Deposits

A couple of points on the deposits debate ...

1) If your position is wrecked and you drop, do you lose the deposit?
2) Who is to decide when a position is unplayable?
3) All of this makes more work for Clint!

Gavin suggested:

Make the deposit equal to five turns play. Then, if the player
drops, that money pays for the first five turns for the replacement
player. That way, Allsorts doesn't even have to lose money on the deal.
You could use the software's evaluation of the position to decide
whether the drop was acceptable or not.
And don't give me the "it's expensive" line, folks: it's not.

Well, aside from the obvious that Allsorts haven't run the game for over
a year :-), to suggest that an additional payment of seventeen pounds
fifty is not expensive just isn't living in the real world. A lot of us
have very limited budgets and it would certainly cut down on the number
of games I played. To be honest if faced with start-up being that much I
would simply play other games and I doubt I'd be the only one.

Deposits are, in my view, an ill-thought out, short-termist solution to
a problem that would end up costing Harlequin more business than it
gained.

Colin.

···

Gavin

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