The same could be said about army encampments. The commander would normally have a detachment that would only allow known officers and camp servants into his presence. Going into an army encampment should be a suicide mission. Yes, he might kill the commander but, in all likelyhood, would not escape. In an army camp, justice would be swift and brutal, usually fatal.
Tie it to the morale of the army. The higher the morale, the more difficult it would be to waltz in and kill the commander and escape. This would also cause more armies to move fed and with food stores.
The other thing I have not liked about army commander assassinations is the army disbanding. How likely is it that an army would break apart and go home when a commander is killed. Wouldn't their be lower level commanders(non-coms) in the army? How about if the commander is killed, a non-com is given a field promotion, the nation's treasury is charged 5,000 gp and the new commander starts out with a 10 command rank. A desertion check could be made to see how many troops would actually leave. I would think the maximum desertion rate would be 50%. The same could be done for a commander killed in battle. Could also tie in training in here somehow...
Steve
Message: 16
Date: Mon, 25 Oct 2004 12:37:22 -0700 (PDT)
From: John Choules <chuck_john_61853@yahoo.com>
Subject: Re: ME Announcement
The biggest problem(s) I'm having with the "hidden
pop" discssions and the game results are what happens
in the books. If an unbidden person or persons enter
into a hidden pop hex they are attacked by the
army/guards. If an unknown person(s) enter they are
captured and taken before the king and queen. Known
persons move about in relative freedom with a "pass"
given them by the rulers.
Thoughts?
JCC
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