Another suggestion for a change to the assasination and kidnap orders
themselves -- instead of the agent getting as many of the target's artifacts as he
can carry on a successful K/A, the agent should get no artifacts at all --
they should either go to someone else in the army/company or else if noby there
to claim them they should just get dropped in the hex.
A successful K/A already seriously impacts the game by taking a character
out of play, either for the foreseeable future (cannot be replaced and must have
maintenance pad but could conceivably escape or be rescued) or permanently
(no chance of rescue or escape but can be replaced assuming tha cash can be
made available etc.). Getting the artifacts -- or at least as many as the
agent can carry -- is like combining your birthday with Christmas (or whatever
gift-giving holiday you prefer), double your fun so to speak. The steal
artifact order might well get more use if agents had to choose whether to grab the
item they really want or go after the character that has it and then have
someone else try to find the artifact...
-- Ernie III
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