Combat Question: artifacts and spells

I know defensive spells do affect pop center combat.

Only if the pop center battle is the only combat.

Combat spells and artifacts are only used once per turn. If you attack a pop center and it has an army defending it that is like two combats. The artifacts and spells get used against the army and are gone by the time you attack the pop center.

At least that's the way I've always understood it to be.

···

--
Andy

-----Original Message-----
From: kurgan [mailto:kurgan@olp.net]
Sent: Thursday, April 18, 2002 10:32 AM
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Combat Question: artifacts and spells

jerry roberts wrote:

> Hey Nick,
> Sorry, I don't have a set in stone answer. My
> thought is that spells and arties only affect army
> combat versus armies. Elsewise, there would be a
> spell that affects fortifications or loyalties. I did
> not see anything in the rule book that said
> definitively if this is the case. The combat spells
> are addressed for navy combat and army combat, not pop
> center combat.
> Hope this helps,
> Crimson Shard
>
> --- Nick Cody <ncodyjapan@yahoo.com> wrote:
> >
> > Players with Wisdom! Please answer my question if
> > you
> > can:
> >
> > Will combat spells and artifacts used during an Army
> > vs. Army battle also be used in my Army vs. Pop.
> > Center battle? (Assuming I'll win the first one.)
> > Both battles take place on the same turn of course.
> >
> > I thought I knew the answer at one time, but memory
> > of
> > it has faded. Logically, I think they should be
> > useful vs. pop. centers, but for some reason I'm
> > tempted to think otherwise. (As if artifacts were
> > like dragons, good for only the first round of
> > combat).
> >
> > Thanks for your help.
> >
> > Nick Cody
> >
> > __________________________________________________
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>
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More specifically, dragons/spells/artifacts only affect the FIRST
ROUND of the the first combat in the hex, whether it is army vs.
army or army vs. popcenter. So if there are two large armies
battling, you'll have a ton of damage dealt in the first round, then
everybody's strength and defense are recalculated and if both sides
are still alive, another round begins WITHOUT any
dragons/spells/arties. This is repeated until one side is dead. If
there is then a popcenter combat immediately following, the
dragons/spells/arties are NOT used in this battle at all.

Chris Wolf

--- In mepbmlist@y..., "Hatcher, Andy" <ahatcher@n...> wrote:

>
> I know defensive spells do affect pop center combat.

Only if the pop center battle is the only combat.

Combat spells and artifacts are only used once per turn. If you

attack a pop center and it has an army defending it that is like two
combats. The artifacts and spells get used against the army and are
gone by the time you attack the pop center.

At least that's the way I've always understood it to be.
--
Andy

> From: kurgan [mailto:kurgan@o…]
> Sent: Thursday, April 18, 2002 10:32 AM
> To: mepbmlist@y…
> Subject: Re: [mepbmlist] Combat Question: artifacts and spells
>

>
>
> jerry roberts wrote:
>
> > Hey Nick,
> > Sorry, I don't have a set in stone answer. My
> > thought is that spells and arties only affect army
> > combat versus armies. Elsewise, there would be a
> > spell that affects fortifications or loyalties. I did
> > not see anything in the rule book that said
> > definitively if this is the case. The combat spells
> > are addressed for navy combat and army combat, not pop
> > center combat.
> > Hope this helps,
> > Crimson Shard
> >
> > --- Nick Cody <ncodyjapan@y...> wrote:
> > >
> > > Players with Wisdom! Please answer my question if
> > > you
> > > can:
> > >
> > > Will combat spells and artifacts used during an Army
> > > vs. Army battle also be used in my Army vs. Pop.
> > > Center battle? (Assuming I'll win the first one.)
> > > Both battles take place on the same turn of course.
> > >
> > > I thought I knew the answer at one time, but memory
> > > of
> > > it has faded. Logically, I think they should be
> > > useful vs. pop. centers, but for some reason I'm
> > > tempted to think otherwise. (As if artifacts were
> > > like dragons, good for only the first round of
> > > combat).
> > >
> > > Thanks for your help.
> > >
> > > Nick Cody
> > >
> > > __________________________________________________
> > > Do You Yahoo!?
> > > Yahoo! Tax Center - online filing with TurboTax
> > > http://taxes.yahoo.com/
> > >
> >
> > __________________________________________________
> > Do You Yahoo!?
> > Yahoo! Tax Center - online filing with TurboTax
> > http://taxes.yahoo.com/
> >
> >
> > Middle Earth PBM - hit reply to send to everyone
> > To Unsubscribe: http://www.yahoogroups.com
> > Website: http://www.MiddleEarthGames.com
> >
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/

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···

> -----Original Message-----

Thanks to Andy, Stefan, and others who responded to my
email regarding combat spells and artifacts. I agree
with you that they are useful in only ONE round of
combat.

But does it say that anywhere in the rulebook? I'm
pretty sure it is not stated directly there.

And grrrr, you would think an artifact in the hands of
an army commander would be used (why not???) in pop.
center combat after a battle with a very small enemy
army.

I can understand dragons and spells NOT being used
again, but artifacts? What's the rationale?

cheers again,

Nick

···

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I can understand dragons and spells NOT being used
again, but artifacts? What's the rationale?

Greetings Nick

I think there is no sense in this, but the programming of MePbm...

I agree on the spells (at least the offensive ones).

With the dragons the ruling is not senseial but dragons would be to powerful
if they would fight more turns....

Stefan

But that's not a good argument for a stupid system. Why should a dragon who can do significant damage to a city, suddenly do no damage when that city is defended by 100 men at arms? If you think dragons are too powerful then you should be arguing for their firepower to be reduced per se. Actually, I think the dragons are about right (I like 'em big and fierce). The imbalance comes from the fact that they are too easy to recruit due to the fixed and now published encounter responses. A second edition could very easily put that right. As for your original thought, the problem comes from the idea of an army fighting a separate preliminary battle outside a pop centre first - see 2nd edition suggestions on my web pages for thoughts on single battle algorithm - where would you stand your soldiers if you were defending a citadel? Inside it or outside?

Laurence G. Tilley

http://www.lgtilley.freeserve.co.uk

···

At 07:06 PM 19-04-02, you wrote:

I think there is no sense in this, but the programming of MePbm...

I agree on the spells (at least the offensive ones).

With the dragons the ruling is not senseial but dragons would be to powerful
if they would fight more turns....