So, Marc, do you view this as a leadership issue? Is it futile to attempt to identify and predict this nuance of human behavior?
···
From: "marc_pinsonneault" <pinsonneault.1@osu.edu>
Reply-To: mepbmlist@yahoogroups.com
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] Re: Defeatism in Middle Earth
Date: Sun, 08 Sep 2002 02:53
Individual drops are a different matter, and there are a million
reasons why they could happen. Conflict with other team members is
the top reason, followed closely by being part of a chaotic or badly
organized group. It is quite rare, at least in the games I've been
in. to have individuals quit because they think they're losing.
cheers,
Marc
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--- In mepbmlist@y..., "Ovatha Easterling" <ovatha88@h...> wrote:
So, Marc, do you view this as a leadership issue? Is it futile to
attempt
to identify and predict this nuance of human behavior?
>From: "marc_pinsonneault" <pinsonneault.1@o...>
>Reply-To: mepbmlist@y...
>To: mepbmlist@y...
>Subject: [mepbmlist] Re: Defeatism in Middle Earth
>Date: Sun, 08 Sep 2002 02:53
>
>Individual drops are a different matter, and there are a million
>reasons why they could happen. Conflict with other team members is
>the top reason, followed closely by being part of a chaotic or badly
>organized group. It is quite rare, at least in the games I've been
>in. to have individuals quit because they think they're losing.
>
>cheers,
>
>Marc
No - but it is best to identify it pretty early. Generally speaking,
you do better if someone who doesn't "fit" with the rest of the team
gets replaced early. Either that, or you work out some internal team
deal.
It can be a very valuable *offensive* tool to pick on one nation for
morale reasons. If you can discourage one opponent, they may drop and
disrupt the other team. This goes with encouraging internal conflict
or chaotic play on the other side, as per above 
cheers,
Marc