Turn 2 is in the books now. 403 is shaping up to be a real challenge.
When I saw the Freep setup I thought, “…oh my, do our opponents know what they’re doing?”. I saw the two Freeps in the Harad’s on the river to the east, and the Freep in Umbar in the rear - I would have crowded them all to the west for mutual support. I saw the two Freeps (Dwarves) in Mirkwood sandwiched together and thought “…that’ll be a tough nut to crack, but at least we won’t have to travel far and won’t have to worry about food.”
And then I saw three Freeps in a line down the road from Tharbad to Rohan. I figure that will be a continuing problem but can make arrangements to ‘plug’ that bottle quickly.
No surprises for turn 1, but the turn 2 orders for the Freeps show they do indeed know what they’re doing. Well thought out moves, and a few surprises. Well, not really a ‘surprise’ move, but something I’d only expect to see from an experienced player.
Did you all see the list of changed artys on the coversheet?
And are you aware that the NPC’s do not have their starting artys?
Just wanna make sure you’re not ‘disadvantaged’ more than you already are
aka “The” Sauron of Team Greybeards