Game 302 was reported in some detail and I believe it is on the Bobbins list, if that is any help. What was NOT mentioned was that the first SG player was one of the easily discouraged/quitter types I started this thread about. Fortunately, he dropped in the early game and was replaced by the father of one of the FP. The father was a first game newbie but was a former combat vet. After facing real bullets he was not shaken by fantasy ones.
···
From: "marc_pinsonneault" <pinsonneault.1@osu.edu>
Reply-To: mepbmlist@yahoogroups.com
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] Re: Defeatism in Middle Earth
Date: Mon, 09 Sep 2002 16:11:51 -0000--- In mepbmlist@y..., "Ovatha Easterling" <ovatha88@h...> wrote:
> Like Clint, I have seen the Free fight back from this situation. In
game
> 302 the mentioned four NG and SG cities were captured but the Free
still
> won.Rules are made to be broken, I guess
What did the rest of the board look like? Was the gondor situation a
local problem, or had the servants been ahead on all fronts?
(Games with a lot of drops are certainly different - the closest and
hardest fought game I ever was in involved only 4 starting freeps who
were ever part of the team and no SGondor/Sinda/Dwarf players EVER.
In that case we did lose most of NG, but we colonized SG and recovered.)Marc
>
> >From: Middle Earth PBM Games <me@M...>
> >Reply-To: mepbmlist@y...
> >To: mepbmlist@y...
> >Subject: Re: [mepbmlist] Re: Defeatism in Middle Earth
> >Date: Sun, 08 Sep 2002 16:53:33 +0100
> >
> > >
> > >I have seen free teams bounce back when they lose the Sea of Rhun, or
> > >when they have lost parts of gondorland or mirkwood. I have never
> > >seen a free team bounce back when mirkwood or gondorland is
completely
> > >conquered by the dark side.
> >
> >** Game 16 was one where I have personal experience of this occurring.
> >
> > >Individual drops are a different matter, and there are a million
> > >reasons why they could happen. Conflict with other team members is
> > >the top reason, followed closely by being part of a chaotic or badly
> > >organized group. It is quite rare, at least in the games I've been
> > >in. to have individuals quit because they think they're losing.
> >
> >** It all depends on the player's individual style of playing.
Some like
> >to stick it out and wear the opposition out or try for a glorious win
> >attempt. Others prefer to give it as soon as the flag is dropped
for game
> >start. Getting it right is hard though and generally takes an
experienced
> >player with an overall grasp of the team situation and the opposition's
> >position to get that call right.
> >
> >Clint
> >
>
> _________________________________________________________________
> Send and receive Hotmail on your mobile device: http://mobile.msn.com
_________________________________________________________________
Chat with friends online, try MSN Messenger: http://messenger.msn.com