Digest Number 1171

The other thing to note is that with all the information out there on
the web (such as the Mouth of Sauron newsletters, from which I learned
before and during my first game), even a new player isn't completely
at a loss, and can have a reasonable shot at not messing up.

Tony Z

Except the sheer weight of the information drowns most. After signing up for my first game, I had more than a month to read and re-read the mountains of information available. Still, had I not found a very good mentor to take me under his wing on GT0, I would have fumbled about for half the game. Fortunately, I was Woodmen, and it isn�t too hard to pick up HvInfan, MovArmy, NamAgen, GrdLoc, ScoChar�.

Had I been an elven nation, expected to know which agent and curse artifacts needed to be LATed on GT1, while building armies, and sailing navies, and building companies and recovering artifacts and� and� and�.

Too much to know for a first game, and the team gets screwed too badly if the newbie messes up.

Darrell S

···

_________________________________________________________________
MSN 8 with e-mail virus protection service: 2 months FREE* http://join.msn.com/?page=features/virus

Would players accept longer waiting times to fill games, if MEPBM
somehow segregated (for lack of a better term) positions from
newbies. I can appreciate the concerns with a newbie playing Noldo
day one. However, if I ended a game and want to get going again, I
don't want to have to wait for a "veteran" to end thier game so they
can play Noldo. Or worse yet, the veteran decides not to play Noldo
and I wait more. As stated, if a newbie wants to play Noldo - WTF!
Let 'em play.

I know, I know, slippery slope argument but it is something to think
about.

Chris

--- In mepbmlist@y..., "corsairs game 101" <corsairs101@h...> wrote:

>The other thing to note is that with all the information out there

on

>the web (such as the Mouth of Sauron newsletters, from which I

learned

>before and during my first game), even a new player isn't

completely

>at a loss, and can have a reasonable shot at not messing up.
>
>Tony Z

Except the sheer weight of the information drowns most. After

signing up

for my first game, I had more than a month to read and re-read the

mountains

of information available. Still, had I not found a very good

mentor to take

me under his wing on GT0, I would have fumbled about for half the

game.

Fortunately, I was Woodmen, and it isn't too hard to pick up

HvInfan,

MovArmy, NamAgen, GrdLoc, ScoChar….

Had I been an elven nation, expected to know which agent and curse

artifacts

needed to be LATed on GT1, while building armies, and sailing

navies, and

building companies and recovering artifacts and… and… and….

Too much to know for a first game, and the team gets screwed too

badly if

···

the newbie messes up.

Darrell S

_________________________________________________________________
MSN 8 with e-mail virus protection service: 2 months FREE*
http://join.msn.com/?page=features/virus

Except the sheer weight of the information drowns most. After signing up
for my first game, I had more than a month to read and re-read the mountains
of information available. Still, had I not found a very good mentor to take
me under his wing on GT0, I would have fumbled about for half the game.
Fortunately, I was Woodmen, and it isn’t too hard to pick up HvInfan,
MovArmy, NamAgen, GrdLoc, ScoChar….

*** Yes I've given new players a list of say 8 orders to learn before and then come back if they want more. I find it helps a lot.

Clint (player)

Certainly. A good game of MEPBM lasts 2 years, in which time I pay Clint UKP 202.80 I would say that before embarking on such an enterprise it's well worth waiting a few more weeks in order to get the best possible matched teams.

I'm not necessarily suggesting a newbie ghetto league - though if the official line is going to be that it's ok to be a "tootling along" player who doesn't communicate much, then we should have a league for tootlers. More seriously, we need to make sure that we don't have games with too many newbies starting at once - these games in my experience are always shortlived and disappointing. This is one more reason why I like the idea of a PRS - it makes Clint accountable. If he says "there are about the same number of newbies on both sides" it can be checked against actual data. If you find yourself on a team with 8 newbies (unless you agreed) you can complain to him or drop with no loss of honour.

