Counter agent actions - suggestion for a change

In a message dated 10/25/2004 9:56:39 AM Eastern Standard Time,
mornhm@soltec.net writes:

Here's a thought for changing the rules:

Agents trying to assassinate/kidnap characters are subject to the
character catching them "in the act" and a "personal challenge"
results with the "victim" being enraged (having their challenge rank
significantly boosted).

Kevin

And here's a thought for 4th Age games -- not sure how it would or could be
implemented in 1650 or 2950 -- but in 4th Age, provide an SNA that is "-20 to
chance of being kidnapped or assassinated" -- that would be the opposite of
the Cloud Lord +20% bonus, all characters of the nation would be harder to
kidnap or assassinate. The SNA would cost less than the +20 K/A SNA, of course.

In 1650 or 2950, you might give certain nations that ability -- either in
addition to or instead of one of their normal SNAs, or provide it as an optional
swap -- or you could link it to something that is already gained, perhaps
all nations that get a challenge rank or stealth bonus or have special scouting
ability would also get this ability. That would provide several nations on
both sides and some Neutrals as well with the ability, which would keep the
sides relatively balanced while making K/A less of a factor for some nations.

-- Ernie III

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I like this one. It still should be quite expensive, though, since it
applies to ALL your characters. At least 10k, maybe more.

Mike Mulka

From: DrakaraGM@aol.com [mailto:DrakaraGM@aol.com]

And here's a thought for 4th Age games -- not sure how it would or

could be

implemented in 1650 or 2950 -- but in 4th Age, provide an SNA that is

"-20

···

-----Original Message-----
to chance of being kidnapped or assassinated"

I'm looking for more SNAs so if you have ideas get in touch

Clint

And here's a thought for 4th Age games -- not sure how it would or could be

···

implemented in 1650 or 2950 -- but in 4th Age, provide an SNA that is "-20
to
chance of being kidnapped or assassinated" -- that would be the opposite of
the Cloud Lord +20% bonus, all characters of the nation would be harder to
kidnap or assassinate. The SNA would cost less than the +20 K/A SNA,
of course.

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