Joel wrote:
<< <snip> If the front line
nations don't get gold or help they can go bankrupt. In the case of
your friend, he had 75,000 gold in the bank and several of our
allies were about to go bankrupt. >>
Although I would prefer not to bore the list with the rights and wrongs of
this specific case, I feel that I could not let this specious argument pass.
It should be noted that in the two turns previous to the dispute, I had
distributed funds to front-line nations. In the case of the final turn
however, presumably because these nations had assumed that I had dropped (and
understandably so given the introduction to them of a new CL by the senior
player), I had received no requests for funding and therefore did not
distribute funds (presuming that the lack of emails indicated solvency among
the front-line nations - the lack of PDFs received also limiting any analysis
of the financial situation by myself).
As an aside, it should perhaps be noted that my last turn also included a
successful steal of Collowesta (orchestrated by myself), the upgrading of a
town to a major-town (one of several fall back positions for front-line
players) and the recruitment of a pure agent (using the SNA). Regrettably,
the assassination attempts failed but, hey-ho, these things happen in war.
Joel wrote:
<< <snip> This is exactly what I'm talking about. The Noldo should NOT be
used as a military power...and their economy isn't small. This is
why new players should not be playing these positions. >>
The inference being that a player (newbie or otherwise) who does not rigidly
adhere to the doctrine of St. Joel must, by definition, be a bad player. To
win at all costs! To min/max until your eyes water! Mantras of the Power
Gamer.
But here, I suspect, that we will finally have to agree to disagree. For me
the sociable aspects of gaming far outweigh the competitive zeal, for you
(assuming that I read you right) the reverse is true. I have witnessed the
Power Gamer/ Recreational Gamer debate in may a game and, quite frankly, the
outcome is inevitably one of 'never the twain shall meet'.
The only point I would like to make is a reassertion of an earlier
conclusion. If newbies or recreational players annoy you sooo much, why don't
you ask Clint NOT to put you in a game that includes them.
Mike Absolom.
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