--- In mepbmlist@y..., "corsairs game 101" <corsairs101@h...> wrote:
>In the Middle Earth Context it often happens that one side, or the
other,
>will gain a superiority in the mid-game. The opponet will then
often drop
>at some near point. From my observations, the process runs with
the most
>discouraged quiting first and the less discouraged quit soon
thereafter.
I think you need to put the game into context. Rather than a battle
for
global domination, it is a hobby, and a not all too cheap one at
that. Many
don't really like paying $15 a month to be pounded relentlessly.
Especially
when there is another game forming where you have a decent chance of
picking
up a nation that is in much better condition.
If I'm on a communicative team, where I can see the benifits to the
team of
my sticking around and taking the pounding, I'm all for it. If I'm
on a
team with little communication, even less help, and owe the other
players
nothing.... thanks for nothing.
As far as a team drop is concerned, I view conceding a hopeless
strategic position as a matter of simple courtesy. A reasonably
competent team can continue a game for 6 months to a year after the
outcome is no longer in doubt. What's the point? To force the other
side to spend 50-100$ each in a bug hunt?
I do think that there is a difference between being behind and having
definitely lost. Generally speaking, this is a tougher call for a
losing free team than a losing dark team. By the time the situation
is hopeless for the dark, the free are typically sacking big chunks of
Mordor and the end is clearly near. The free, by contrast, have three
major areas (the northwest, Mirkwood, and Gondorland.) Sorry for all
of the northmen/dwarf players out there, but the Sea of Rhun/Iron
Hills theatre rarely determines a game 
The most reliable guide I've seen for when the free have clearly lost
can be stated as follows:
I have seen free teams bounce back when they lose the Sea of Rhun, or
when they have lost parts of gondorland or mirkwood. I have never
seen a free team bounce back when mirkwood or gondorland is completely
conquered by the dark side. If the dragon lord can't see a light bulb
on his map, it's time to end it. If Dol Amroth, Linhir, Pelargir, and
Minas Tirith are DS bases, call it a day.
Individual drops are a different matter, and there are a million
reasons why they could happen. Conflict with other team members is
the top reason, followed closely by being part of a chaotic or badly
organized group. It is quite rare, at least in the games I've been
in. to have individuals quit because they think they're losing.
cheers,
Marc