FA Agent Nation Design

#11 New Agents at 40

#31 KNP/ASS at +20

Useful SNA's, but it's this very setup that keeps me
out of traditional FA games. I hope more people will
join me in LAS.

Nations starting with rank 80 kidnappers overwhelm all
other setups, but that's a debate that must have been
in the boards before....

opt for 2 extra camps and do not put Towers on any

pops IF you are in
the back of the action

Fine for a grudge game. Otherwise, you might be
surprised who ends up nearby -- in my current (LAS)
game, a neigbhor put his unfortified pc's in the far
corner, only to lose them all in a single turn when he
found he wasn't alone.

I really wanted to start with 4 60 Agents but could

not sacrifice the
50 EMI especially considering as a DS I do not tend to
bring new EMIs
into the game.

The 50 emmy really is useful, both because he can camp
reliably and because he sets a high loyalty for all
your secondary starting pc's.

While it may take longer to get taxes where they need

to be as well
as upgrades/downgrades once the T1 hire gets into the
army as a
backup s/he usually trains up quick.

You might consider replacing one of the E40s with a
C40. Downgrades help those agent actions, and since it
sounds like you plan on putting taxes at 60, waiting
four turns is a bad idea -- by then, you can have nine
camps down, each at risk of losing half its loyalty
from the hike. Get the tax change early.

In any case, the remaining E30(s) can spend a couple
turns upgrading camps for a quick, reliable skill
boost before they head out to camp - with a nice
economic bonus, too.

Dan

···

__________________________________
Do you Yahoo!?
Yahoo! Calendar - Free online calendar with sync to Outlook(TM).
http://calendar.yahoo.com

>#11 New Agents at 40
#31 KNP/ASS at +20

Useful SNA's, but it's this very setup that keeps me
out of traditional FA games. I hope more people will
join me in LAS.

*** Note only one nation per allegiance is allowed this even in Normal games.

Clint

But not grudge games, where anything goes...right Clint?

I think it was Mike that pointed out that IF you have no assurance
where your starting location IS, you may end up on the front lines.

This would sure limit the number of Agent nations as well as the
number of Agents in the starting line-up.

There are other options that MEG will entertain to set-up this
territorial restriction, for example, you can set up a FA grudge game
with not just East VS West, but NE+SW VS NW+SE...this quadrant idea
was proposed to Clint a few weeks back and he said they could put
nations into groups of 6 into the four quads and hence have 2 front
lines active on 2 nation bodies.

I even think Clint's exact words were, "we have done something like
this before" showing that MEG will work with players to make
interesting "twist" games happen. What is next you ask??? Maybe an
all AGENT nation blood-bath? (Sign me up for that)

Gary

--- In mepbmlist@yahoogroups.com, Middle Earth PBM Games <me@M...>
wrote:

> >#11 New Agents at 40
>#31 KNP/ASS at +20
>
>Useful SNA's, but it's this very setup that keeps me
>out of traditional FA games. I hope more people will
>join me in LAS.

*** Note only one nation per allegiance is allowed this even in

Normal games.

···

Clint

But not grudge games, where anything goes...right Clint?

Grudge games are so rare in 1000 that the TCs generally (with their team's support) organise the game format that they want. We can instigate any house rules that both parties agree to.

I even think Clint's exact words were, "we have done something like
this before" showing that MEG will work with players to make
interesting "twist" games happen. What is next you ask??? Maybe an
all AGENT nation blood-bath? (Sign me up for that)

Get 11 others interested and we can look at getting more into the game. Note the major strength of 1000 is it's flexibility. BUT its MAJOR weakness is the variety of possibilities - we can't get enough players to play in the wacky variants that one player would be interested in... :slight_smile:

Clint