Digest Number 1772

Excellent point.

JCC

···

Although I agree that disbanding the entire army
is too radical a result,
i dislike your proposal. A Din Ohtar could sit in
3024 and stuck u for life.
After all, u could not give orders to this new
commander, which means it
wont move. Therefore, as long as a recon/scry is
made on the hex, A good
assassin can drain the adversary's treasury, forcing
him to disband or move
major manpower to handle this one agent. Rhe best
one i've heard about this
was a progressive deterioration of the army numbers
as turno went by, giving
a leaderless army a timespan of 2-5 turns to receive
new command....

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I'm pretty sure Meridoc's blade was specifically
reference as being from the "oldworld". The way I see
it (read it), the blades magic undid the magic binding
Murazor together as a wraith and made him vulnerable
to the regular blade weilded by Eowyn.

JCC

···

--- Rodrigo Maia <g0th@bol.com.br> wrote:

   After all, i dont think Murazor had an "achilles
knee", and such a wound, inflicted by a hobbit,
could doubtfully slay him....

        Rodrigo Maia
  ----- Original Message -----
  From: compliance00
  To: mepbmlist@yahoogroups.com
  Sent: Tuesday, October 26, 2004 2:58 PM
  Subject: [mepbmlist] Re: Army disbands

  Not true. It was Merry's blade that wounded the
Witch King and
  distracted him to where Eowyn was able to strike
the killing blow.

  She was all but crippled following a blow from
Murazor's mace but
  Merry bought her just enough time to strike. As
it was both took a
  long time to recover in The Houses of healing.

  GB

  > > Eowyn's critical success against Murazor in
  > > challenge helped a LOT.
  >
  > Read the book again. It was Meriadoc's knife in
the
  > back of the knee that killed Murazor, not Eowyn.
  >
  >
  >
  >
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If we take your suggestion and move it a further step, then this disbanding
should also
occur when they are on march if the army have low loyalty for exsample.
I still think your getting a bigger advantage to FP as they already have.

I just finishe a game where I where at Durthang as SG very early in the game
and I manage to reach 3323
before I lost this army and frankly if your suggestion about getting a sub-
commander out of the blue
then this game wouldn't have gone over 22 turn's.
You lose some and you take some.

Cheers,
Ben

-----Oprindelig meddelelse-----

···

Fra: Rodrigo Maia [mailto:g0th@bol.com.br]
Sendt: 26. oktober 2004 20:10
Til: mepbmlist@yahoogroups.com
Emne: Re: [mepbmlist] Digest Number 1772

The other thing I have not liked about army commander assassinations is the
army disbanding. How likely is it that an army would break apart and go
home when a commander is killed. Wouldn't their be lower level
commanders(non-coms) in the army? How about if the commander is killed, a
non-com is given a field promotion, the nation's treasury is charged 5,000
gp and the new commander starts out with a 10 command rank. A desertion
check could be made to see how many troops would actually leave. I would
think the maximum desertion rate would be 50%. The same could be done for a
commander killed in battle. Could also tie in training in here somehow...

Although I agree that disbanding the entire army is too radical a result, i
dislike your proposal. A Din Ohtar could sit in 3024 and stuck u for life.
After all, u could not give orders to this new commander, which means it
wont move. Therefore, as long as a recon/scry is made on the hex, A good
assassin can drain the adversary's treasury, forcing him to disband or move
major manpower to handle this one agent. Rhe best one i've heard about this
was a progressive deterioration of the army numbers as turno went by, giving
a leaderless army a timespan of 2-5 turns to receive new command....

        Rodrigo Maia
  ----- Original Message -----
  From: Steve Prindeville
  To: mepbmlist@yahoogroups.com
  Sent: Tuesday, October 26, 2004 12:31 PM
  Subject: Re: [mepbmlist] Digest Number 1772

  The same could be said about army encampments. The commander would
normally have a detachment that would only allow known officers and camp
servants into his presence. Going into an army encampment should be a
suicide mission. Yes, he might kill the commander but, in all likelyhood,
would not escape. In an army camp, justice would be swift and brutal,
usually fatal.