Laurence G. Tilley

http://www.lgtilley.freeserve.co.uk

···

At 00:44 22/11/2002, Christopher wrote:

Would players accept longer waiting times to fill games, if MEPBM
somehow segregated (for lack of a better term) positions from
newbies.

Laurence:

Valid points again, my friend. I guess being a "tootling along"
player, I want to experience a great game as well. I am afraid
the "segregation" (again for lack of better term) may prevent me from
participating in a good 2 year game.

I too support the PRS, although not for the reason to determine who
should play with whom.

However, the scenario you describe - starting a game with 8 newbies,
and dropping with no loss of honor (yeah us U.S. folks spell it
without the u! ;-), makes me wonder how will the dropping player's
PRS rating may suffer. Maybe I am missing something, but isn't a
part of the player rating system dependent on players feedback from
each particular game? If I drop early, won't I get "bashed" by my
fellow players for it?

I dunno... admittidly I have not followed the PRS thread as closely
as I have this one.

Chris

--- In mepbmlist@y..., "Laurence G. Tilley" <laurence@l...> wrote:

>Would players accept longer waiting times to fill games, if MEPBM
>somehow segregated (for lack of a better term) positions from
>newbies.

Certainly. A good game of MEPBM lasts 2 years, in which time I pay

Clint

UKP 202.80 I would say that before embarking on such an

enterprise it's

well worth waiting a few more weeks in order to get the best

possible

matched teams.

I'm not necessarily suggesting a newbie ghetto league - though if

the

official line is going to be that it's ok to be a "tootling along"

player

who doesn't communicate much, then we should have a league for
tootlers. More seriously, we need to make sure that we don't have

games

with too many newbies starting at once - these games in my

experience are

always shortlived and disappointing. This is one more reason why I

like

the idea of a PRS - it makes Clint accountable. If he says "there

are

about the same number of newbies on both sides" it can be checked

against

actual data. If you find yourself on a team with 8 newbies (unless

you

···

At 00:44 22/11/2002, Christopher wrote:
agreed) you can complain to him or drop with no loss of honour.

Laurence G. Tilley

http://www.lgtilley.freeserve.co.uk

Certainly. A good game of MEPBM lasts 2 years, in which time I pay Clint
UKP 202.80 I would say that before embarking on such an enterprise it's
well worth waiting a few more weeks in order to get the best possible
matched teams.

*** Not sure if that would help. Most games nowadays seems to last around 15-20 turns.

I'm not necessarily suggesting a newbie ghetto league - though if the
official line is going to be that it's ok to be a "tootling along" player
who doesn't communicate much, then we should have a league for
tootlers.

*** Anyone else feel that this should be done?

  More seriously, we need to make sure that we don't have games
with too many newbies starting at once - these games in my experience are
always shortlived and disappointing.

** I agree. How many is appropriate amount?

This is one more reason why I like
the idea of a PRS - it makes Clint accountable.

*** Already am... :slight_smile: To act or not to act that is the query...

If he says "there are
about the same number of newbies on both sides" it can be checked against
actual data.

*** Or you can take me at my word... :slight_smile: At present - you can always check with the teams themselves. Note it won't strictly be able to be used for this purpose as we have returning players as well as new players. We get quite a lot of old DGE/GSI players brought back to the fold by present players mostly. Also I have to guesstimate a player's experience and skill at the game. So 3 new players might be worth a 4 game player with minimal skill etc.

  If you find yourself on a team with 8 newbies (unless you
agreed) you can complain to him or drop with no loss of honour.

** If the other team had 8 newbies that would okay though (allowing for your earlier comment that a lot of newbies per team is bad which I agree with.). Balancing a game 100% is impossible, and as soon as the game starts there are gains and losses that advantages or disadvantage players. The beauty of the game is that you are able to come back from these set-backs or flounder. All part of the game.

The best thing is for balancing games if for players to send me a list of nations that they are happy to play, not just the one, or the top 4 nations (eg Cors, Harad, Nold, CLord) That helps me to balance the games.

Clint

I too support the PRS, although not for the reason to determine who
should play with whom.

