Digest Number 1514

Whats wrong with the RE? I played them very successfully as my first 2950 game...and ended up on the winning team too (Freeps!). I thought the point of playing 1650/2950 was the variety of nations - weak and strong.
Do you only want to be a Superpower Player...Corsair/KE/WW? Boring!!!

Ade
LR (G#225) email: uvatha@ntlworld.com

···

At 22:39 04/12/2003 +0000, you wrote:

Subject: Re: ME One nation choices

From: Laurence G. Tilley [mailto:laurence@lgtilley.freeserve.co.uk]

>>One of the biggest reasons I got out of 1650/2950 was because I did
not
>>(under ANY circumsances) want to be stuck with the Rhun Easterling

Er. Can I just make it clear that the quote above is misattributed to
me. I play 1650 and 2950, and had a moderately interesting time as RhE on
the one occasion I played it. In answer to Ade's question I'm inclined to
think that with RhE a lot depends on luck (more than with any other
nation). If any couple of nations decide to come whack you in the first 10
turns you die. If it's an open game, and you lie quiet while some of the
other nations drop, you can of course build it into a better nation before
you do battle.

mefacesmo.gif
     Laurence G.Tilley

http://www.lgtilley.freeserve.co.uk

[Non-text portions of this message have been removed]

···

At 23:10 04/12/2003, Adrian Beattie wrote:

From: Laurence G. Tilley

> >>One of the biggest reasons I got out of 1650/2950 was because I did
>not
> >>(under ANY circumsances) want to be stuck with the Rhun Easterling

Whats wrong with the RE? I played them very successfully as my first 2950
game...and ended up on the winning team too (Freeps!). I thought the point
of playing 1650/2950 was the variety of nations - weak and strong.
Do you only want to be a Superpower Player...Corsair/KE/WW? Boring!!!

With all this talk, I'm quite sure the next time I play 2950, I'll have the
Rhun at the top of my list. Last time I checked, the difference between a
powerhouse and a weakling in 2950 was an extra village and a starting army
of Archers instead of MA, I can't imagine it being as pathetic as people
say...

Brad Brunet

···

----- Original Message -----
From: "Laurence G. Tilley" <laurence@lgtilley.freeserve.co.uk>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, December 04, 2003 9:38 PM
Subject: Re: [mepbmlist] Digest Number 1514

At 23:10 04/12/2003, Adrian Beattie wrote:
>From: Laurence G. Tilley
>
> > >>One of the biggest reasons I got out of 1650/2950 was because I did
> >not
> > >>(under ANY circumsances) want to be stuck with the Rhun Easterling
>
>Whats wrong with the RE? I played them very successfully as my first 2950
>game...and ended up on the winning team too (Freeps!). I thought the

point

>of playing 1650/2950 was the variety of nations - weak and strong.
>Do you only want to be a Superpower Player...Corsair/KE/WW? Boring!!!

Er. Can I just make it clear that the quote above is misattributed to
me. I play 1650 and 2950, and had a moderately interesting time as RhE on
the one occasion I played it. In answer to Ade's question I'm inclined to
think that with RhE a lot depends on luck (more than with any other
nation). If any couple of nations decide to come whack you in the first

10

turns you die. If it's an open game, and you lie quiet while some of the
other nations drop, you can of course build it into a better nation before
you do battle.

mefacesmo.gif
     Laurence G.Tilley

http://www.lgtilley.freeserve.co.uk

[Non-text portions of this message have been removed]

Middle Earth PBM - hit reply to send to everyone
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Dude,
SNAs and location are HUGE differences. There is a
lot more than "an extra VI and AR instead of MA"
between a nation located deep in Mordor that gets
NamAgen 40, +20 K/A, and better chance of stealth and
a neutral that has a capital adjacent to a potential
enemy capital, plus SNAs of NamComm 40, btter chanvce
of challenge bonus and better morale for unfed/force
marched armies.

···

--- Brad Brunet <bbrunec296@rogers.com> wrote:

With all this talk, I'm quite sure the next time I
play 2950, I'll have the
Rhun at the top of my list. Last time I checked,
the difference between a
powerhouse and a weakling in 2950 was an extra
village and a starting army
of Archers instead of MA, I can't imagine it being
as pathetic as people
say...

