Death of the List

2001 - 6083 messages
2002 - 3921
2003 - 2868
2004 - 1625
2005 - 1445
2006 - 754
2007 - 505
2008 - 409

And I've noticed a reduced use of the forum. There was a healthy
thread on the forum a few months ago, discussing ways to improve the
game. Most ideas were stopped with the following "facts":

1) there's nothing wrong with the game
2) MEPBM hasn't lost any customers (net..)

My experiences don't seem to fit those "facts", am I alone? Has
everyone outgrown discussion (I grow slowly... :wink: ) or is everyone
playing Grudge games and Gunboats only? I'm an anxious addict who
fears the end of his fix..!

Cheers,

Brad

Yes, I've noticed a similar trend. This list has mostly moved onto the ME forum and I've pushed that forward in preference to this yahoo group.

Clint

2001 - 6083 messages
2002 - 3921
2003 - 2868
2004 - 1625
2005 - 1445
2006 - 754
2007 - 505
2008 - 409

And I've noticed a reduced use of the forum. There was a healthy
thread on the forum a few months ago, discussing ways to improve the
game. Most ideas were stopped with the following "facts":

1) there's nothing wrong with the game
2) MEPBM hasn't lost any customers (net..)

My experiences don't seem to fit those "facts", am I alone? Has
everyone outgrown discussion (I grow slowly... :wink: ) or is everyone
playing Grudge games and Gunboats only? I'm an anxious addict who
fears the end of his fix..!

Cheers,

Brad

     Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: <mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK
US: ME Games Ltd, 73 Edgewood Terrace, South Bound Brook NJ 08880

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)
US Phone: (732) 642-8777 EST

Fax: 029 2062 5532 (24 hours)

···

At 23:47 15/12/08, you wrote:

----------

Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: <mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK
US: ME Games Ltd, 73 Edgewood Terrace, South Bound Brook NJ 08880

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)
US Phone: (732) 642-8777 EST

Fax: 029 2062 5532 (24 hours)

For reference I checked the forum as you've been right before and I thought it worth a quick check to see what I could see.

If you take November (back to 2004) you get 43 posts in Nov 08 (516 posts per year) and Nov 04 60 posts (720 per year). So yes, there's been some drop off, but there are more Gunboat games ~72% of the activity then.

Factors I think impacting that include:
* GB games well I suspect that that accounts for at least half of that drop-off.
* Also that players are more used to direct communication through us. So we get more direct emails to Neutrals than we did before. (Took a while for players to realise that was the fastest way to get in touch with Neuralts for example).
* Some of the more vocal players are not with us due to clashes of personalities and the like. They accounted for around 1/2 the posts in either posting and replies or similar...! :slight_smile:
* Modern life (families and the like, the demographic for players is very much that over the last decade that babies have abounded, you only need to read this list to get a feel for that) means less time for such communication I've noticed.

The problem with statistics is that they can be used to prove many different things. In 2001 there was quite a different scenario to now, with DGE games coming over and an intense period of email activity due to that (it always happens when taking over a company I've found). I'd suggest the 2002/03 is more accurate a portrayal of actual player activity. As mentioned earlier. I do agree that there is a drop off in messaging but some of that is due to the above points I think. We had some drop off in players a few years ago (German licence got reactivated which was good for example), but since then things are stable on player numbers. Over the last couple of years we've got a very active French licence join the throng as well. I also deliberately tried to get players onto the forum as I think it's a better resource for players to use.

Feel free to suggest improvements and ideas. I compile them and look forward to being able to implement them as time and resources allow.

Clint

Yes, I've noticed a similar trend. This list has mostly moved onto
the ME forum and I've pushed that forward in preference to this yahoo group.