That's a kind of negative skew on what I said. Imagine that you were a newishby having a tough time of it, then you found that the chaps on your team had a very low total score, and the opposition had a very high one. You'd be able to complain. Conversely, if you "felt" that you'd be given an unfair opposition, and Clint could prove that you were reasonably matched, then he could shut you up and make you eat humble pie.

However, the scenario you describe - starting a game with 8 newbies,
and dropping with no loss of honor (yeah us U.S. folks spell it
without the u! ;-), makes me wonder how will the dropping player's
PRS rating may suffer. Maybe I am missing something, but isn't a
part of the player rating system dependent on players feedback from
each particular game? If I drop early, won't I get "bashed" by my
fellow players for it?

Yes, but in the end all games are about personal honour - the main reason I would NOT drop in a difficult situation is because I would not want to let others down. The main reason I'd drop in the situation above, is the 200 quid. I can cope with a black mark for dropping much more easily than 200 quid for a dull game.

Laurence G. Tilley

http://www.lgtilley.freeserve.co.uk

···

At 15:31 22/11/2002, Christopher wrote:

At 15:36 22/11/2002, Middle Earth PBM Games wrote quoting LGT:

>Certainly. A good game of MEPBM lasts 2 years, in which time I pay Clint
>UKP 202.80 I would say that before embarking on such an enterprise it's
>well worth waiting a few more weeks in order to get the best possible
>matched teams.

*** Not sure if that would help. Most games nowadays seems to last around
15-20 turns.

You prove my point. Games lasting 15 to 20 turns are games where one team has seriously outplayed the other, and I'd suggest that in some of those cases it's because they're mismatched. When I've had games lasting 15 to 20 turns it's always been where we've won quite systematically and without any major surprises being launched by the enemy. It's been where we have developed out nations strongly and the opposition has failed almost wholly to do so. I still think of turns 15 to 25 as "the mid-game" because in a hard fought game, that's what it is. Hard fought games usually go on for 40+ turns.

** I agree. How many is appropriate amount?

>This is one more reason why I like
>the idea of a PRS - it makes Clint accountable.

*** Already am... :slight_smile: To act or not to act that is the query...

>If he says "there are
>about the same number of newbies on both sides" it can be checked against
>actual data.

*** Or you can take me at my word... :slight_smile: At present - you can always check
with the teams themselves.

I'm not questioning your word, merely your omniscience. The problem comes not from virgin newbies, who by definition cannot be measured, but from newishbies - say those with less than 5 games experience. Some of those are very skilled players, and some are nightmares. With 8 newishbies on each side, you'll have the data to make sure that you don't have 8 newishbies who've won all their games on one side and 8 who have lost all their games on the other.

Laurence G. Tilley

http://www.lgtilley.freeserve.co.uk

Laurence Tilley wrote:

  More seriously, we need to make sure that we don't have games
with too many newbies starting at once - these games in my experience are
always shortlived and disappointing.

** I agree. How many is appropriate amount?

RD: Two per team (just to start the ball rolling!).

Alex Ferguson said once that a manager could bring two new players into his team without interrupting its rythmn. More than that and things were likely to go wrong. Seems a reasonable analogy!

Richard.

[Non-text portions of this message have been removed]

>*** Not sure if that would help. Most games nowadays seems to last around
>15-20 turns.

You prove my point. Games lasting 15 to 20 turns are games where one team
has seriously outplayed the other, and I'd suggest that in some of those
cases it's because they're mismatched. When I've had games lasting 15 to
20 turns it's always been where we've won quite systematically and without
any major surprises being launched by the enemy. It's been where we have
developed out nations strongly and the opposition has failed almost wholly
to do so. I still think of turns 15 to 25 as "the mid-game" because in a
hard fought game, that's what it is. Hard fought games usually go on for
40+ turns.

*** Um I don't necessarily agree with this.

Clint

Cool - I'll try and stick to this.

