1) last point first: a rating for Best Enemy Player would be great.
How do you know which is the best enemy player?
Imagine you are in a tug-of-war. All the enemy players are pulling in the same direction. you may see the guy in front, but you can't know how much of the pull is from him and how much is from the people behind.
How do you know which enemy nation did all the LATs and RCTs and artifact recoveries that made the CL/Elven agents and BS/Elven mages so powerful?
How do you know which nation sent the cash to the front line guy that burned your pops?
Even ranking your teammates is tough? Who is the better player? The guy that had the frontline nation that absorbed all the team resources but held off the enemy for 20 turns, or the guy in the back that sent all those resources to the front line nation? At least with teammates you can know who did the most planning and coordinating and communicating. With enemies? Stupidity to think you could rank them as "best".
2) The reason I don't like 100-150 votes to spread amongst the team is because, as Brad pointed out, it is possible for a player to spread those votes exactly evenly amongst his team-mates. How do you square this with "rating" players?
How about this. All the pro-ranking people pull their heads out and realize that it is impossible to come close to creating a system that will in anyway measure how good or bad a player anyone is. That the idea was horriable from the beginning, and it just be allowed to die!
3) You raised a very good point that the top player in one game is not necessarily as good as the top player in another.
And that is a VERY SMALL issue to work around. There are so MANY issues that are SO big, that the whole thing will be so innacurate as to be of no value, yet a major negative as people work it to get their egos boosted at others expense.
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