Brad Brunet

----- Original Message -----
From: "Laurence G. Tilley"
<laurence@lgtilley.freeserve.co.uk>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, December 04, 2003 9:38 PM
Subject: Re: [mepbmlist] Digest Number 1514

> At 23:10 04/12/2003, Adrian Beattie wrote:
> >From: Laurence G. Tilley
> >
> > > >>One of the biggest reasons I got out of
1650/2950 was because I did
> > >not
> > > >>(under ANY circumsances) want to be stuck
with the Rhun Easterling
> >
> >Whats wrong with the RE? I played them very
successfully as my first 2950
> >game...and ended up on the winning team too
(Freeps!). I thought the
point
> >of playing 1650/2950 was the variety of nations -
weak and strong.
> >Do you only want to be a Superpower
Player...Corsair/KE/WW? Boring!!!
>
> Er. Can I just make it clear that the quote above
is misattributed to
> me. I play 1650 and 2950, and had a moderately
interesting time as RhE on
> the one occasion I played it. In answer to Ade's
question I'm inclined to
> think that with RhE a lot depends on luck (more
than with any other
> nation). If any couple of nations decide to come
whack you in the first
10
> turns you die. If it's an open game, and you lie
quiet while some of the
> other nations drop, you can of course build it
into a better nation before
> you do battle.
>
>
> mefacesmo.gif
> Laurence G.Tilley
>
> http://www.lgtilley.freeserve.co.uk
>
>
> [Non-text portions of this message have been
removed]
>
>
>
> Middle Earth PBM - hit reply to send to everyone
> To Unsubscribe: http://www.yahoogroups.com
> Website: http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
>
>

__________________________________
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Good points. Excluding the Cloud Lord SNA's as extravagent foolishness, the
Name Agent or Emissary and Double Scout rule. Take Stealth and shove it (in
as polite and non-confrontational interpretation you can please...). Ran
both Ice King and Dragon Lord in a recent 1650 game and didn't get my 2nd
stealthy agent until turn 26 between the two of them. I've had the Dwarves
do better than that...

Yes, looked at Rhun since writing that...most certainly a dippy loser nation
with a crappy deal at the card table of fate. Good for me that most don't
have the stomach for it then, I should have a good chance at my first
choice, might even insist I don't play unless I get it... :wink:

Brad Brunet

···

----- Original Message -----
From: "Darrell Shimel" <threeedgedsword35@yahoo.com>

Dude,
SNAs and location are HUGE differences. There is a
lot more than "an extra VI and AR instead of MA"
between a nation located deep in Mordor that gets
NamAgen 40, +20 K/A, and better chance of stealth and
a neutral that has a capital adjacent to a potential
enemy capital, plus SNAs of NamComm 40, btter chanvce
of challenge bonus and better morale for unfed/force
marched armies.

Brad,

Plenty of differences besides just "an extra village". Rhun starts with ONE
major town, slap next to the Northmen, and a hop, skip, jump away from
Silvan and Dwarves. The other neuts are much more secure. WW's cap is
fortified with a freakin' citadel and surrounded on most sides by mountain.
. . Duns has 2 major towns, one of them in mountains . . Khand has 2 major
towns and good economic development opportunities in hill/rough . . .
Corsairs only has one MT, but it's miles away from any real early threats,
and with *5* extra towns, it's only a matter of time before he can pop those
up to MT's.

I guess I'm a little biased after having witnessed the Rhun get knocked out
on turn *5* a year or two ago by a single Northmen army of 1200 HC in
st/st. Going free is a foregone conclusion unless you *like* dying by turn
10. Yeah, DS can keep you alive . . .IF they're willing. But you dont'
have anything to offer them in the way of character support so they may
consider you not worth the time / drain.

I invite you to give them a whirl, though. We'll call you "Rhunar". You
need to be playing more 2950 anyways. :slight_smile:

I may try Rhun eventually myself just so I can say I did.

-Russ

···

----- Original Message -----
From: "Brad Brunet" <bbrunec296@rogers.com>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, December 04, 2003 10:40 PM
Subject: Re: [mepbmlist] Digest Number 1514

With all this talk, I'm quite sure the next time I play 2950, I'll have

the

Rhun at the top of my list. Last time I checked, the difference between a
powerhouse and a weakling in 2950 was an extra village and a starting army
of Archers instead of MA, I can't imagine it being as pathetic as people
say...