Clint

···

> More seriously, we need to make sure that we don't have games
>with too many newbies starting at once - these games in my experience are
>always shortlived and disappointing.

** I agree. How many is appropriate amount?

RD: Two per team (just to start the ball rolling!).

--- In mepbmlist@y..., Middle Earth PBM Games <me@M...> wrote:

> >*** Not sure if that would help. Most games nowadays seems to

last around

> >15-20 turns.
>
>You prove my point. Games lasting 15 to 20 turns are games where

one team

>has seriously outplayed the other, and I'd suggest that in some of

those

>cases it's because they're mismatched. When I've had games

lasting 15 to

>20 turns it's always been where we've won quite systematically and

without

>any major surprises being launched by the enemy. It's been where

we have

>developed out nations strongly and the opposition has failed

almost wholly

>to do so. I still think of turns 15 to 25 as "the mid-game"

because in a

>hard fought game, that's what it is. Hard fought games usually go

on for

>40+ turns.

*** Um I don't necessarily agree with this.

Clint

I'd have to agree with Clint here. I'm in a game entering its 21st
turn. Both teams started with significant numbers of first time or
second game players. I think those games that end in 15 or 20 turns
do so not because one team has significantly outplayed the
opposition, or that one team has played badly. I believe it is more a
collapse of the will of the dropping. In our game the opposition came
out strongly and agressively. Our side was totally on the defensive,
we were simply reacting to what the other side chose to throw at us.
True the weak hearted dropped out. Were replaced by those of sterner
stuff and the game continued. Still the other side held the
initiative and we continued in the main to try to stem the flood.
Gradually the momentum has changed. Not because the other side has
blundered but because it is extremely hard to crush the opposition in
this game if your opponents support each other.

It is our opinion that we will eventually prevail, but it did indeed
look dark there for awhile. Games that end soon in turn 15 or 20 end
in my opinion because those playing on the downhill side are not
enjoying having it put to them turn after discourageing turn and give
up rather than fight the uphill battle. That we have hung on and now
the game is more competitive has made the game I hope anyway more fun
for all involved. If it stays to course it will last into the 40s I'm
sure, it doesn't seem that our opposition are quitters either.

Brad Jenison

Laurence:

I concede that your first point is valid. My intent was not to put
a negative spin on it, simply voice another opinion on the matter.
I hope you will agree that I am more than capable of eating my pie
(humble or not).

But on the second point - I am a bit bothered by the thought that a
black mark is occassionally honorable (although, I do tell my
children to "turn the other cheek") or justifiable due to the cost
(literally) of a dull game.

Playing this scenario out again - my slippery slope logic - hold on
now... it may get sloopy at the end...

I drop, get bashed by fellow teammates, for honors sake my PRS
suffers, I save my money. However now I want to join another game.
If I decide to go for the Noldo position, do you think my PRS may
somehow limit or prevent me from getting that position?

I realize I am streching the facts, but I am concerned about how the
PRS will be used or perceived by other players. (I think I
mentioned this before - if not I should have)....

I honestly believe Clint and company (no offense intended to the
other folks at MEPBM) will try to keep everyone happy - (well
almost) with the exception of those few vocal disgruntled players.
If the position (in this case Noldo) is available and the game is so-
called balanced in the eyes of MEPBM, I think I would get the
position (please note that it could be any position the players
view "powerful" or "important" - not Noldo specifically).

Again, I am concerned about the possibility that other players may
dismiss me outright due to my honorably low PRS (i.e., I am somehow
labled a "tootling along" player). Even more so if I do grab the
granddaddy Noldo position. A player with more experience and likely
(okay possibly) higher PRS could view my playing Noldo as
troublesome. These same players may not want to bother or expend
the money to try to work with a "newbieish" player with a low PRS in
such an important position. Alas, a seemingly balanced game is
suddenly dropped by those who have high PRS and presumably more
experience. Now, I am faced with playing a powerful nation with
other "newbies" with limited hope of others picking up. Alas, your
200 Quid is saved, but my game is shot to hell (for lack of a better
cliche - which now I am realizing is my 2nd most popular written
crutch).