Clint

>2001 - 6083 messages
>2002 - 3921
>2003 - 2868
>2004 - 1625
>2005 - 1445
>2006 - 754
>2007 - 505
>2008 - 409
>
>And I've noticed a reduced use of the forum. There was a healthy
>thread on the forum a few months ago, discussing ways to improve the
>game. Most ideas were stopped with the following "facts":
>
>1) there's nothing wrong with the game
>2) MEPBM hasn't lost any customers (net..)
>
>My experiences don't seem to fit those "facts", am I alone? Has
>everyone outgrown discussion (I grow slowly... :wink: ) or is everyone
>playing Grudge games and Gunboats only? I'm an anxious addict who
>fears the end of his fix..!
>
>Cheers,
>
>Brad
>

     Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: <mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK
US: ME Games Ltd, 73 Edgewood Terrace, South Bound Brook NJ 08880

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)
US Phone: (732) 642-8777 EST

Fax: 029 2062 5532 (24 hours)

----------

Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: <mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK
US: ME Games Ltd, 73 Edgewood Terrace, South Bound Brook NJ 08880

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)
US Phone: (732) 642-8777 EST

Fax: 029 2062 5532 (24 hours)

------------------------------------

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com
Yahoo! Groups Links

     Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: <mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK
US: ME Games Ltd, 73 Edgewood Terrace, South Bound Brook NJ 08880

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)
US Phone: (732) 642-8777 EST

Fax: 029 2062 5532 (24 hours)

···

At 00:26 16/12/08, you wrote:

At 23:47 15/12/08, you wrote:

----------

Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: <mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK
US: ME Games Ltd, 73 Edgewood Terrace, South Bound Brook NJ 08880

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)
US Phone: (732) 642-8777 EST

Fax: 029 2062 5532 (24 hours)

It was indeed an interesting thread, but it was hijacked by a few
individuals who misread the original open question as "what personal axe
do you have to grind today Fred?" And it was undermined rather by the
whine in that original question about losing players, which Clint then
demonstrated to be _factually_ incorrect.

So the question had an unsound foundation and was too open for its own
good. A simple "how can we improve the game?" might have done better,
but of course that would not have stopped the soap-boxers who feel they
have a lot to say on some other issue, but a curious inability to start
a new thread.

While the overall player base has not declined, I expect that you are
correct in that Grudge and Gunboat play has increased, due to the
problems* with the open game. I also suspect that with an equal number
of players leaving and joining, that the age profile of the players is
coming down, at a rate which is a degree faster than that of human
mortality. To me, the "Grudge" game is the finest form, and Gunboat is
the Antichrist. I suspect that the low demands which Gunboat makes upon
a player makes it more attractive to the youngest of new players. And I
strongly suspect that a player coming from Gunboat into an open game is
liable to be another nail in the coffin of the traditional form.

* Open Game 22 2950 is just ending, and it's been another fiasco. All
of the neutrals joined, or were about to join, us, the DS, and all of
them said that the FP did not talk to them _at_all_. They also reported
that the FP were not talking to each other. Some of the FP dropped in
the early turns, and were replaced, apparently by other players who
didn't talk to the neutrals. The DS and the neutrals all communicated
normally - in most cases at levels which were not unworthy of "grudge"
play. We had a good time, but in terms of challenge, it was 11 turns of
paying cash for an easy walkover.

The question you are raising is now in fact a perennial one. But it
usually seems to encourage a very misguided answer: A whole gaggle of
LAZY blighters strike up their chorus of how the game needs to be
HOBBLED. They say communication needs to be restricted, by various
methods and house rules in order to return it to "the good old days"
before t'internet when you could go to the pictures, drink four pints,
buy fish & chips, paint the town red and still have change of a
sixpence. All the really want is an excuse for the fact that their
standard of play has stood still, due to the fact that the time and
effort they invest does not match that of the players who now win.
Hobble the game they say, so that the athletes who train hardest don't
have an advantage over those that go to Macdonalds' between races.

The real answer is a PROPER Player Rating System. Not the one (or the
five) that we got, but one which gives the GMs (and would-be grudge team
creators) clear data which would inform the setting up of balanced
games. Game 22 was just one more example, of a game where the GMs
thought they had sufficient experienced and reliable players on each
side, but turned out to be as far from the mark in that judgement as it
is possible to be. I don't question the integrity of the GMs for one
minute (now would I?) but their data, used for assigning players in open
games seems woefully inadequate. Worst of all, every time we have
another one of these damp squibs, more players are lost - not from the
overall player base, but to Gunboat where they play alone, in darkened
rooms wearing dirty macs... :wink:

···

On 15/12/2008 Brad wrote:

And I've noticed a reduced use of the forum. There was a healthy
thread on the forum a few months ago, discussing ways to improve the
game. Most ideas were stopped with the following "facts":

1) there's nothing wrong with the game
2) MEPBM hasn't lost any customers (net..)

