I think there may be an overestimation on the value of a particular nation, Noldo, if someone screws up a couple of turns. In Game 223 the Noldo player never communicated and then dropped after turn 2. We missed his map info and the LAT's he should have done, but the Free prevailed in a well fought game. Yes there is a lot that the Noldo have to do, but if they do not do it that does not spell the end of the game.
Furthermore, I do not think there is any one nation that will spell the end for a team if a nation does not do what it is supposed to. There is a backup for almost all nations.
I think there may be an overestimation on the value of a particular nation, Noldo, if someone screws up a couple of turns. In Game 223 the Noldo player never communicated and then dropped after turn 2. We missed his map info and the LAT's he should have done, but the Free prevailed in a well fought game. Yes there is a lot that the Noldo have to do, but if they do not do it that does not spell the end of the game.
Furthermore, I do not think there is any one nation that will spell the end for a team if a nation does not do what it is supposed to. There is a backup for almost all nations.
Steve
RD: I agree. In the first "Last Alliance" game, the Noldo player was consistently the least communicative and least co-operative member of the team, and messed up more often than anyone else. Yet the FP still won thanks to good teamwork from the rest of their players. Conclusion: the Noldo are NOT indispensible!
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----- Original Message -----
From: Steve Prindeville
To: mepbmlist@yahoogroups.com
Sent: Friday, November 22, 2002 2:06 PM
Subject: Re: [mepbmlist] Digest Number 1171