Just wanted to pass this info along - if you are playing a DS and you end a
character with one of the following suffixes, you will get an orc or troll
picture. The suffixes are:
guk, mog, luk, rog, urg, urk, uruk, lug, hai
Just wanted to pass this info along - if you are playing a DS and
you end a
character with one of the following suffixes, you will get an orc or troll
picture. The suffixes are:
guk, mog, luk, rog, urg, urk, uruk, lug, hai
Great initiative, will that also be implemented for the pointy eared
bastards?
Henning
RD: I think Clint has an ulterior motive for this.... he is trying to
PERSUADE us to use names more in keeping with (GSI's version of) LoR instead
of names like, say, Beau Wow for Dog Lord, Freezenuts for the Ice King, etc.
Richard.
> From: Middle Earth PBM Games [mailto:me@MiddleEarthGames.com]
> Sent: Monday, August 13, 2001 5:54 PM
> To: mepbmlist@yahoogroups.com
> Subject: [mepbmlist] DS picture ids
>
>
> Hey all,
>
> Just wanted to pass this info along - if you are playing a DS and
> you end a
> character with one of the following suffixes, you will get an orc or
troll
> picture. The suffixes are:
> guk, mog, luk, rog, urg, urk, uruk, lug, hai
>
> Hope this proves useful!
>
> Good Gaming,
> Stuart
>
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No ulterior motive - purely due to noticing whilst doing an edit that we had
a list of UGs etc indicating that you could do Orc Picture IDS and
thinking - that's cool. We're not aware of being able to do Elves like
this.
Clint
RD: I think Clint has an ulterior motive for this.... he is trying to
PERSUADE us to use names more in keeping with (GSI's version of) LoR
instead
of names like, say, Beau Wow for Dog Lord, Freezenuts for the Ice King,
Something REALLY has to be done about this. There has
to be some short code that can be written to ensure
that when a character gives two orders to research
spells (i.e. weakness and sickness, research artifact
and locate artifact, etc.) that the prerequisite spell
gets researched first. It's obvious what the INTENT
is when the orders are submitted, yet it's "thrown to
chance" when the orders are actually run. Pretty
stupid, in my opinion...
···
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The only way to do this would be to police the order of orders (?).
The first order written would be the first order issued. Period.
THEN:
705 - 502
705 - 504
would go though no problem.
Problem would be the vast multitude of players who randomize their
own order sheets before the company does....
EX:
605
325
Does the sale not go through?
If there were an order entry interface that sorted this all out for
us automatically, so "intent" is defined by Order Sequence, then the
world would be a happier place.....
Something REALLY has to be done about this. There has
to be some short code that can be written to ensure
that when a character gives two orders to research
spells (i.e. weakness and sickness, research artifact
and locate artifact, etc.) that the prerequisite spell
gets researched first. It's obvious what the INTENT
is when the orders are submitted, yet it's "thrown to
chance" when the orders are actually run. Pretty
stupid, in my opinion...
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I have an emmy in a camp of mine that has about 4000 wood. As wood increased in significantly in
price this turn, i plan to sell it, and do it together with a capital 325 order to sell 100% wood.
I presume all other nations will be doing 325's as well. Will my emmy have any advantage, as he is
using a 320 order ? Does it really comes first or sell's as resolved simultaneously ??
Will
···
----- Original Message -----
From: "Player" <pbmnoot@yahoo.ca>
To: <mepbmlist@yahoogroups.com>
Sent: Wednesday, September 26, 2001 5:44 PM
Subject: Re: [mepbmlist] Researching two spells.
The only way to do this would be to police the order of orders (?).
The first order written would be the first order issued. Period.
THEN:
705 - 502
705 - 504
would go though no problem.
Problem would be the vast multitude of players who randomize their
own order sheets before the company does....
EX:
605
325
Does the sale not go through?
If there were an order entry interface that sorted this all out for
us automatically, so "intent" is defined by Order Sequence, then the
world would be a happier place.....
Regards,
bb
--- Josh Spink <speedracer75@yahoo.com> wrote:
> Something REALLY has to be done about this. There has
> to be some short code that can be written to ensure
> that when a character gives two orders to research
> spells (i.e. weakness and sickness, research artifact
> and locate artifact, etc.) that the prerequisite spell
> gets researched first. It's obvious what the INTENT
> is when the orders are submitted, yet it's "thrown to
> chance" when the orders are actually run. Pretty
> stupid, in my opinion...
>
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And I doubt it never entered your mind that the game was designed in such a
way ? You have a choice of either taking the risk or not and making sure you
get a second order to work.
Rather than make sure that you can research two spells at once I would
rather that the modification would be only one research spell order per
character per turn. But thats just me being me I guess..
Thomas Crane
Something REALLY has to be done about this. There has
to be some short code that can be written to ensure
that when a character gives two orders to research
spells (i.e. weakness and sickness, research artifact
and locate artifact, etc.) that the prerequisite spell
gets researched first. It's obvious what the INTENT
is when the orders are submitted, yet it's "thrown to
chance" when the orders are actually run. Pretty
stupid, in my opinion...
__________________________________________________
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Get email alerts & NEW webcam video instant messaging with Yahoo!
Don't be give the "design" too much credit sometimes? sheesh. "they"
didn't think of everything. Some of the obvious flaws were corrected
as they appeared, and others were not,either because "they" couldn't
be bothered, or "they" could find a simple rationalization for them.