I realize it is difficult to balance game play and keep players
interested in wanting to keep paying 200 Quid for a good game. But
the suggestion (not necessarily yours) that a low PRS score or
newbies dimishes the play which leads or somehow results in quick or
dull games does appear a bit elitist (for lack of a better term).

Please don't label me as a conspiracy theorist, but I believe an
outside observer could view that MEPBM community (not necessarily
Clint and company) is trying to separate veterans and newbies.

Remember, I support the PRS. I believe it will help incentivizes
players to compete and cooperate (IMHO). Again - an analogy -
(seems to be my written crutch). When people know they are being
graded on a test, my sense is that they truly want to suceed
(compete). However, if one is simply testing but has no intention
of scoring or otherwise grading them, people will not worry so much
about suceeding (compete). I liken this to the current state of
MEPBM and the introduction of the PRS.

Please understand that my use of suceeding does not necessarily mean
winning a MEPBM game - particularily in light of the mutliple
criteria that comprise the PRS. I do believe the PRS may flush out
the less communicative or cooperative players now that not only does
winning count, but also how you play the game.

But enough of my bantering... what do you think?

Respectfully,

Chris

--- In mepbmlist@y..., "Laurence G. Tilley" <laurence@l...> wrote:

>I too support the PRS, although not for the reason to determine

who

>should play with whom.

That's a kind of negative skew on what I said. Imagine that you

were a

newishby having a tough time of it, then you found that the chaps

on your

team had a very low total score, and the opposition had a very

high

one. You'd be able to complain. Conversely, if you "felt" that

you'd be

given an unfair opposition, and Clint could prove that you were

reasonably

matched, then he could shut you up and make you eat humble pie.

>However, the scenario you describe - starting a game with 8

newbies,

>and dropping with no loss of honor (yeah us U.S. folks spell it
>without the u! ;-), makes me wonder how will the dropping player's
>PRS rating may suffer. Maybe I am missing something, but isn't a
>part of the player rating system dependent on players feedback

from

>each particular game? If I drop early, won't I get "bashed" by my
>fellow players for it?

Yes, but in the end all games are about personal honour - the main

reason I

would NOT drop in a difficult situation is because I would not

want to let

others down. The main reason I'd drop in the situation above, is

the 200

quid. I can cope with a black mark for dropping much more easily

than 200

···

At 15:31 22/11/2002, Christopher wrote:
quid for a dull game.

Laurence G. Tilley

http://www.lgtilley.freeserve.co.uk

I honestly believe Clint and company (no offense intended to the
other folks at MEPBM) will try to keep everyone happy - (well
almost) with the exception of those few vocal disgruntled players.
If the position (in this case Noldo) is available and the game is so-
called balanced in the eyes of MEPBM, I think I would get the
position (please note that it could be any position the players
view "powerful" or "important" - not Noldo specifically).

*** Yes I can't see that being a problem. If you had played 4 Noldos in a row then I would probably ask that you allow someone else to play it but otherwise there'd be no problem.

Clint

Again, fair assesment. I think this demonstrates Clint's commitment
to keep players happy.

--- In mepbmlist@y..., Middle Earth PBM Games <me@M...> wrote:

>I honestly believe Clint and company (no offense intended to the
>other folks at MEPBM) will try to keep everyone happy - (well
>almost) with the exception of those few vocal disgruntled players.
>If the position (in this case Noldo) is available and the game is

so-

>called balanced in the eyes of MEPBM, I think I would get the
>position (please note that it could be any position the players
>view "powerful" or "important" - not Noldo specifically).

*** Yes I can't see that being a problem. If you had played 4

Noldos in a

row then I would probably ask that you allow someone else to play

it but

···

otherwise there'd be no problem.

