Imo all a deposit would do is ensure that people bankrupt themselves
instead of simply dropping from the game. At least if someone drops
then you have the chance to find a replacement player for that nation.
Of course, it is courteous to tell your team mates first rather than let
them work it out for themselves two turns later, as happened to us in a
game recently.
Rgrds,
Nick
···
-----Original Message-----
From: Brad Brunet [mailto:bbrunec296@rogers.com]
Sent: 05 November 2004 12:20
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Re: Drop outs
Gavinwj <gavinwj@compuserve.com> wrote:
Now, there is a way for you to gauge the potential for bulk turn
buying:
I have a different idea, mostly because I'm not a fan of the volume
discount: consider adding a NoDrop surcharge to the turn fees, you get
it back if your nation's game ends "naturally", you don't if you
drop/transfer. Or, a NoDrop Deposit added to set up - 10 or 20 US for
example, same refund policy. While it's a potential similar outlay of
funds as bulk buying, it's also likely easier to administer, across the
board, and won't come rife with administrative headaches (ie, I buy 10
turns then pay-as-I-play for 4 then ask to buy 10 more, etc...)
Brad