My experiences don't seem to fit those "facts", am I alone? Has
everyone outgrown discussion (I grow slowly... :wink: ) or is everyone
playing Grudge games and Gunboats only? I'm an anxious addict who
fears the end of his fix..!

--

  Laurence G. Tilley http://www.lgtilley.co.uk/

http://www.buav.org

<http://www.buav.org/>

[Non-text portions of this message have been removed]

Lawrence's replies are almost always amusing to me. I mean that sincerely. One of his points got me to thinking, about a new rating system? So I'll be starting that thread in another e-mail. Oh the fun we can have with that one! :slight_smile:

In regards to the problems with 2950 and 1650. Is it possible the games have run their course and need to be changed or dropped? It appears to me that NOT enough people playing these games are willing to adjust their ways and that a large number of players are finding other alternatives in the gaming world. Some of those players are with MEPBM and some of those are in other venues. SO, what can be done to make 2950 and 1650 work for the MEPBM Gamer?

My opinion is that it lies with the gamer as much, if not more, than the game itself.. Yes, both scenarios have issues but the majority of those issues don't really hurt the playability of the game.

Here's my list of things to do to improve an open game in the order of priority:

1) Interaction of the gamer(s):
Everyone in the game needs to be willing to communicate and work together.

2) Clear and concise communications between gamers:
Hugely long e-mails containing lingo that the inexperienced gamer is not familiar with puts a person to sleep and may even intimidate the new gamer. Be concise and too the point in your
e-mails. Use full names early on in games, especially with new players. Use references that include pop center names and hex numbers. Do keep to the subject of the specific e-mail and don't get too many separate threads going in a single threaded e-mail.

3) A single leader / commander:
Try getting a single individual on the team to give direction to the whole of the team. That person should not try to run everyone's nation but give direction and make directive decision when a dispute comes along.

4) Assigned areas of responsibility:
Everyone on the team can do coordination activities and even work together in making team decision. Just like in grudge games one person can coordinate mage activities, agent activities etc....

5) Make it fun for all:
Try your very best not to get pissy with the other players in the game. ALWAYS remember IT'S just a GAME! :slight_smile:

In conclusion, I think the games are still viable but do need some tweaking and updating to improve the playability and improve player enjoyment. I and so many others have discussed this many times. It will happen but there are limited resources and bring on new games has been a higher priority. Plus, programming changes could be getting made and we as gamers are just not aware of them yet because of Clint's favorite term, DITCOP. 'Discovered In The Course of Play'. A despicable term that is no different than a cuss word to me! :wink: We as players are the greatest variable in the game and the hardest thing for anyone to control. How we interact with each other and how we help or hinder each other in the game is and always will be the most important factor.

JCC

···

________________________________
From: Laurence G. Tilley <lgtilley@morespeed.net>
To: mepbmlist@yahoogroups.com
Sent: Tuesday, December 16, 2008 5:12:02 AM
Subject: Re: [mepbmlist] Death of the List

On 15/12/2008 Brad wrote:

And I've noticed a reduced use of the forum. There was a healthy
thread on the forum a few months ago, discussing ways to improve the
game. Most ideas were stopped with the following "facts":

1) there's nothing wrong with the game
2) MEPBM hasn't lost any customers (net..)

My experiences don't seem to fit those "facts", am I alone? Has
everyone outgrown discussion (I grow slowly... :wink: ) or is everyone
playing Grudge games and Gunboats only? I'm an anxious addict who
fears the end of his fix..!

It was indeed an interesting thread, but it was hijacked by a few
individuals who misread the original open question as "what personal axe
do you have to grind today Fred?" And it was undermined rather by the
whine in that original question about losing players, which Clint then
demonstrated to be _factually_ incorrect.

So the question had an unsound foundation and was too open for its own
good.. A simple "how can we improve the game?" might have done better,
but of course that would not have stopped the soap-boxers who feel they
have a lot to say on some other issue, but a curious inability to start
a new thread.

While the overall player base has not declined, I expect that you are
correct in that Grudge and Gunboat play has increased, due to the
problems* with the open game. I also suspect that with an equal number
of players leaving and joining, that the age profile of the players is
coming down, at a rate which is a degree faster than that of human
mortality. To me, the "Grudge" game is the finest form, and Gunboat is
the Antichrist. I suspect that the low demands which Gunboat makes upon
a player makes it more attractive to the youngest of new players. And I
strongly suspect that a player coming from Gunboat into an open game is
liable to be another nail in the coffin of the traditional form.

