DGE meets Harlequin

Well we have finalised the player lists and almost exactly doubled our
player list. I am still a bit surprised that the DGE list was effectively
so small (we compare with Midnight who have twice a player base of ours for
Legends and the same for AGE's games as well) but with some hard work I
expect we can get some more players to join the game.

Any thoughts?

Long term plans include:

1) Getting the Front Sheet organised properly

2) Input program automated

3) Amalgamation of FS and Resultsheet into one item for ease of reference

4) World domination, then extra-terrestrial, followed by extra-solar...

There are some other plans but they are a little too far fetched at present
.... :slight_smile:

All I have to do now is check out the new games and get the (latest version
and hopefully last) House Rules out to everyone. (Thinks - must have got
addicted to work over the last month or so!)

Clint

Well we have finalised the player lists and almost exactly doubled

our

player list. I am still a bit surprised that the DGE list was

effectively

so small (we compare with Midnight who have twice a player base of

ours for

Legends and the same for AGE's games as well) but with some hard

work I

expect we can get some more players to join the game.

Any thoughts?

A lot of americans had been picking up Harlequin games; I'm not
surprised that the player pools are comparable.

Like it or not, the financial incentive for the game winner certs
probably encourages replay. I'd encourage you to consider issuing
them, or maybe even free setups (2 turns) for members of winning
teams; the GWCs could also be used for capital insurance in 4th age.
This may seem like a financial drain, but it is equivalent to the sort
of sales that are routinely used to draw in new business.

Pair new players up with experienced mentors in the same game. Do
this before they select nations so that they can get some advice on
which nations to pick. e.g. if they're doing 1650 and want to be a
free nation, check if there is a free player in the game who has
indicated they'd be willing to be a mentor.

If victory points aren't used for individual wins, make them useful in
some other way. Two ideas would be
1) publish the individual ranks in all four categories each turn, eg
you are #15 in pops, #11 in gold, #3 in armies
2) normalize the scores in each category relative to the top nation
and give an idea of relative standing. If the top gold is 100,000 and
you have 10,000 you'd have a gold score of 10/100.

These would allow capable teams to reconstruct how well they're doing
relative to the other side (hmmm...no free armies; or hmmm...the dark
have no gold.) They could also be used as a measure of how well
nations are doing compared to the pack, especially handy for newer
players.

If you will use the scores for something, revise the individual VCs so
they reflect actions that actually contribute to defeating the other
side. EG destroy (or capture) more than xxx opposing population
centers, defeat more than xxx enemy armies, steal more than xxx gold,
ship out xxx more gold than you receive to allies, and so on.

I'd also like to see scores relative to the same nation in other
games, as a handicap to the Noldo-types of Middle earth and an asset
to the Woodmen-types.

Marc Pinsonneault

ยทยทยท

--- In mepbmlist@egroups.com, Clint Oldridge <allsorts@c...> wrote:

Clint

Any thoughts?

Long term plans include:

1) Getting the Front Sheet organised properly

2

seeing "game systems inc." on my turn was a bit of nostalgia -
fixing the font issue should be easy now (the dgi and gsi turns have
a nice font on the first result sheet saying mepbm)