  Tie it to the morale of the army. The higher the morale, the more
difficult it would be to waltz in and kill the commander and escape. This
would also cause more armies to move fed and with food stores.

  The other thing I have not liked about army commander assassinations is
the army disbanding. How likely is it that an army would break apart and go
home when a commander is killed. Wouldn't their be lower level
commanders(non-coms) in the army? How about if the commander is killed, a
non-com is given a field promotion, the nation's treasury is charged 5,000
gp and the new commander starts out with a 10 command rank. A desertion
check could be made to see how many troops would actually leave. I would
think the maximum desertion rate would be 50%. The same could be done for a
commander killed in battle. Could also tie in training in here somehow...

  Steve

  >Message: 16
  > Date: Mon, 25 Oct 2004 12:37:22 -0700 (PDT)
  > From: John Choules <chuck_john_61853@yahoo.com>
  >Subject: Re: ME Announcement

  >The biggest problem(s) I'm having with the "hidden
  >pop" discssions and the game results are what happens
  >in the books. If an unbidden person or persons enter
  >into a hidden pop hex they are attacked by the
  >army/guards. If an unknown person(s) enter they are
  >captured and taken before the king and queen. Known
  >persons move about in relative freedom with a "pass"
  >given them by the rulers.

  >Thoughts?

  >JCC

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Merry, Pippin and Sam all recieved the leaf blades (Blades of
Westernesse, I believe)from Tom Bombadil after their escape from the
Barrow Downs. These were blades from Arthedain ,I think, and were
imbued with some sort of enchantment. When Merry strikes the Witch
King it references something to the effect of being struck by the
blade of his ancient enemies.

If I remember correctly it does reference Merry's blade causing
Murazor to become vulnerable to Eowyn's blade. But remember the
prophecy: That the Witch King would never fall to a blade wielded by
a man- It took the combined efforts of a stout hobbit and a
shieldmaiden to snuff his cold light from Middle Earth.

GB

···

I'm pretty sure Meridoc's blade was specifically
reference as being from the "oldworld". The way I see
it (read it), the blades magic undid the magic binding
Murazor together as a wraith and made him vulnerable
to the regular blade weilded by Eowyn.

JCC

--- Rodrigo Maia <g0th@b...> wrote:

> After all, i dont think Murazor had an "achilles
> knee", and such a wound, inflicted by a hobbit,
> could doubtfully slay him....
>
> Rodrigo Maia
> ----- Original Message -----
> From: compliance00
> To: mepbmlist@yahoogroups.com
> Sent: Tuesday, October 26, 2004 2:58 PM
> Subject: [mepbmlist] Re: Army disbands
>
>
>
>
> Not true. It was Merry's blade that wounded the
> Witch King and
> distracted him to where Eowyn was able to strike
> the killing blow.
>
> She was all but crippled following a blow from
> Murazor's mace but
> Merry bought her just enough time to strike. As
> it was both took a
> long time to recover in The Houses of healing.
>
> GB
>
>
> > > Eowyn's critical success against Murazor in
> > > challenge helped a LOT.
> >
> > Read the book again. It was Meriadoc's knife in
> the
> > back of the knee that killed Murazor, not Eowyn.
> >
> >
> >
> >
> > __________________________________
> > Do you Yahoo!?
> > Yahoo! Mail Address AutoComplete - You start. We
> finish.
> > http://promotions.yahoo.com/new_mail
>
>
>
>
>
>
> Middle Earth PBM - hit reply to send to everyone
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>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>
> [Non-text portions of this message have been
> removed]
>
>

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You only have to look at Napoleon's march on Moscow to see the debilitating
effect of low morale on an army's size!

Gavin

Benny Nielsen wrote:

···

If we take your suggestion and move it a further step, then this disbanding
should also
occur when they are on march if the army have low loyalty for exsample.
I still think your getting a bigger advantage to FP as they already have.

if u follow that logic, lack of food should also decrease the army size. Actually, it should be cinequanon to the army, such as "if the army has no food, it disbands". I don't think thats applicable in PBM....

