Southern Gondor -
Force March increases moral 2-5 pts if end point has a brewery.
Haradwaith -
All more northern characters in starting Harad pop centers
lose 2-15 health per turn, assuming they're drinking the water.
···
On Thu, 01 March 2001, pinsonneault.1@osu.edu wrote:
Special nation abilities:
Rohan/Eothraim/Long Rider -
hire cavalry at half leather/mounts cost.
light cav without food moves as if supplied (raiders!)
I would add the second SNA to the dog lord as well.
Rangers/Elves/Woodmen -
Armies move evasively at normal movement cost.
Dwarves -
HI hired at 50 training
Dwarves/Fire King -
heavy infantry armor and weapons at half metal cost
Witch King/Dragon Lord -
Hire double the normal quantities of LI at population centers.
(Maybe also the poor Northmen.)
Changes like these would retain the existing battle system, but would
considerably expand player choice on troops and tactics. There would
be code changes, but not big ones.
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The Dunlendings of 68 seek contact with other nations, including
Neutrals. We especially wish to speak with our neighbors, of course,
but all missives are welcome.
The Dunlendings of 68 seek contact with other nations, including
Neutrals. We especially wish to speak with our neighbors, of course,
but all missives are welcome.