(read: they couldn't be bothered...)
Who pissed in your cornflakes, oh mighty guru? No
need to reply with the holier-than-thou tone.
It's the RANDOMNESS I don't like. There's obviously a
set sequence of how orders are run. Steal gold comes
after recruiting, and before naming characters, etc.
There's even a set order in how personal challenges go
first, but not in researching spells.
I wouldn't mind seeing the rules changed to one spell
per turn.
And I doubt it never entered your mind that the game
was designed in such a
way ? You have a choice of either taking the risk or
not and making sure you
get a second order to work.
Rather than make sure that you can research two
spells at once I would
rather that the modification would be only one
research spell order per
character per turn. But thats just me being me I
guess..
Thomas Crane
> Something REALLY has to be done about this. There
has
> to be some short code that can be written to
ensure
> that when a character gives two orders to research
> spells (i.e. weakness and sickness, research
artifact
> and locate artifact, etc.) that the prerequisite
spell
> gets researched first. It's obvious what the
INTENT
> is when the orders are submitted, yet it's "thrown
to
> chance" when the orders are actually run. Pretty
> stupid, in my opinion...
>
> __________________________________________________
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messaging with Yahoo!
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Wow, do I disagree with the theory there is something wrong with the
researching of spells. Allowing wizzies to issue a double research order is
another one of the many "can't predict it" parts of the game. I think it is
VERY appropriate to make wizzies make a choice... Do they RISK the waste of
an order or not? The RISK is there to reflect, in my opinion, an all out
effort to research a particular study of magic. Not necessarily a specific
spell (I know you list the particular spell, but that's your ultimate goal.
The BIG PICTURE is that you are researching that field of magic.). If you
wizzie is lucky, studies hard and doesn't frolic too heavily with
orc-maidens and cheap gin, then TA DA! You are rewarded with two spells. If
you are unlucky, then you get, at best one spell and a helluva hangover for
your wizzie (And li'l orc-wizzies nine months later - shudder). If you
don't like the risk, don't issue two orders. There is NO REASON to change
the rules to one spell per turn. Why? Because if you don't like the risk,
don't issue two... oh wait, said that.
Later,
Jeff
BTW: The new LOTR trailer R-O-C-K-S....
It's the RANDOMNESS I don't like. There's obviously a
set sequence of how orders are run. Steal gold comes
after recruiting, and before naming characters, etc.
There's even a set order in how personal challenges go
first, but not in researching spells.
I wouldn't mind seeing the rules changed to one spell
per turn.
Josh
> > Something REALLY has to be done about this. There
> has to be some short code that can be written to
> ensure that when a character gives two orders to research
> > spells (i.e. weakness and sickness, research
> artifact and locate artifact, etc.) that the prerequisite
> spell gets researched first. It's obvious what the
> INTENT is when the orders are submitted, yet it's "thrown
> to chance" when the orders are actually run. Pretty
> > stupid, in my opinion...
I think GSI, to give them their credit, have put a lot of thought into
various aspects of the game. part of the reason that despite a lack of
recent support the game is still going strong. I am not sure what their
intention here was. Despite that they won't change it so the discussion is
nice in theory but nothing will be done about it as GSI won't change their
program.
Clint
···
----- Original Message -----
From: Josh Spink <speedracer75@yahoo.com>
To: <mepbmlist@yahoogroups.com>
Sent: Wednesday, September 26, 2001 9:38 PM
Subject: [mepbmlist] Researching two spells.
Something REALLY has to be done about this. There has
to be some short code that can be written to ensure
that when a character gives two orders to research
spells (i.e. weakness and sickness, research artifact
and locate artifact, etc.) that the prerequisite spell
gets researched first. It's obvious what the INTENT
is when the orders are submitted, yet it's "thrown to
chance" when the orders are actually run. Pretty
stupid, in my opinion...
__________________________________________________
Do You Yahoo!?
Get email alerts & NEW webcam video instant messaging with Yahoo!
And I doubt it never entered your mind that the game was designed in such
a
way ? You have a choice of either taking the risk or not and making sure
you
get a second order to work.
Rather than make sure that you can research two spells at once I would
rather that the modification would be only one research spell order per
character per turn. But thats just me being me I guess..
Thomas Crane
> Something REALLY has to be done about this. There has
> to be some short code that can be written to ensure
> that when a character gives two orders to research
> spells (i.e. weakness and sickness, research artifact
> and locate artifact, etc.) that the prerequisite spell
> gets researched first. It's obvious what the INTENT
> is when the orders are submitted, yet it's "thrown to
> chance" when the orders are actually run. Pretty
> stupid, in my opinion...
>
> __________________________________________________
> Do You Yahoo!?
> Get email alerts & NEW webcam video instant messaging with Yahoo!
Messenger. http://im.yahoo.com
>
>
> Middle Earth PBM - hit reply to send to everyone
> To Unsubscribe: http://www.yahoogroups.com
> Website: http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to
Something REALLY has to be done about this. There has
to be some short code that can be written to ensure
that when a character gives two orders to research
spells (i.e. weakness and sickness, research artifact
and locate artifact, etc.) that the prerequisite spell
gets researched first. It's obvious what the INTENT
is when the orders are submitted, yet it's "thrown to
chance" when the orders are actually run. Pretty
stupid, in my opinion...
You know how absent-minded these wizards are - they can slay with mere
words but can't keep their own notebooks in order...
-ED \1/
···
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