that if you don't catch
the error in your present turn, and bring it to Harley's attention
the point is moot, play on. Before the next turn is run you can have
Harley correct an error that is likely to continue to affect the game
such as relations but if Harley screwed up a movement order that you
sent correctly and you don't tell them and the next turn is run and
your character now cannot get to where you planned to send him and so
does not move that is your own fault for failing to reconcile the
turn results with the orders you sent the previous order. There
should be no responsibility for Harley to go back then and correct
the mistake. You had two weeks to review and get it fixed the time is
up.
We have to have a set of rules somewhere. Note: Other teams have
accepted
our decision here as it has come up before at least twice. This
includes
our own GM team where we failed in a very similar situation to do
an attack
order - let's say that the swear-words flew and recrimination at
our
fortnightly meet also were raised but we accepted that they were
the
rules.
As they should.
How would you suggest that we make improvements? Serious question
(not an
attack). (I have a suggestion below but do want player feedback).
We do
need to have a set of rules that players abide by and implement
when the
situation requires it.
What I
try to do is create a fair set of rules as best I can and apply
them
equally. (So if a player misses a turn, we don't do edits for that
player. What we do do is attempt to get it so that the turn is not
missed
in the first place, hence Shadow orders, contacting players
etc). Similarly we try to make it clear what the rules are before
hand for
12v12 games and hope that players are aware of what the situation
is.
On the one hand we do have to provide a service to our players and
we
attempt to do this - that's our responsibility. But there is also,
I feel,
a responsibility on the players to play by the rules of the game.
What do
players think about that? Have I got the wrong end of the stick
entirely?
No I think you are correct, there has to be some uniform way of
running the game. It should be applied the same to anyone who is
playing the game. If someone fails to follow the rules the
consequences are theirs not yours.
Example 2: Another example of where we had to draw a line (in our
opinion):
a player once threatened to drop out because his army moved unfed
(he had
started out with one food in his army but failed to be fed as he
hadn't
understood the rule about feeding an army - he thought that as long
as you
started with one food you would be fed).
That is not the same, if he doesn't understand something in the rule
book he can always call or email you guys and get clarification. If
you don't bother to comply with the rules or read the rules then it
is your fault not Harley's if things don't go your way.
Although we can do edits if we feel that the "intent" behind an
order was
that, for example, you wanted to move the army fed, in practice
this is a
very dangerous area for us to get into - open to all sorts of calls
of
interference and favouritism if we basically have to make a
judgement call.
And everytime your crystal ball is hazy you will get castigated for
it. I had an army supply issue in one of my games recently and was
quite upset that my orders had not been processed as sent. Your guy
there explained the sequence and why the orders did not work and I
had to accept that I had misunderstood. At another time I sent the
wrong order number but correct order title and additional
information. The order failed
This is what the house rules are all about. Yes you could have tried
to read my mind and changed the order number, but the house rules are
that when there is a discrepancy between the order number and order
title, the order number will take precedence. I screwed up it cost
me, but I have no right to expect you to fix my error in attention to
detail, nor does the Aussie team have a right to expect you to fix
their situation because they did not bother to check their set up as
required in the house rules. Fix it for them now and play on Aussies
one turn could not have possibly cost you the entire game.
The distinction here is one of form I think. As we modified the
game then
we do have some responsibility to get it right and inform the
players of
what the rules are. I can't make players read the rules especially
with
variant games. Nor can I guarantee that we'll get it 100% right
(we get it
99% right for this).
However, I do feel that the players also have some responsibility
to check
and we have made it a pre-requisite of the game. In an ideal world
the
program would be able to handle this, we'd make no errors, and even
if we
did players would notice immediately and get back to us so that we
could
fix it. It's not an ideal world unfortunately.
What I am thinking of doing is in future making it so that if an
edit such
as this does occur then we'll do the fix as if the relations were
correct. An additional service to the players. Thoughts on that
and other
issues raised?
Clint
I'm not always happy with the way things work out, but the
explanations given me generally satisfy me as to why they have turned
out the way they did. I have never found Harley to be unreasonable.
Not always agreeable maybe but not unreasonable. We as players must
accept some responsibility for ensuring things are correct if we
don't it is our fault that they may not be.
Brad