--- MAbsolom@AOL.com wrote:
I have come to the conclusion that an elitist
subculture pervades the game. Newbies are to be
tolerated, not encouraged or fostered.
Very much true.
Can't these experienced players remember what is
was like to be a newbie?
Most of the time, obviously not.
Is winning sooo important to these players?
Problem being definition of "fun" for each, as, quite
frankly, the game costs money. If it was football in
the yard on Wednesday afternoon, maybe not so much.
Has the desire to win subsumed the altruistic ideals
of the game?
What were they, exactly?
And will this desire become even more prevalent when
the rating system is introduced?
People are already concerned about the individual winner
re: Victory Points. Many of your "elite" like to claim
it's a totally American problem, as the old American
company used to give free turns, etc, to the individual
winner. BUT - I've had more than my share of both
Europeans AND newbies (who shouldn't remember the old
GMC's...) speak to me about VP's in our games... There
will be no change to the competitive urges in players.
Will powerful nations be denied to newbies, only to be
given to players with high ratings?
Official line is to attempt to balance the "teams" by
ensuring they're relatively equal total experience wise.
This is also tempered with an official document that
attempts to "steer" newbies clear of crucial nations.
Good for the one newbie vs good for the other 24 players
vs good for the game. If it came down to a vote, ALL
people of rational mind must side with the established,
veteran, repeat-customer demand. Can't give away the
store to strangers, but once they've proven themselves
to pay their bill and return, maybe advance them a little
credit, no?
The facts are that a high percentage of people try the
game and leave, often early in their first "mistaken"
go at it. More often than not, an inexperienced player
will reduce the effectiveness of the nation, ANY nation.
It's like that in ANYTHING in the world. Why reduce
the pleasure of the majority to please someone who may
not even be a customer anyway?
I can't remember who said it earlier in the thread,
but isn't MEPBM designed to be a team game? Surely a
new player can be effective and contributory in any
position - if given sage advice and encouragement by
his fellow players?
Of course. But you're hoping for:
1) friendly veterans willing and able
2) newbie actually willing to listen (more rare than you
might believe...)
3) newbie actually becomes a player making it worthwhile
And if experienced players cannot be bothered to provide
such advice and nurturing, then should the newbie be
scapegoated for the failings of the team?
Most definitely not. But why must we find fault at all?
One team won, the other (in pc terms..
"almost" won.. 
In my experience, the latter is certainly true.
Mike Absolom
Don't get me wrong, I'm not riding newbies or attacking your
points. I'm simply responding with my Veteran and Experienced
view on how things are, maybe providing a different angle to
look at these issues from. I personally do everything in my
power to help newbies, from our team yahoogroups to private
email, info files I've packed together, directions to web
sites, ideas, advice, etc. I enjoy the game immensely and
like playing with others who are eager, interested, and most
importantly, have a sense of humour (perspective..?).
But people are people all over and you'll find people in all
walks of life who are just grumpy. Go figure. You'll also
find many people who simply do not have the time to dedicate
to mentoring and nurturing. They play their games, they play
them well, and when they communicate to their allies they
will do so in as brief a manner as possible, because many
frankly haven't the time to write the annoying novella's I
seem to. Can't fault the busy vet if the newbie doesn't
understand the shorthand....
Brad
···
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