I’d have to agree in that FP victory being determined so heavily by
SG, NG, and the EO; and the DS being much more independant
of the level of the play of their companions is a huge factor. The group
of people I’m playing in a team game with currently played and lost
as the DS about a year ago. The Quiet Avenger made some errors
early and went out before turn 4, the Ice King was a new player
failed to get a turn in, went out on turn 3 at the latest, the Witch King
dropped on turn 2, two neutrals got taken out early on, the other three
went FP.Still after all of these early game catastrophies,
they held out long past turn 20 before conceiding, with little doubt that
they could have drug it out another 10-15 turns before complete military
defeat. They held out this long largly due to the generating of dragon
encounters. While I’m sure they FP made errors(there are always some)
, it was nothing on the magnitute of what the DS suffered, and they had
no business being in that good of shape for that long.
While there are some FP positions that are less critical than others,
without some sort of strong showing early on, you guarantee the DS
surviving long enough to completely dominate you in the agent war, and
all your military superiority will mean nothing when the dragons are devouring
the armies that the agents don’t get. The DS just have better characters,
which were meant to be a counter to the numerical superiority of the FP armies,
however Dragon farming has taken to much of this away.
So basically, to win the FP have to have an advantage in some form or another
thats independent of the game. They either have to hope there are mass screwups
on the opposing team, or they have to have an insane level of cooperation and pray
that their opponents do not have the same. I personally find it discouraging going
into a game knowing that the other guy has to play under par for me to win.
I would be interested in playing a trial run game or two if one were to be set up, in
which the dragon encounters were randomized(manually if necessary). We can
blame anything we want for game imbalance, but its just talk until its tested. The
dragon encounters may be a bit to fatal for some, but I don’t think its unreasonable
to have the escape unhurt/hurt static option that works for both sides with 4 other
possible responses that result in random results so that they’re not just roaming
character killers.
···
From:
facade
To: mepbmlist@egroups.com
Sent: Friday, January 12, 2001 11:04 PM
Subject: [mepbmlist] Re: DGE meets Harlequin
` Dragons are horribly abused. They weren’t meant to be a tool of
the DS but just a chance encounter with many different possible
results. The cheat lists have made them into an endless +30,000
combat artifacts for the DS. A fix here is needed. Perhaps make them
an ‘invisible’ encounter. One that doesn’t announce itself on pop
center reports thereby creating the Misty mountain camp
placement/dragon recruitment strategy. Fix this first and then see if
any other balance issue fixes are needed.
Better players do pick the DS positions. Why? Well for one they
are cooler. But mostly people pick them because it is easier to play
and to win as a DS. The Free must play well to win. The DS need not.
All the DS need do is survive long enough for their
agents/dragons/curse squads to take over the game.
The Free have two major problems that make them unattractive to
people playing to win. The success of the Free is for the most part
determined by only 3 of their nations, the Gondors and the Eothraim.
To do well the Free must do a lot of damage early in the game. Which
means they need good play from their frontline positions. If any of
these 3 drop early or just play badly it’s going to be very hard for
the Free to win. It makes little difference how well Arthedain,
Cardolan and the Noldo are playing if NG rolls over. It is also very
unappealing to have your nation slaughtered off by agents. This just
isn’t fun. It is hard and often frustrating to play the Free and many
games are determined by play or non-play by nations other then your
own. The Dark Servants don’t suffer from this problem. Bad or
nonexistant play from any DS nation, while not something you want,
doesn’t impact the game as greatly as NG sitting out the war. One bad
player won’t lose the game for the DS. One bad player does often lose
the game for the Free.
facade