Final Draft (I hope) of the completed PRS document

It is easy to lie and hard for Harley to disprove it. If you go bamkrupt in the Real World, should Harley demand a copy of the Court papers to confirm how "legitimate" your reason is?

···

From: "mepbm236 <mepbm236@yahoo.com>" <mepbm236@yahoo.com>
Reply-To: mepbmlist@yahoogroups.com
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] Re: Final Draft (I hope) of the completed PRS document
Date: Mon, 20 Jan 2003 19:54:25 -0000

Maybe this has been answered before, I dunno I haven't done any research....

What would happen to your ratings if by chance you had to drop for what I call "legitimate" reasons and you managed to get a replacement player for the game? I know, I know, everyone hates drops, but things like financial or other burdens do happen, and if you can get a replacement BEFORE dropping, should you be penalized?

Just a thought....

The flames may begin now....

Peace,
Rick Lemons
Corsairs 236

--- In mepbmlist@yahoogroups.com, "Middle Earth PBM Games" <me@M...> wrote:
> Player and Team Rating Tables
>
> There has been a lot of discussion on the mepbmlist concerning ratings for
> players. We've taken a look at this and also the emails sent to us on the
> subject. Here then are some ideas.
>
> Please discuss and give feedback on what we can do to change it (what
> changes you would make and what you would keep the same), what you think of
> it (good or bad), what is unclear and needs improvement and anything other
> feedback you think useful. We have in mind 6 ratings: Valar, Maia, Istari,
> Ainur, Council of the Wise and Nazgul. Note you don't need to do anything
> to get these ratings, we'll do all the work.!
>
> Valar - this is based on similar ratings found in other games such as chess.
> The quality of both teams is taken into account, as is the split of the
> neutrals. If this rating became popular, it would have a very profound
> balancing effect on the neutrals, it would be rare to get games where one
> side is too strong and the game ends too quickly.
>
> Maia - designed to be like experience points. This will show how much
> experience you have at playing Middle-earth. It gives more points for
> winning than for losing, it also gives more points if you play with other
> more experienced players.
>
> Istari - individual success, based on ability to score well for a particular
> nation relative to how that nation is normally scored at the end of the
> game. In addition we'll have an overall rating.
>
> Ainur - a rating for Grudge teams. This rewards Grudge teams who win without
> losing too many nations along the way.
>
> Council of the Wise - a player voting system. At the end of the game
> players vote for their team-mates.
>
> Nazgul - a rating of experience combined with Winning percentage.
>
> Each of these ratings will be updated at the end of a game. For scoring
> purposes the last player that ran that particular nation will be counted.
> (This means that a player who runs a nation, then stops AND another player
> takes over, will not be counted for any of these ratings) .
>
> This also means that if you are in more than one game your rating could well
> be different by the end of the game. In these cases it is always your newest
> rating that will be used. So if you start one game with 1,500 points and
> then lose 50 from another game when the game ends you will have to use 1,450
> as your 'original rating'.
>
> Any games which start with less than 20 positions will count for less and so
> only earn 1/2 points. Each rating will also alter as time goes on to show a
> true status of active players. The updated ratings will be sent out to
> players and added to the website each month. As time passes, players who
> have not played recently will find their scores dropping, whilst active
> players will remain at the top of the tables.
> After each month your scores will be modified as follows:
>
> The following pages explain each rating as we envisage them. There's quite a
> bit of maths involved, so you might want to take it rating by rating and
> think about each before looking at the next. There are also plain English
> equations and examples, which should help.
>
> Valar Rating
>
> There is no change in your rating if there was a draw, if you won the game
> you add the change, if you lost the game you subtract the change.
>
> New Valar Rating = Original Rating + Change
>
> Where; Change = 45 + (TotLose - TotWin )/150
>
> Definitions: TotLose = Total of the Original ratings of the Losing team,
> TotWin = Total of the Original ratings of the Winning team
>
> Neutrals that do not change allegiance are counted as losing players for
> their rating adjustment, but not for the total of the losing team's rating.
>
> Example
> The Free Peoples win on turn 30 with 11 players on their team. The losing
> team (DS) had 13 players on their team before the inevitable drops. One
> Neutral dropped and was not taken up.
>
> Free People (winners) have a rating of:
> Nation Original Rating
> Wood 1450
> NortM 1550
> Eothra 1200 (got knocked out on turn 5 but still counts)
> Arth 1300
> Card 1500
> NortG 1524
> SoutG 1544
> Dwarf 1700
> Sinda 1800
> Noldo 1000
> Harad 1200
> Total (TotWin) 15768
>
> Dark Servants have a Rating of:
> Nation Original Rating
> WitchK 1290 (died on turn 8)
> DragL 1100