        Rodrigo Maia

···

----- Original Message -----
  From: Gavinwj
  To: mepbmlist@yahoogroups.com
  Sent: Tuesday, October 26, 2004 7:13 PM
  Subject: Re: SV: [mepbmlist] Digest Number 1772

  You only have to look at Napoleon's march on Moscow to see the debilitating
  effect of low morale on an army's size!

  Gavin

  Benny Nielsen wrote:

  > If we take your suggestion and move it a further step, then this disbanding
  > should also
  > occur when they are on march if the army have low loyalty for exsample.
  > I still think your getting a bigger advantage to FP as they already have.

  Middle Earth PBM - hit reply to send to everyone
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[Non-text portions of this message have been removed]

Not true. It was Merry's blade that wounded the
Witch King and
distracted him to where Eowyn was able to strike the
killing blow.

"So passed the sword of the Barrow-downs, work of
Westernasse. But glad would he have been to know its
fate who wrought it slowly long ago in the
North-kingdom when the Dunedain were young and chief
among their foes was the dread realm of Angmar and its
sorcerer king. No other blade, not though mightier
hands wielded it, would have delt that foe a wound so
bitter, cleaving the undead flesh, breaking the spell
that knit his unseen sinews to his will."

Merry broke the spell that kept him "alive".

I call that killing.

···

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The same could be said about army encampments. The commander would

normally have a detachment that would only allow known officers and camp
servants into his presence. Going into an army encampment should be a
suicide mission. Yes, he might kill the commander but, in all likelyhood,
would not escape. In an army camp, justice would be swift and brutal,
usually fatal.

Tie it to the morale of the army. The higher the morale, the more

difficult it would be to waltz in and kill the commander and escape. This
would also cause more armies to move fed and with food stores.

The other thing I have not liked about army commander assassinations is

the army disbanding. How likely is it that an army would break apart and go
home when a commander is killed. Wouldn't their be lower level
commanders(non-coms) in the army? How about if the commander is killed, a
non-com is given a field promotion, the nation's treasury is charged 5,000
gp and the new commander starts out with a 10 command rank. A desertion
check could be made to see how many troops would actually leave. I would
think the maximum desertion rate would be 50%. The same could be done for a
commander killed in battle. Could also tie in training in here somehow...

Steve

RD: I too would like to see something along these lines.

Richard.

>Message: 16
> Date: Mon, 25 Oct 2004 12:37:22 -0700 (PDT)
> From: John Choules <chuck_john_61853@yahoo.com>
>Subject: Re: ME Announcement

>The biggest problem(s) I'm having with the "hidden
>pop" discssions and the game results are what happens
>in the books. If an unbidden person or persons enter
>into a hidden pop hex they are attacked by the
>army/guards. If an unknown person(s) enter they are
>captured and taken before the king and queen. Known
>persons move about in relative freedom with a "pass"
>given them by the rulers.

>Thoughts?

>JCC

Note: This AAIS e-mail, including attachments, may contain confidential,

privileged, or copyrighted information and the sender does not waive any
related rights or obligations. Any unauthorized distribution, use, or
copying of this e-mail or the information it contains is prohibited.

···

----- Original Message -----
From: "Steve Prindeville" <stevep@aaisonline.com>
To: <mepbmlist@yahoogroups.com>
Sent: Tuesday, October 26, 2004 3:31 PM
Subject: Re: [mepbmlist] Digest Number 1772

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Given the medieval/ancients nature of ME combat, this is actually
reasonable. Armies tended to be held together by force of will and
dedication to the commander. Once the commander was gone (killed or fled),
the army did tend to disband (often at very high speed and sometimes in
mid-battle). Being the commander was quite a risky business: you had to be
at the front of the line in order for your troops to see you fighting, but
that put you right smack in the thick of the action. It's really only

since

Marlborough's time that commanders have tended to stay away from the

battle

itself, using subordinates to execute their orders and battle plans while
they watched from a nearby hill.