Brad Brunet

----- Original Message -----
From: "Laurence G. Tilley" <laurence@lgtilley.freeserve.co.uk>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, December 04, 2003 9:38 PM
Subject: Re: [mepbmlist] Digest Number 1514

> At 23:10 04/12/2003, Adrian Beattie wrote:
> >From: Laurence G. Tilley
> >
> > > >>One of the biggest reasons I got out of 1650/2950 was because I

did

> > >not
> > > >>(under ANY circumsances) want to be stuck with the Rhun Easterling
> >
> >Whats wrong with the RE? I played them very successfully as my first

2950

> >game...and ended up on the winning team too (Freeps!). I thought the
point
> >of playing 1650/2950 was the variety of nations - weak and strong.
> >Do you only want to be a Superpower Player...Corsair/KE/WW? Boring!!!
>
> Er. Can I just make it clear that the quote above is misattributed to
> me. I play 1650 and 2950, and had a moderately interesting time as RhE

on

> the one occasion I played it. In answer to Ade's question I'm inclined

to

> think that with RhE a lot depends on luck (more than with any other
> nation). If any couple of nations decide to come whack you in the first
10
> turns you die. If it's an open game, and you lie quiet while some of

the

> other nations drop, you can of course build it into a better nation

before

> you do battle.
>
>
> mefacesmo.gif
> Laurence G.Tilley
>
> http://www.lgtilley.freeserve.co.uk
>
>
> [Non-text portions of this message have been removed]
>
>
>
> Middle Earth PBM - hit reply to send to everyone
> To Unsubscribe: http://www.yahoogroups.com
> Website: http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to

http://docs.yahoo.com/info/terms/

>
>

Middle Earth PBM - hit reply to send to everyone
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<<Whats wrong with the RE? I played them very successfully as my first 2950
game...and ended up on the winning team too (Freeps!).>>

Exactly! Rhun is fine . . . if you consider yourself an FP from game start.
What do you think would have happened had you went DS? :slight_smile:

Heck, Ade, look what has happened to Rhun in 225 WITH the support of the DS
grudge team! (why did we choose Rhun again? :wink: Well, at least we got rid
of the Northmen thanks to that decision . . .

Even their name stinks. Likely means " Rhun away, rhun away from playing
this position!"

-Russ

···

----- Original Message -----
From: "Adrian Beattie" <uvatha@ntlworld.com>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, December 04, 2003 6:10 PM
Subject: Re: [mepbmlist] Digest Number 1514

At 22:39 04/12/2003 +0000, you wrote:
>Subject: Re: ME One nation choices
From: Laurence G. Tilley [mailto:laurence@lgtilley.freeserve.co.uk]

> >>One of the biggest reasons I got out of 1650/2950 was because I did
>not
> >>(under ANY circumsances) want to be stuck with the Rhun Easterling

Whats wrong with the RE? I played them very successfully as my first 2950
game...and ended up on the winning team too (Freeps!). I thought the point
of playing 1650/2950 was the variety of nations - weak and strong.
Do you only want to be a Superpower Player...Corsair/KE/WW? Boring!!!

Ade
LR (G#225) email: uvatha@ntlworld.com

Middle Earth PBM - hit reply to send to everyone
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<<Good for me that most don't
have the stomach for it then, I should have a good chance at my first
choice, might even insist I don't play unless I get it... ;-)>>

* Brad,
Let me know when you sign up for Rhun. I will sign up for Northmen and
Dwarves and show you why the Rhun stink. :slight_smile:

-Russ

···

----- Original Message -----
From: "Brad Brunet" <bbrunec296@rogers.com>
To: <mepbmlist@yahoogroups.com>
Sent: Friday, December 05, 2003 12:44 AM
Subject: [mepbmlist] sna's make the nation

----- Original Message -----
From: "Darrell Shimel" <threeedgedsword35@yahoo.com>

> Dude,
> SNAs and location are HUGE differences. There is a
> lot more than "an extra VI and AR instead of MA"
> between a nation located deep in Mordor that gets
> NamAgen 40, +20 K/A, and better chance of stealth and
> a neutral that has a capital adjacent to a potential
> enemy capital, plus SNAs of NamComm 40, btter chanvce
> of challenge bonus and better morale for unfed/force
> marched armies.

