A friend of mine once went bankrupt in a similar situation. Production and revenue happen around 305 in the sequence. Loyalty and tax changes happen around 317 in the sequence. It is possible for camps to degrade and taxes to go up based on one's selling during the turn. It has happened to me, but fortunately not going bankrupt with money in the treasury.
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From: oysteint@ifi.uio.no
Reply-To: mepbmlist@yahoogroups.com
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] Economic question.
Date: Fri, 26 Oct 2001 18:08:03 -0000Hmm, got a situation/question.
In one game I have a 20k surplus on my income (60k income, 40k
expences), but am being plagued by thieves, so at the end of the
previous turn, I had 0 gold because I bought goods to sell for
money, to recoup some of the stealings.However, on my next turn, my taxrate was increased to keep from
going bankrupt, while I still had a 20k surplus(!). Is this right? I
thought the only thing you had to make sure, is that you have enough
gold to cover your deficit(sp?), but as long as you're showing a
profit you had nothing to worry about.So is this correct, or should I contact Clint and ask it to be fixed?
Oystein
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