Like Clint, I have seen the Free fight back from this situation. In game 302 the mentioned four NG and SG cities were captured but the Free still won.
···
From: Middle Earth PBM Games <me@MiddleEarthGames.com>
Reply-To: mepbmlist@yahoogroups.com
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Re: Defeatism in Middle Earth
Date: Sun, 08 Sep 2002 16:53:33 +0100
>
>I have seen free teams bounce back when they lose the Sea of Rhun, or
>when they have lost parts of gondorland or mirkwood. I have never
>seen a free team bounce back when mirkwood or gondorland is completely
>conquered by the dark side.
** Game 16 was one where I have personal experience of this occurring.
>Individual drops are a different matter, and there are a million
>reasons why they could happen. Conflict with other team members is
>the top reason, followed closely by being part of a chaotic or badly
>organized group. It is quite rare, at least in the games I've been
>in. to have individuals quit because they think they're losing.
** It all depends on the player's individual style of playing. Some like
to stick it out and wear the opposition out or try for a glorious win
attempt. Others prefer to give it as soon as the flag is dropped for game
start. Getting it right is hard though and generally takes an experienced
player with an overall grasp of the team situation and the opposition's
position to get that call right.
Clint
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--- In mepbmlist@y..., "Ovatha Easterling" <ovatha88@h...> wrote:
Like Clint, I have seen the Free fight back from this situation. In
game
302 the mentioned four NG and SG cities were captured but the Free
still
won.
Rules are made to be broken, I guess 
What did the rest of the board look like? Was the gondor situation a
local problem, or had the servants been ahead on all fronts?
(Games with a lot of drops are certainly different - the closest and
hardest fought game I ever was in involved only 4 starting freeps who
were ever part of the team and no SGondor/Sinda/Dwarf players EVER.
In that case we did lose most of NG, but we colonized SG and recovered.)
Marc
>From: Middle Earth PBM Games <me@M...>
>Reply-To: mepbmlist@y...
>To: mepbmlist@y...
>Subject: Re: [mepbmlist] Re: Defeatism in Middle Earth
>Date: Sun, 08 Sep 2002 16:53:33 +0100
>
>
> >
> >I have seen free teams bounce back when they lose the Sea of Rhun, or
> >when they have lost parts of gondorland or mirkwood. I have never
> >seen a free team bounce back when mirkwood or gondorland is
completely
> >conquered by the dark side.
>
>** Game 16 was one where I have personal experience of this occurring.
>
> >Individual drops are a different matter, and there are a million
> >reasons why they could happen. Conflict with other team members is
> >the top reason, followed closely by being part of a chaotic or badly
> >organized group. It is quite rare, at least in the games I've been
> >in. to have individuals quit because they think they're losing.
>
>
>** It all depends on the player's individual style of playing.
Some like
>to stick it out and wear the opposition out or try for a glorious win
>attempt. Others prefer to give it as soon as the flag is dropped
for game
>start. Getting it right is hard though and generally takes an
experienced
···
>player with an overall grasp of the team situation and the opposition's
>position to get that call right.
>
>Clint
>
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