Good points. Excluding the Cloud Lord SNA's as extravagent foolishness,

the

Name Agent or Emissary and Double Scout rule. Take Stealth and shove it

(in

as polite and non-confrontational interpretation you can please...). Ran
both Ice King and Dragon Lord in a recent 1650 game and didn't get my 2nd
stealthy agent until turn 26 between the two of them. I've had the

Dwarves

do better than that...

Yes, looked at Rhun since writing that...most certainly a dippy loser

nation

with a crappy deal at the card table of fate. Good for me that most don't
have the stomach for it then, I should have a good chance at my first
choice, might even insist I don't play unless I get it... :wink:

Brad Brunet

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
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Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

Funny I'm having the same thought. "Never played, but
can it really be that bad? If so, a nice challenge!"

JB

···

--- Brad Brunet <bbrunec296@rogers.com> wrote:

With all this talk, I'm quite sure the next time I
play 2950, I'll have the
Rhun at the top of my list. Last time I checked,
the difference between a
powerhouse and a weakling in 2950 was an extra
village and a starting army
of Archers instead of MA, I can't imagine it being
as pathetic as people
say...

Brad Brunet

----- Original Message -----
From: "Laurence G. Tilley"
<laurence@lgtilley.freeserve.co.uk>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, December 04, 2003 9:38 PM
Subject: Re: [mepbmlist] Digest Number 1514

> At 23:10 04/12/2003, Adrian Beattie wrote:
> >From: Laurence G. Tilley
> >
> > > >>One of the biggest reasons I got out of
1650/2950 was because I did
> > >not
> > > >>(under ANY circumsances) want to be stuck
with the Rhun Easterling
> >
> >Whats wrong with the RE? I played them very
successfully as my first 2950
> >game...and ended up on the winning team too
(Freeps!). I thought the
point
> >of playing 1650/2950 was the variety of nations -
weak and strong.
> >Do you only want to be a Superpower
Player...Corsair/KE/WW? Boring!!!
>
> Er. Can I just make it clear that the quote above
is misattributed to
> me. I play 1650 and 2950, and had a moderately
interesting time as RhE on
> the one occasion I played it. In answer to Ade's
question I'm inclined to
> think that with RhE a lot depends on luck (more
than with any other
> nation). If any couple of nations decide to come
whack you in the first
10
> turns you die. If it's an open game, and you lie
quiet while some of the
> other nations drop, you can of course build it
into a better nation before
> you do battle.
>
>
> mefacesmo.gif
> Laurence G.Tilley
>
> http://www.lgtilley.freeserve.co.uk
>
>
> [Non-text portions of this message have been
removed]
>
>
>
> Middle Earth PBM - hit reply to send to everyone
> To Unsubscribe: http://www.yahoogroups.com
> Website: http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
>
>

=====
john_h_briggs@yahoo.com

__________________________________
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Playing the Rhun is an art that few people appreciate
and most would prefer not to! :wink:

Rhun is a good nation to play. You just need a little
time, creativity and helpful allies.

JCC

···

--- Brad Brunet <bbrunec296@rogers.com> wrote:

With all this talk, I'm quite sure the next time I
play 2950, I'll have the
Rhun at the top of my list. Last time I checked,
the difference between a
powerhouse and a weakling in 2950 was an extra
village and a starting army
of Archers instead of MA, I can't imagine it being
as pathetic as people
say...

Brad Brunet

----- Original Message -----
From: "Laurence G. Tilley"
<laurence@lgtilley.freeserve.co.uk>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, December 04, 2003 9:38 PM
Subject: Re: [mepbmlist] Digest Number 1514

