Certainly it seems harder to hit a pop center with a fort or owning player
characters present. It also seems harder to get a hit on a high loyalty pop
center to begin with.
Loyalty does takes big hits when you loose other big pop centers. I lost
two towns and an mtown in one turn to military action and saw drops of 3-7
points per pop center across the board. That was pretty heavy!
I think the loss of an army or characters affecting loyalty would add too
much bouncing into the pop center loyalty.
Matt
ยทยทยท
-----Original Message-----
From: Laurence G. Tilley [mailto:laurence@lgtilley.freeserve.co.uk]
Sent: Monday, January 08, 2001 4:04 AM
To: mepbmlist@egroups.com
Subject: [mepbmlist] Ems
Harlequin Games <pbm@harlequingames.com> wrote
Similarly ridiculous that Emmies can turn up at your capital and Influence
it away after being under your control for hundreds of years...
Why? Trotskyite infiltrators had a lot to do with nations which turned
communist during the course of the last century. Plenty of tribes
joined the Roman Empire before the legions arrived - fear, commercial
gain and admiration all played a part. Spanish missionaries "converted"
peoples as an alternative to dealing with them via the Conquistadors.
I would like to see it rationalised though. Perhaps it is rather too
easy for ems to inf pops. I'd like to see the loy factor made more
acute - i.e. easier than it is at present to inf low loy pops, harder
than at present to inf high ones. I'd like loy to be infed by things
other than tax - death of a senior character, victories in challenge.
Regards,
Laurence G. Tilley http://www.lgtilley.freeserve.co.uk/
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