* Open Game 22 2950 is just ending, and it's been another fiasco. All
of the neutrals joined, or were about to join, us, the DS, and all of
them said that the FP did not talk to them _at_all_. They also reported
that the FP were not talking to each other. Some of the FP dropped in
the early turns, and were replaced, apparently by other players who
didn't talk to the neutrals. The DS and the neutrals all communicated
normally - in most cases at levels which were not unworthy of "grudge"
play. We had a good time, but in terms of challenge, it was 11 turns of
paying cash for an easy walkover.

The question you are raising is now in fact a perennial one. But it
usually seems to encourage a very misguided answer: A whole gaggle of
LAZY blighters strike up their chorus of how the game needs to be
HOBBLED. They say communication needs to be restricted, by various
methods and house rules in order to return it to "the good old days"
before t'internet when you could go to the pictures, drink four pints,
buy fish & chips, paint the town red and still have change of a
sixpence. All the really want is an excuse for the fact that their
standard of play has stood still, due to the fact that the time and
effort they invest does not match that of the players who now win.
Hobble the game they say, so that the athletes who train hardest don't
have an advantage over those that go to Macdonalds' between races.

The real answer is a PROPER Player Rating System. Not the one (or the
five) that we got, but one which gives the GMs (and would-be grudge team
creators) clear data which would inform the setting up of balanced
games. Game 22 was just one more example, of a game where the GMs
thought they had sufficient experienced and reliable players on each
side, but turned out to be as far from the mark in that judgement as it
is possible to be. I don't question the integrity of the GMs for one
minute (now would I?) but their data, used for assigning players in open
games seems woefully inadequate. Worst of all, every time we have
another one of these damp squibs, more players are lost - not from the
overall player base, but to Gunboat where they play alone, in darkened
rooms wearing dirty macs... :wink:

--

Laurence G. Tilley http://www.lgtilley .co.uk/

http://www.buav. org

<http://www.buav. org/>

[Non-text portions of this message have been removed]

[Non-text portions of this message have been removed]

I would like to propose some changes to the rating system.

1) Reset all ratings biannually with the exception of the Istari Rating. The Nazgul Rating is too easy to manipulate by dropping games you're in when you're loosing. So reset it also but maybe every three to four years rather than every year.

I think this would allow newer players to build a rating that is more reflective of thier experience.

2) The Ainur rating should only be issued for winning teams or a penalty should apply to a team that looses.

I ran a Grudge Team at one time that lost horribly in two games but had a high Ainur rating because we didn't loss nations. It seemed very unfair to me and I dropped from the rating system because of that.

3) Drop the Council of the Wise Rating because it is a disceptive rating.

Not everyone turns in a rating and we don't always know who was on the opposing team. It's also seems to be much more of a popularity contest than a true reflection of how good a player the person is.

4) Keep a history rating area or a "Hall of Fame" rating area that shows those that have had the highest of rating in all areas.

JCC

[Non-text portions of this message have been removed]

Lawrence's replies are almost always amusing to me.

We aim to please :wink:

Here's my list of things to do to improve an open game in the order
of priority:
1) Interaction of the gamer(s):
Everyone in the game needs to be willing to communicate and work
together.

Yes, but that's hard to police. It ought to be "self-evident" but with
the growing number of Gunboaters slithering into the open games, that no
longer appears to be the case.

2) Clear and concise communications between gamers:
Hugely long e-mails containing lingo that the inexperienced gamer is
not familiar with puts a person to sleep and may even intimidate the
new gamer. Be concise and too the point in your
e-mails.

No. That's hobbling. It is true that we appear to have increasing
numbers of players joining the open games who are less articulate. This
we can forgive - many are writing in English as their second language,
and do admirably well. But to attempt to hobble those of us who like to
express ourselves in length and in detail is an error. If you don't
want to read someone who is lengthy, then hit "delete", if you want to
become a better player put in the effort that it takes to read
everything that someone has bothered to write to you. You may find that
they have gone to length to explain something because they consider it
an advanced game concept which may be of use to you.

Use full names early on in games, especially with new

players.

