FAS all military game

Okay we're 20(22 one player dithering) out of 25 filled on this, and it's a variant so if you want to try something different in FAS here's your chance. Upto 2 nations (if you're up for it get back to me with how many nations, allegiances and regions please).

1. FA1000 nation creation rules as normal, except:
- All nations required to be human.
- The +10 Command race bonus can be placed on a character with previous command skill.

2. Agents:
- Order 615, 620, and 690 are totally off-limits.
- All hostage orders (625, 630, 635, 640, 645, 650, 655, and 660) are permitted, for use with any hostages taken in Army or Navy battles.
- All other agent orders function as normal.

3. Emmissaries:
- Order 525 is totally off-limits.

4. Mages:
- Spirit Mastery spells (502, 504, and 506) are totally off-limits. Any character gaining that spell won't be able to use it (it won't get replaced!)

5. Hex locations:
- To prevent the possibility of unassailable capitals, the hexes 4215, 3329, and 2430, while not totally off-limits, are restricted to pop centers of size no greater than Town.

Clint

Middle Earth Games

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: <mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)