Clint

Yes, it probably would, not with the GMs, but it would reduce your chance of getting head-hunted by the elite :wink: teams. Like you, I'm an advocate of a PRS (though not necessarily every aspect of Clint's complex systems) but it's not inconsistent to be an advocate, and anticipate some of the problems. One of the problems will be with the umpiring - without a PRS, if Clint has to arbitrate over something like a possible breach of house rules, and he decides against you, then it's going to annoy you for about one game. Under a PRS the effects of his decisions will be more lasting.

Better systems are those where rules mean minimal subjective umpiring (though there's a complexity cost). But even if you have a rigid comprehensive rule e.g. "a drop is someone who ceases to play within 5 turns or ceases to hand over a position to another player within 25 turns, except where that takes place within three turns of the game end" - there's going to be players who disagree with a justice of the rule (or with the GMs on the spot ruling) and there's going to be times when extenuating circumstances apply. For example when you feel the drop is reasonable because you belatedly find that you have been teamed up with the Rugrats.

And that essentially is my point - there are times when honour is not always recognised by rules or by the judgements of others. All I'm saying is that I'd feel OK about dropping if I felt MEPBM games had sold me a duff product, even if my ratings suffered.

And I'm not saying that this has happened to me either - it's just that a couple of games came very close - I don't have grounds to complain formally about them, as I went in knowing there'd be newbies, I just got a bit of a system shock when I found out how many there were when the newishbies and the tootlers-along were included in the count.

Laurence G. Tilley

http://www.lgtilley.freeserve.co.uk

···

At 06:48 26/11/2002, Christopher wrote:

Laurence:

But on the second point - I am a bit bothered by the thought that a
black mark is occassionally honorable (although, I do tell my
children to "turn the other cheek") or justifiable due to the cost
(literally) of a dull game.

Playing this scenario out again - my slippery slope logic - hold on
now... it may get sloopy at the end...

I drop, get bashed by fellow teammates, for honors sake my PRS
suffers, I save my money. However now I want to join another game.
If I decide to go for the Noldo position, do you think my PRS may
somehow limit or prevent me from getting that position?

Clint and co,

You know all this free time you've got lately which you've been using to
re-write rulebooks, do a PRS and organise a newbie revolution... well..

Could you not spend some time fixing the pbmforum instead? It's one
god-awful system at the moment, and it doesn't work properly.

When will it be fixed? Any plans....?

Ta

Kev

Yes we have plans for it. We've just got a new server. We work on lots of things off list and generally I find that the best way is to ask us if we want to look at something. Find it much more pleasant that way. We've got a bunch of improvements coming up, the Forum is one of them all you need to do is ask politely and we can look into it... :slight_smile:

Clint

···

Clint and co,

You know all this free time you've got lately which you've been using to
re-write rulebooks, do a PRS and organise a newbie revolution... well..

Could you not spend some time fixing the pbmforum instead? It's one
god-awful system at the moment, and it doesn't work properly.

When will it be fixed? Any plans....?

Ta

Kev

--- In mepbmlist@y..., Kevin <kevin@b...> wrote:

Clint and co,

You know all this free time you've got lately which you've been

using to

re-write rulebooks, do a PRS and organise a newbie revolution...

well..

Could you not spend some time fixing the pbmforum instead? It's one
god-awful system at the moment, and it doesn't work properly.

When will it be fixed? Any plans....?

Ta

Kev

Clint, I too have had problems with the pbmforum. I wrote to Sam, as
directed, and he indicated that you were working on fixing the site
or replacing it. I can still read the postings but can no longer sign
on and reply. Just thought I'd chime in to let you know Kevin isn't
the only one with issues on the forum.

Happy Holidays
Brad

Sure thing. We're on it. We've got to learn a few things about servers and stuff like to get it done properly. The Forum was created for us by someone else and we weren't 100% happy with it and we want to get it right. Sam's working on it at present but it's a big project.

Clint

Clint, I too have had problems with the pbmforum. I wrote to Sam, as

···

directed, and he indicated that you were working on fixing the site
or replacing it. I can still read the postings but can no longer sign
on and reply. Just thought I'd chime in to let you know Kevin isn't
the only one with issues on the forum.