A little unfriendly. It helps to try to spell people's names correctly
:wink: but first names usually suffice except where there are the usual
six blokes called "Mike". They can be "Mike B", "Mike S" etc. It does
help to match the name to the nation though.

Use references that include pop center names and hex

numbers. Do keep to the subject of the specific e-mail and don't get
too many separate threads going in a single threaded e-mail.

HUGE YES to both of these. I nominate you for teacher in the MEPBM
nursery school John, these should be first principles.

3) A single leader / commander:
Try getting a single individual on the team to give direction to the
whole of the team.

No. That's not to everyone's taste. It's common in grudge games, but
even there I prefer to have someone nominated as "co-ordinator" rather
than "captain". Many allegiances develop into teams with one person
co-ordinating mages, another armies etc. Good co-ordinators emerge in
good games, but if an allegiance starts with a load of lazy players,
you're never going to get one.

4) Assigned areas of responsibility:
Everyone on the team can do coordination activities and even work
together in making team decision. Just like in grudge games one
person can coordinate mage activities, agent activities etc....
5) Make it fun for all:
Try your very best not to get pissy with the other players in the
game. ALWAYS remember IT'S just a GAME! :slight_smile:

Yes to these. Though I suspect good players know this already. The
issue is about players who don't know this - or who don't care - being
too numerous in the open games.

···

On 16/12/2008 John Choules wrote:

--

  Laurence G. Tilley http://www.lgtilley.co.uk/

http://www.buav.org

<http://www.buav.org/>

[Non-text portions of this message have been removed]

Of course I would never expect full agreement with my comments. :slight_smile:

Two points of clarification.

1) When I said use full names I was referring to "game names". Ji Indur instead of Ji. Muazor instead of Murry, Cloud Lord instead of CL etc..... This would, I hope, only be necessary in the early game and with new players.

2) For those like Lawrence that wants to carry on forever in their e-mails, here's a suggestion. Put a synopsis of your point(s) in the first paragraph. You can then carry on in the second, third, fourth fifth, sixth, seventh, eighth, ninth, tenth, eleventh etc..... paragraphs. :slight_smile:

JCC

···

________________________________
From: Laurence G. Tilley <lgtilley@morespeed.net>
To: mepbmlist@yahoogroups.com
Sent: Tuesday, December 16, 2008 10:25:21 AM
Subject: Re: [mepbmlist] Death of the List

On 16/12/2008 John Choules wrote:

Lawrence's replies are almost always amusing to me.

We aim to please :wink:

Here's my list of things to do to improve an open game in the order
of priority:
1) Interaction of the gamer(s):
Everyone in the game needs to be willing to communicate and work
together.

Yes, but that's hard to police. It ought to be "self-evident" but with
the growing number of Gunboaters slithering into the open games, that no
longer appears to be the case.

2) Clear and concise communications between gamers:
Hugely long e-mails containing lingo that the inexperienced gamer is
not familiar with puts a person to sleep and may even intimidate the
new gamer. Be concise and too the point in your
e-mails.

No. That's hobbling. It is true that we appear to have increasing
numbers of players joining the open games who are less articulate. This
we can forgive - many are writing in English as their second language,
and do admirably well. But to attempt to hobble those of us who like to
express ourselves in length and in detail is an error. If you don't
want to read someone who is lengthy, then hit "delete", if you want to
become a better player put in the effort that it takes to read
everything that someone has bothered to write to you. You may find that
they have gone to length to explain something because they consider it
an advanced game concept which may be of use to you.

Use full names early on in games, especially with new

players.

A little unfriendly. It helps to try to spell people's names correctly
:wink: but first names usually suffice except where there are the usual
six blokes called "Mike". They can be "Mike B", "Mike S" etc. It does
help to match the name to the nation though.

Use references that include pop center names and hex

numbers. Do keep to the subject of the specific e-mail and don't get
too many separate threads going in a single threaded e-mail.

HUGE YES to both of these. I nominate you for teacher in the MEPBM
nursery school John, these should be first principles.

3) A single leader / commander:
Try getting a single individual on the team to give direction to the
whole of the team.

No. That's not to everyone's taste. It's common in grudge games, but
even there I prefer to have someone nominated as "co-ordinator" rather
than "captain". Many allegiances develop into teams with one person
co-ordinating mages, another armies etc. Good co-ordinators emerge in
good games, but if an allegiance starts with a load of lazy players,
you're never going to get one.