RD: Marlborough would be insulted! At the battle of Ramillies, he LED his
men though the hottest fire, had his horse shot under him by a musket ball,
and as he mounted up again on his aide-de-camp's horse, the aide-de-camp
fell. At least that's according to the ballad sung by Maddy Prior on Arthur
the King (yes it's got ballads about King Arthur on it too. Recommended!).

Back to early medieval combat: at Hastings, King Harold had two of his
brothers with him. Both fell before he did. But if Harold had been killed
first, Gurth would have taken command, then if Gurth fell, Leofwin. When
Harold was finally slain, the remanants of his housecarls fought on under
his Marshal Ednoth (I think?) but a chain of command certainly existed, and
an army of the period would not disband simply because its commander fell.
Earlier in 1066 at Stamford Bridge, Harald Hardrada of Norway was slain
early in the battle, but his troops, even though taken by surprise and many
of them without their armour, fought on (under his Marshal Styrkar and the
English traitor the former Earl Tostig) till most had been killed.

Perhaps we should draw a distinction between 'professional' warriors, like
Harold's housecarls, and Harald's, and levies. The warriors of a warband
were honour-bound to defend their lord with their lives, and if he were
slain, to die with him. Admittedly not all warriors lived up to this heroic
ideal. At the Battle of Clontarf, the saga tells with perhaps unintentional
humour how two standard-bearers of the viking banner Landwaster were killed
in quick succession. When the viking leader (sorry forget his name) gave it
to a third man, the warrior retorted, 'carry the devil yourself.' Not
surprisingly the vikings lost!

My point is that there was a chain of command even in barbarian armies. If
the commander was slain his brother, or nearest adult male relative,
immediately succeeded him. If there was no relative then the Marshal,
Steward, Staller or captain of the warband would take charge. The levies
might run at a leader's death (indeed in the ME game, this accounts for how
you can recruit a fresh batch of recruits at a pop every fortnight - they
are the guys who ran away from the last battle!) but -some- might rally
around the warband.

Defeated armies should NOT be automatically destroyed/routed. They must
have a commander to rally them, obviously. Therefore, first look to see if
the nation has a free character slot. If it has not, then there is no
suitable commander and the army disbands as now. However, if the nation
DOES have a free character slot, the defeated army should be forced to
retreat before the advancing enemy, and a new C10-C40 automatically succeeds
to the command. The rank of the new commander depends on a random factor
with a bonus if the nation gets a SNA for commanders. How many troops rally
to the new commander should be a minimum of 100 plus a random factor, plus a
better com would be able to rally more fleeing troops than a poor one.

If an army com is assassinated, then he should automatically be succeeded by
a new C10-40 as above if a slot is available, but few if any troops would
desert, say 0-20% of the total. If the army was a mixed bag then the worst
troops would go first, ie the men-at-arms, then the li and ar, and only if
there were no others would the army lose lc hi or hc.

Richard.

As for assassinating the commander being difficult because he would be
well-known to the troops: I'm in two minds on this one. He would be known
and recognisable to his close associates, making assassination difficult,
but not by most of the troops, making infiltration easy. The run of the

mill

soldiers would recognise him by his standard or by some other highly

visible

sign. Get an army camp of five thousand men milling around and one more
unknown face isn't going to stand out.

Gavin

Steve Prindeville wrote:

> The other thing I have not liked about army commander assassinations is

the

> army disbanding. How likely is it that an army would break apart and go

home

···

----- Original Message -----
From: "Gavinwj" <gavinwj@compuserve.com>
To: <mepbmlist@yahoogroups.com>
Sent: Tuesday, October 26, 2004 4:06 PM
Subject: Re: [mepbmlist] Army disbands

> when a commander is killed. Wouldn't their be lower level
> commanders(non-coms) in the army?

Middle Earth PBM - hit reply to send to everyone
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You only have to look at Napoleon's march on Moscow to see the

debilitating

effect of low morale on an army's size!

