Economic question.

A friend of mine once went bankrupt in a similar situation. Production and revenue happen around 305 in the sequence. Loyalty and tax changes happen around 317 in the sequence. It is possible for camps to degrade and taxes to go up based on one's selling during the turn. It has happened to me, but fortunately not going bankrupt with money in the treasury.

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From: oysteint@ifi.uio.no
Reply-To: mepbmlist@yahoogroups.com
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] Economic question.
Date: Fri, 26 Oct 2001 18:08:03 -0000

Hmm, got a situation/question.

In one game I have a 20k surplus on my income (60k income, 40k
expences), but am being plagued by thieves, so at the end of the
previous turn, I had 0 gold because I bought goods to sell for
money, to recoup some of the stealings.

However, on my next turn, my taxrate was increased to keep from
going bankrupt, while I still had a 20k surplus(!). Is this right? I
thought the only thing you had to make sure, is that you have enough
gold to cover your deficit(sp?), but as long as you're showing a
profit you had nothing to worry about.

So is this correct, or should I contact Clint and ask it to be fixed?

Oystein

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I managed to send an early Southern Gondor to bankrupty through buying
things (There was a minor input error too so instead of buying 10,000 units
I bought 100,000 units.. <g>). Quite funny really...

Just make sure you buy enough stuff to keep you with some money when running
a surplus (Not much but some)

Thomas