4) Assigned areas of responsibility:
Everyone on the team can do coordination activities and even work
together in making team decision. Just like in grudge games one
person can coordinate mage activities, agent activities etc....
5) Make it fun for all:
Try your very best not to get pissy with the other players in the
game. ALWAYS remember IT'S just a GAME! :slight_smile:

Yes to these. Though I suspect good players know this already. The
issue is about players who don't know this - or who don't care - being
too numerous in the open games.

--

Laurence G. Tilley http://www.lgtilley .co.uk/

http://www.buav. org

<http://www.buav. org/>

[Non-text portions of this message have been removed]

[Non-text portions of this message have been removed]

I'd disagree absolutley with your third suggestion, as to me, it's the
only one which has any validity. And there's the rub. You're just
proposing tweaks to a system which was a road accident designed by
committee. It can't be done like this, because such a system will
always find favour with a significant number and receive disapprobation
from many others.

A mechanism which _might_ work, is one which starts by acknowledging
this fact, and removes the more complex formulae from the ratings. The
raw data should be published on a spreadsheet, giving: Player name;
contact details (e-mail or forum ID); games won verified; games claimed
won; games lost; games dropped; played since date; last win date;
Council of the Wise votes; total VPs, average VPs; etc. etc. etc. That
is, as many stats as can be gathered. Someone will be clever enough to
make it one of those dynamic spreadsheets, where you click the header to
rank all the entries by that stat. Then voila, you have something which
everyone can use according to their own values (brief pause for
self-congratulation on pun.)

Such a collection of data would enable would-be grudge team
co-ordinators to approach individuals to make new teams, and it would
allow GMs to set up "invitation games" where, for example, they approach
5 players who have been playing for more than 5 years, and 5 newbies for
each allegiance - or many and multiple permutations along those lines
which would be possible if the data was easily accessible. A flexible
system which everyone could use. I could be invited you join a game
with others who value the Council of the Wise, and you John, could
decline the same invitation in order to join a game with other VP
afficionados (or whatever your particular perversion may happen to be
:wink: :wink: :wink:

···

On 16/12/2008 John Choules wrote:

I would like to propose some changes to the rating system.

3) Drop the Council of the Wise Rating because it is a disceptive
rating.

--

  Laurence G. Tilley http://www.lgtilley.co.uk/

http://www.buav.org

<http://www.buav.org/>

[Non-text portions of this message have been removed]

Back-when, the GM was censoring posts on this List. As I recall, the List almost became moribund as a result. While I don't recall exactly WHY this censoring was going on, I suspected that it was because alien and even non-British ideas were being floated. IE a reduction in discussion was the goal.
Ed

Yes, I've noticed a similar trend. This list has mostly moved onto the ME forum and I've pushed that forward in preference to this yahoo group.ClintAt 23:47 15/12/08, you wrote:>2001 - 6083 messages>2002 - 3921>2003 - 2868>2004 - 1625>2005 - 1445>2006 - 754>2007 - 505>2008 - 409>>And I've noticed a reduced use of the forum. There was a healthy>thread on the forum a few months ago, discussing ways to improve the>game. Most ideas were stopped with the following "facts":>>1) there's nothing wrong with the game>2) MEPBM hasn't lost any customers (net..)>>My experiences don't seem to fit those "facts", am I alone? Has>everyone outgrown discussion (I grow slowly... :wink: ) or is everyone>playing Grudge games and Gunboats only? I'm an anxious addict who>fears the end of his fix..!>>Cheers,>>Brad>>Middle Earth Games LtdWebsite: <http://www.middleearthgames.com>www.middleearthgames.comEmail: <mailto:me@middleearthgames.com>me@middleearthgames.comPost: UK: 340 North Road, Cardiff CF14 3BP UKUS: ME Games Ltd, 73 Edgewood Terrace, South Bound Brook NJ 08880Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)(Dial 011 44 29 2091 3359 if in the US)US Phone: (732) 642-8777 ESTFax: 029 2062 5532 (24 hours)----------Middle Earth Games LtdWebsite: <http://www.middleearthgames.com>www.middleearthgames.comEmail: <mailto:me@middleearthgames.com>me@middleearthgames.comPost: UK: 340 North Road, Cardiff CF14 3BP UKUS: ME Games Ltd, 73 Edgewood Terrace, South Bound Brook NJ 08880Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)(Dial 011 44 29 2091 3359 if in the US)US Phone: (732) 642-8777 ESTFax: 029 2062 5532 (24 hours)

···

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Send e-mail faster without improving your typing skills.
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[Non-text portions of this message have been removed]

The cansoring was due to spammers.