Gavin

RD: Huh? Napoleon still beat the Russians at Borodino and occupied Moscow.
Then winter came and THEN the morale of Napoleon's army went downhill.

Richard.

Benny Nielsen wrote:

> If we take your suggestion and move it a further step, then this

disbanding

> should also
> occur when they are on march if the army have low loyalty for exsample.
> I still think your getting a bigger advantage to FP as they already

have.

···

----- Original Message -----
From: "Gavinwj" <gavinwj@compuserve.com>
To: <mepbmlist@yahoogroups.com>
Sent: Tuesday, October 26, 2004 10:13 PM
Subject: Re: SV: [mepbmlist] Digest Number 1772

Middle Earth PBM - hit reply to send to everyone
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I didn't say that Marlborough didn't lead his troops. I said that it is
*since about that time*. There's a big difference!

He gave his name to a whole era of warfare, just as Napoleon did. Few
military leaders can claim that honour.

Happy now?

Gavin

richard devereux wrote:

···

RD: Marlborough would be insulted! At the battle of Ramillies, he LED his
men though the hottest fire, had his horse shot under him by a musket ball,
and as he mounted up again on his aide-de-camp's horse, the aide-de-camp
fell. At least that's according to the ballad sung by Maddy Prior on Arthur
the King (yes it's got ballads about King Arthur on it too. Recommended!).

Napoleon crossed the border near the river Niemen with 422,000 men. When he
reached Moscow in September his force had been reduced to 100,000. By the
time he finally left Russia he was down to 10,000 men. The very famous chart
produced by Charles Joseph Minard illustrates this in graphic detail.

Gavin

richard devereux wrote:

···

You only have to look at Napoleon's march on Moscow to see the

debilitating

effect of low morale on an army's size!

Gavin

RD: Huh? Napoleon still beat the Russians at Borodino and occupied Moscow.
Then winter came and THEN the morale of Napoleon's army went downhill.

Hi,
I agree with you, just more thinks to help you in the last issue,
The commander need to inspect his troops.
The commander need to find the best battle ground for his troops before

the

battle
will occur, he will be alone or at least only a few men will follow him
making him a
target with arrows, blowpipes whatever (just take King Arthur).
After victory he will move around his troops to salute them ect...

Cheers,
Ben

RD: Hey Ben, please tell me your source for King Arthur being shot at by
blowpipes.

Richard.

-----Oprindelig meddelelse-----
Fra: Gavinwj [mailto:gavinwj@compuserve.com]
Sendt: 26. oktober 2004 17:06
Til: mepbmlist@yahoogroups.com
Emne: Re: [mepbmlist] Army disbands

Given the medieval/ancients nature of ME combat, this is actually
reasonable. Armies tended to be held together by force of will and
dedication to the commander. Once the commander was gone (killed or fled),
the army did tend to disband (often at very high speed and sometimes in
mid-battle). Being the commander was quite a risky business: you had to be
at the front of the line in order for your troops to see you fighting, but
that put you right smack in the thick of the action. It's really only

since

Marlborough's time that commanders have tended to stay away from the

battle

itself, using subordinates to execute their orders and battle plans while
they watched from a nearby hill.

As for assassinating the commander being difficult because he would be
well-known to the troops: I'm in two minds on this one. He would be known
and recognisable to his close associates, making assassination difficult,
but not by most of the troops, making infiltration easy. The run of the

mill

soldiers would recognise him by his standard or by some other highly

visible

···

----- Original Message -----
From: "Benny Nielsen" <benny.engsig@get2net.dk>
To: <mepbmlist@yahoogroups.com>
Sent: Tuesday, October 26, 2004 3:37 PM
Subject: SV: [mepbmlist] Army disbands

sign. Get an army camp of five thousand men milling around and one more
unknown face isn't going to stand out.

Gavin

Steve Prindeville wrote:

> The other thing I have not liked about army commander assassinations is
the
> army disbanding. How likely is it that an army would break apart and go
home
> when a commander is killed. Wouldn't their be lower level
> commanders(non-coms) in the army?

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

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