#11 New Agents at 40
#31 KNP/ASS at +20
Useful SNA's, but it's this very setup that keeps me
out of traditional FA games. I hope more people will
join me in LAS.
Nations starting with rank 80 kidnappers overwhelm all
other setups, but that's a debate that must have been
in the boards before....
opt for 2 extra camps and do not put Towers on any
pops IF you are in
the back of the action
Fine for a grudge game. Otherwise, you might be
surprised who ends up nearby -- in my current (LAS)
game, a neigbhor put his unfortified pc's in the far
corner, only to lose them all in a single turn when he
found he wasn't alone.
I really wanted to start with 4 60 Agents but could
not sacrifice the
50 EMI especially considering as a DS I do not tend to
bring new EMIs
into the game.
The 50 emmy really is useful, both because he can camp
reliably and because he sets a high loyalty for all
your secondary starting pc's.
While it may take longer to get taxes where they need
to be as well
as upgrades/downgrades once the T1 hire gets into the
army as a
backup s/he usually trains up quick.
You might consider replacing one of the E40s with a
C40. Downgrades help those agent actions, and since it
sounds like you plan on putting taxes at 60, waiting
four turns is a bad idea -- by then, you can have nine
camps down, each at risk of losing half its loyalty
from the hike. Get the tax change early.
In any case, the remaining E30(s) can spend a couple
turns upgrading camps for a quick, reliable skill
boost before they head out to camp - with a nice
economic bonus, too.
Dan
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