> At 23:10 04/12/2003, Adrian Beattie wrote:
> >From: Laurence G. Tilley
> >
> > > >>One of the biggest reasons I got out of
1650/2950 was because I did
> > >not
> > > >>(under ANY circumsances) want to be stuck
with the Rhun Easterling
> >
> >Whats wrong with the RE? I played them very
successfully as my first 2950
> >game...and ended up on the winning team too
(Freeps!). I thought the
point
> >of playing 1650/2950 was the variety of nations -
weak and strong.
> >Do you only want to be a Superpower
Player...Corsair/KE/WW? Boring!!!
>
> Er. Can I just make it clear that the quote above
is misattributed to
> me. I play 1650 and 2950, and had a moderately
interesting time as RhE on
> the one occasion I played it. In answer to Ade's
question I'm inclined to
> think that with RhE a lot depends on luck (more
than with any other
> nation). If any couple of nations decide to come
whack you in the first
10
> turns you die. If it's an open game, and you lie
quiet while some of the
> other nations drop, you can of course build it
into a better nation before
> you do battle.
>
>
> mefacesmo.gif
> Laurence G.Tilley
>
> http://www.lgtilley.freeserve.co.uk
>
>
> [Non-text portions of this message have been
removed]
>
>
>
> Middle Earth PBM - hit reply to send to everyone
> To Unsubscribe: http://www.yahoogroups.com
> Website: http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
>
>

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Our esteemed team-mates are still in the game [unlike the
northmen/corsairs] and are in fact providing a very valuable service
to the team [by acting as a punch bag and all round whipping boys. As
their Khandian brethren you should appreciate them!

david
DOG 225

<<Whats wrong with the RE? I played them very successfully as my

first 2950

game...and ended up on the winning team too (Freeps!).>>

Exactly! Rhun is fine . . . if you consider yourself an FP from

game start.

What do you think would have happened had you went DS? :slight_smile:

Heck, Ade, look what has happened to Rhun in 225 WITH the support

of the DS

grudge team! (why did we choose Rhun again? :wink: Well, at least we

got rid

of the Northmen thanks to that decision . . .

Even their name stinks. Likely means " Rhun away, rhun away from

playing

this position!"

-Russ

From: "Adrian Beattie" <uvatha@n...>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, December 04, 2003 6:10 PM
Subject: Re: [mepbmlist] Digest Number 1514

> >Subject: Re: ME One nation choices
> From: Laurence G. Tilley [mailto:laurence@l…]
>
> > >>One of the biggest reasons I got out of 1650/2950 was because

I did

> >not
> > >>(under ANY circumsances) want to be stuck with the Rhun

Easterling

>
> Whats wrong with the RE? I played them very successfully as my

first 2950

> game...and ended up on the winning team too (Freeps!). I thought

the point

> of playing 1650/2950 was the variety of nations - weak and strong.
> Do you only want to be a Superpower Player...Corsair/KE/WW?

Boring!!!

>
> Ade
> LR (G#225) email: uvatha@n...
>
>
>
>
>
> Middle Earth PBM - hit reply to send to everyone
> To Unsubscribe: http://www.yahoogroups.com
> Website: http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to

http://docs.yahoo.com/info/terms/

···

--- In mepbmlist@yahoogroups.com, "R.K.Floyd" <rkfloyd@c...> wrote:

----- Original Message -----
> At 22:39 04/12/2003 +0000, you wrote:
>
>

When I was a child there used to be a man on the telly, whose variety act
basically consisted of him banging a tea tray on his head, and having the
presenter say "Why do you do it?" so he could reply "Because it's lovely
when you stop." My dad thought it was funny IIRC.

mefacesmo.gif
     Laurence G.Tilley

http://www.lgtilley.freeserve.co.uk

[Non-text portions of this message have been removed]

···

At 14:25 05/12/2003, John Choules wrote:

Playing the Rhun is an art that few people appreciate
and most would prefer not to! :wink:

John Choules wrote:

Playing the Rhun is an art that few people appreciate
and most would prefer not to! :wink:

Rhun is a good nation to play. You just need a little
time, creativity and helpful allies.

Yes but many times the NM and Dwarves would rather eliminate the Rhun
before turn 10 rather than negotiate with them.

David Gray

In Game 221, Mike is doing an excellent job as a DS
Rhun. The Silvans, Northmen, and Dwarves haven't yet
come close to dislodging him.

The key in this case was his coordination with Khand.
Both flipped just as they launched a combined cav
attack, all but crushing the Northmen, while also
blowing the bridges and effectively isolating the
Dwarves. For several turns, the whole area was
decidedly DS, and ten turns later, it's still in the
air.

Can't do that every game, of course, but still -- a
communicative, agressive Khand ally sure seems to make
a big difference.