JCC

···

________________________________
From: Ovatha Easterling <ovatha88@hotmail.com>
To: mepbmlist@yahoogroups.com
Sent: Tuesday, December 16, 2008 12:53:16 PM
Subject: RE: [mepbmlist] Death of the List

Back-when, the GM was censoring posts on this List. As I recall, the List almost became moribund as a result. While I don't recall exactly WHY this censoring was going on, I suspected that it was because alien and even non-British ideas were being floated. IE a reduction in discussion was the goal.
Ed

Yes, I've noticed a similar trend. This list has mostly moved onto the ME forum and I've pushed that forward in preference to this yahoo group.ClintAt 23:47 15/12/08, you wrote:>2001 - 6083 messages>2002 - 3921>2003 - 2868>2004 - 1625>2005 - 1445>2006 - 754>2007 - 505>2008 - 409>>And I've noticed a reduced use of the forum. There was a healthy>thread on the forum a few months ago, discussing ways to improve the>game. Most ideas were stopped with the following "facts":>>1) there's nothing wrong with the game>2) MEPBM hasn't lost any customers (net..)>>My experiences don't seem to fit those "facts", am I alone? Has>everyone outgrown discussion (I grow slowly... :wink: ) or is everyone>playing Grudge games and Gunboats only? I'm an anxious addict who>fears the end of his fix..!>>Cheers, >>Brad>>Middle Earth Games LtdWebsite: <http://www.middleea rthgames. com>www.middleearthgam es.comEmail: <mailto:me@middleearthgames .com>me@middleearthgames .comPost: UK: 340
North Road, Cardiff CF14 3BP UKUS: ME Games Ltd, 73 Edgewood Terrace, South Bound Brook NJ 08880Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)(Dial 011 44 29 2091 3359 if in the US)US Phone: (732) 642-8777 ESTFax: 029 2062 5532 (24 hours)------ ----Middle Earth Games LtdWebsite: <http://www.middleea rthgames. com>www.middleearthgam es.comEmail: <mailto:me@middleearthgames .com>me@middleearthgames .comPost: UK: 340 North Road, Cardiff CF14 3BP UKUS: ME Games Ltd, 73 Edgewood Terrace, South Bound Brook NJ 08880Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)(Dial 011 44 29 2091 3359 if in the US)US Phone: (732) 642-8777 ESTFax: 029 2062 5532 (24 hours)

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[Non-text portions of this message have been removed]

[Non-text portions of this message have been removed]

Yep, spammers. I haven't censored content. I don't recall censoring posts, only those that are against the game rules. When players sign up to the game they sign up for those rules of conduct. So I have a quite different memory of events... LOL I guess that if you say it enough it will become real uh?! :wink: Most amusing...

So now I vet people joining the list, if they're clearly not a player I don't let them join, otherwise it anyone interested in the game can join. (I asked the community what action to take and it was agreed that I'd take the above action to stop spammers).

As mentioned the forum has a similar activity level to many years ago and I've suggested reasons for that. I made a deliberate attempt to move players onto that forum, as it's more friendly and a better overall resource for players I've found. The forum has the same rules of posting etc yet seen a similar level of activity so I can't see that your argument seems correct.

As you were the specific recipient of emails about content I can get them for you and remind you if you'd like Ed... :slight_smile: Accusations that were inflammatory, rude posts, personal attacks that sort of thing, nothing to do with national boundaries or cultural differences.

Clint

···

Back-when, the GM was censoring posts on this List. As I recall, the List almost became moribund as a result. While I don't recall exactly WHY this censoring was going on, I suspected that it was because alien and even non-British ideas were being floated. IE a reduction in discussion was the goal.

----------

Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: <mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK
US: ME Games Ltd, 73 Edgewood Terrace, South Bound Brook NJ 08880

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)
US Phone: (732) 642-8777 EST

Fax: 029 2062 5532 (24 hours)