Or perhaps allow for a second agent check allowing the agent to escape before the challenge takes place. Another thing to keep in mind...though its not common, this could give an additional chance to kill if the target is inferior CR to the assassin. Also, would rfspers prevent this challenge from taking place?
···
From: "Rodrigo Maia" <g0th@bol.com.br>
Reply-To: mepbmlist@yahoogroups.com
To: <mepbmlist@yahoogroups.com>
Subject: Re: [mepbmlist] Counter agent actions - suggestion for a change
Date: Mon, 25 Oct 2004 13:52:14 -0200My take is that, if an agent fails in an assassination, an automatic challenge would ensue, instead of "John doe injured Ji Indur and foiled his assassination attempt" or so. That would really help to intimidate agent action against tough commanders. Also it would improve the importance of guards, since even a detection of these should trigger the challenge. Although i dont agree with the "rage boost" .
Also I think these changes shoul be considered carefully, or we can end up in a no-agent scenario, and in the 1650 scenario that means massive FP superiority
Rodrigo Maia
----- Original Message -----
From: Brad Brunet
To: mepbmlist@yahoogroups.com
Sent: Monday, October 25, 2004 12:41 PM
Subject: RE: [mepbmlist] Counter agent actions - suggestion for a changeWhat's challenge got to do with it..? I thought there was a 5% crapola chance for all orders...?
Brad
Ovatha Easterling <ovatha88@hotmail.com> wrote:
Here is another thought: Agents who challenge or get challenged already
have 5% deducted from their random agent roll.
Ed Mills>From: "Kevin Brown"
>Reply-To: mepbmlist@yahoogroups.com
>To: mepbmlist@yahoogroups.com
>Subject: [mepbmlist] Counter agent actions - suggestion for a change
>Date: Mon, 25 Oct 2004 13:53:47 -0000
>
>Here's a thought for changing the rules:
>
>Agents trying to assassinate/kidnap characters are subject to the
>character catching them "in the act" and a "personal challenge"
>results with the "victim" being enraged (having their challenge rank
>significantly boosted).
>
>Kevin
>_________________________________________________________________
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