Dan N.

Rhun starts with ONE

major town, slap next to the Northmen, and a hop,
skip, jump away from
Silvan and Dwarves. Going free is a foregone
conclusion unless you *like* dying by turn
10.

···

__________________________________
Do you Yahoo!?
New Yahoo! Photos - easier uploading and sharing.
http://photos.yahoo.com/

Whats wrong with the RE? I played them very successfully as my first 2950
  game...and ended up on the winning team too (Freeps!). I thought the point
  of playing 1650/2950 was the variety of nations - weak and strong.
  Do you only want to be a Superpower Player...Corsair/KE/WW? Boring!!!

  Ade
  LR (G#225) email: uvatha@ntlworld.com

  RD: Well done but... what would have happened if you had gone DS? I strongly suspect you would have been wiped off the face of Middle-earth (assuming competent Freeps) in half a dozen turns.
  Rhun is dreadfully slanted towards FP in 2950, as Khand is to DS, so what the hell was the point of splitting Easterlings into 2 virtually predetermined nations when in 1650 there was a REAL choice?

  Richard.

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[Non-text portions of this message have been removed]

···

----- Original Message -----
  From: Adrian Beattie
  To: mepbmlist@yahoogroups.com
  Sent: Thursday, December 04, 2003 11:10 PM
  Subject: Re: [mepbmlist] Digest Number 1514

In Game 221, Mike is doing an excellent job as a DS
  Rhun. The Silvans, Northmen, and Dwarves haven't yet
  come close to dislodging him.

  The key in this case was his coordination with Khand.
  Both flipped just as they launched a combined cav
  attack, all but crushing the Northmen, while also
  blowing the bridges and effectively isolating the
  Dwarves. For several turns, the whole area was
  decidedly DS, and ten turns later, it's still in the
  air.

  Can't do that every game, of course, but still -- a
  communicative, agressive Khand ally sure seems to make
  a big difference.

  Dan N.
  RD: PRECISELY. What was the point of splitting Easterlings - who weren't a strong nation to begin with - into two? One of GSI's worst decisions.

  Richard.

  >Rhun starts with ONE
  major town, slap next to the Northmen, and a hop,
  skip, jump away from
  Silvan and Dwarves. Going free is a foregone
  conclusion unless you *like* dying by turn
  10.

···

----- Original Message -----
  From: D N
  To: mepbmlist@yahoogroups.com
  Sent: Saturday, December 06, 2003 7:44 AM
  Subject: Re: [mepbmlist] Rhuns

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[Non-text portions of this message have been removed]

Rhun is a challenge. However, as I said before, given
time, luck and good play it can be an awesome nation.

JCC

···

--- John Briggs <john_h_briggs@yahoo.com> wrote:

Funny I'm having the same thought. "Never played,
but
can it really be that bad? If so, a nice challenge!"

JB

--- Brad Brunet <bbrunec296@rogers.com> wrote:
> With all this talk, I'm quite sure the next time I
> play 2950, I'll have the
> Rhun at the top of my list. Last time I checked,
> the difference between a
> powerhouse and a weakling in 2950 was an extra
> village and a starting army
> of Archers instead of MA, I can't imagine it being
> as pathetic as people
> say...
>
> Brad Brunet
>
> ----- Original Message -----
> From: "Laurence G. Tilley"
> <laurence@lgtilley.freeserve.co.uk>
> To: <mepbmlist@yahoogroups.com>
> Sent: Thursday, December 04, 2003 9:38 PM
> Subject: Re: [mepbmlist] Digest Number 1514
>
>
> > At 23:10 04/12/2003, Adrian Beattie wrote:
> > >From: Laurence G. Tilley
> > >
> > > > >>One of the biggest reasons I got out of
> 1650/2950 was because I did
> > > >not
> > > > >>(under ANY circumsances) want to be stuck
> with the Rhun Easterling
> > >
> > >Whats wrong with the RE? I played them very
> successfully as my first 2950
> > >game...and ended up on the winning team too
> (Freeps!). I thought the
> point
> > >of playing 1650/2950 was the variety of nations
-
> weak and strong.
> > >Do you only want to be a Superpower
> Player...Corsair/KE/WW? Boring!!!
> >
> > Er. Can I just make it clear that the quote
above
> is misattributed to
> > me. I play 1650 and 2950, and had a moderately
> interesting time as RhE on
> > the one occasion I played it. In answer to Ade's
> question I'm inclined to
> > think that with RhE a lot depends on luck (more
> than with any other
> > nation). If any couple of nations decide to
come
> whack you in the first
> 10
> > turns you die. If it's an open game, and you
lie
> quiet while some of the
> > other nations drop, you can of course build it
> into a better nation before
> > you do battle.
> >
> >
> > mefacesmo.gif
> > Laurence G.Tilley
> >
> > http://www.lgtilley.freeserve.co.uk
> >
> >
> > [Non-text portions of this message have been
> removed]
> >
> >
> >
> > Middle Earth PBM - hit reply to send to everyone
> > To Unsubscribe: http://www.yahoogroups.com
> > Website: http://www.MiddleEarthGames.com
> >
> >
> > Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
> >
> >
>
>

=====
john_h_briggs@yahoo.com

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If you're playing against sufficiently weak opponents, you can do well
in any position. The strongest nation I have ever run is a 2950
dragon lord one; I ended up with an empire going from the Sea of Rhun
to Bree and containing most of the starting free capitals. I've run a
dark Rhun and done just fine - but we had a fine team and the other
one really struggled. I really got a strong sense of just how weak
the position was from running it - if I'd been facing opposition in
theatre of equal ability I would have spent the game in exile within a
few turns.

The real test is how a position fares against competent opposition.
The largest failing of the Rhun position is that it doesn't have any
abilities that stand out - there is nothing that it does better than
any other nation. If they're free...the Rhun are just like the
Northmen, but without market manipulation or good emissaries. If
they're dark and playing against competent foes: the likely best
result is mutual destruction of the Rhun and NM. More typically, the
Rhun will hurt the NM and end up in exile in Mordor - as a poor
character nation or as a military nation without a decent military
position.

Most of the issues with the position could be fixed with SNAs. Give
the Rhun a *good* SNA or two:

Hire armies for free;
Or
conjure mounts + hire mages at 40.

The latter gives them the ability to hire lots of cavalry (quite
useful in the flatlands) and the ability to play a lore role if they
lose their homeland (which is fairly frequent).

If the Rhun had at least *some* unique/useful ability, then they'd be
more attractive. Without this, they are at the bottom of the 2950
pecking order with Northern Gondor.

Marc

Marc, G221 does suggest that it's possible to play a
DS Rhun even against a competent FP, whom no one would
describe as "struggling."

The declaration/launch of Khand and Rhun against the
Northmen wiped out nearby FP forces, and delayed
arrival of more by blowing the bridges and flooding
the Dwarf capital with agents.

It's since been a series of well-coordinated battles
on both sides. FP hid Shrel-Kain, DS Revealed it. FP
sent Rangers, Silvans, Dwarf, and Noldo troops, Khand
intercepted. DS sent a second wave, then a third,
fourth, and fifth, and FP intercepted. FP sent agents.
DS sent agents.

The FP could have brought troops to the theatre sooner
(a buildup and launch by the Western FP early on,
before the attack, would have helped), but once the
attack began, the response has been sharp and focused.
But so has the DS push, and the theatre hasn't changed
much despite all the fighting.

A concerted DS effort -- with essential help from
Khand -- apparently makes a viable DS Rhun, even
against competent opponents.

Dan N

If you're playing against sufficiently weak

opponents, you can do well
in any position.

I've run a

dark Rhun and done just fine - but we had a fine team
and the other
one really struggled.
few turns.

The real test is how a position fares against

competent opposition.

···

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On what turn did this attack on the Northmen take
place. If it was after GT5, then the FP were remiss
in not eliminating Rhun before this.

It sucks to be Rhun and have the FP show up on GT4
with a "join us or die" ultimatum. From the FP side,
this must be done to prevent exactly what you
describe.

···

--- D N <nanooknw@yahoo.com> wrote:

Marc, G221 does suggest that it's possible to play a
DS Rhun even against a competent FP, whom no one
would
describe as "struggling."

The declaration/launch of Khand and Rhun against the
Northmen wiped out nearby FP forces, and delayed
arrival of more by blowing the bridges and flooding
the Dwarf capital with agents.

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