> DogL 1400 (dropped out two turns before the end of game)
> Cloud 1050
> BlinS 1784
> IceK 1800
> QuieA 1500 (new player so given default Provisional rating of 1500)
> FireK 1600 (ran the Fire King and the Long Rider)
> LongR 1600
> DarkL 1856
> Cors 1900
> Dunl 1243
> East 1542
> Total (TotLose) 19665
>
> Rhudaur was Neutral throughout the game so counts as losing. We'll come to
> that one later.
>
> Change = 45 + (15768 - 19665 )/150
> = 45 + 25.98 = 71 (round to nearest)
>
> So the Dwarf's new score is: 1700 + 71 = 1771, and the Blind Sorcerer's new
> score is:1784 - 71 =1713
>
> Note - The Rhudaur player, who remained neutral all game loses 71 points.
> His previous rating does not impact on the calculation. The Fire King and
> the Long Rider's score is affected only once despite the fact that the
> player is running two positions.
>
> Maia Rating
>
> Definitions
> RatNew = New player rating
> RatOrig = Original player rating
> TmAv = Your team's average rating at game end (worked out in the same
> manner as the Valar ratings)
> Score = Score for the game where S = 4 Win, = 3 Draw, = 2 Loss
> EndTurn = Generic turn number the game Ended
>
> RatNew = RatOrig + (TmAv/RatOrig) x Score x SQR (EndTurn)
>
> e.g. On turn 30 Dark Servants win. Their Average Rating is 1400. If I am a
> winner on that team and I went into the game with a Maia rating of 1250, my
> new Maia Rating would be:
>
> = 1250 + (1400/1250 x 4 x SQR30 )
> = 1250 + (1.12 x 4 x 5.477)
> = 1250 + 25 (rounding nearest)
> = 1275
>
> If I were on the losing side (FP) with the same start rating (and the
> average FP team rating was 1600) then my new Maia Rating would be:
>
> = 1250 + (1600/1250 x 2 x SQR30)
> = 1250 + (1.28 x 2 x 5.477)
> = 1250 + 14 (rounding nearest)
> = 1264
>
> Istari Rating
>
> Victory Points refers to the final score of each player, not including those
> gained through completion of individual victory conditions.
>
> Each scenario will have ratings for the individual nation. So there will be
> a total of 25 from 1650, 25 from 2950, 3 from Fourth Age and 5 from Bofa.
> Fourth Age will be for North Kingdom, South Kingdom and normal nation.
>
> We'll show the top 10 ratings on the website and occasional Brees. This will
> be presented under the title "Top nations".
>
> In addition there will be an overall Istari rating.
>
> VictPoints = Victory Points scored for that nation without Victory
> conditions
> AveRateNtn = Average rating of that Nation at game end.
>
> New Istari Rating = Original Rating + (VictPoints - AveRateNtn)
>
> With multiple nations you will alter your score multiple times for that
> game.
>
> Eg Your Istari rating is 1600. A 1650 game ends with you as the Woodmen
> and the Northmen scoring 1050 and 1300 respectively. If the average ratings
> of Woodmen before that was 1100 and Northmen 1150 then your new Istari
> Rating would be:
>
> Woodmen = 1600 + (1050 - 1100)
> = 1600 - 50
> = 1550
>
> Northmen with your new I Rating = 1550 + (1300 - 1150)
> = 1550 + 150
> = 1700
>
> So your new rating would be 1700.
> Ainur Rating
>
> Grudge game - a Grudge Team is defined as any group of players which has at
> least 5 members of the same team as played together before. It also has
> same designated Team Co-ordinator. Members can come and go as long as 5
> players of the original team remain.
>
> If you make a change to a team roster between games you lose ( C x C )
> points, where C = number of players changed. This means you lose 1 point if
> you change 1 team member on the roster, 4 points if you change 2, and 25
> points if you change 5 etc.
>
> Two examples of Grudge teams: Sam Roads' 'Team GM', or Ben Shushan's 'USA1'
>
> Grudge games can occur across the spectrum of gaming formats, with a minimum
> of 10 nations filled a-side. Many players will never play a grudge game
> because they prefer different formats, so they need not worry about Ainur
> ratings.
>
> There is no change in your rating if there was a draw, if you won the game
> you add the change, if you lost the game you subtract the change.
>
> The Ainur rating is applicable to the team, not the individual players.
>
> GruOrigLose = Original Grudge rating of Losing team
> GruOrigWin = Original Grudge rating of Winning team
> ActWinNtn = Number of Active nations on winning side at game end
> NumNtn = Number of nations per side at game start
>
> New Grudge rating = Original Grudge rating + Change
>
> Change = 60 x ( GruOrigLose / GruOrigWin) x ( ActWinNtn / NumNtn)
>
> E.g. Winning Grudge team has an original rating of 1500, losing team of
> 1450. It started as a 12v12 game and the winning team lost 4 nations by the
> end of the game so ended with 8 active nations.
>
> Change = 60 x ( 1450/1500 ) x ( 8/12 )
> = 60 x ( 0.97 ) x ( 0.67 )
> = 39 ( rounded to nearest )
>
> So the winning team would walk away with a new rating of 1539 points and the
> losers would skulk off with a new rating of 1411 points.
> Council of the Wise
>
> At the end of each game players will be given the opportunity to vote for
> their team-mates. Vote for players, that given their position's resources
> and characteristics made the best use of that nation and best contribution
> to the team by filling in the following form and getting it back to us. The
> deadline is 2 weeks after the end of the game.
>
> ----------------------------------------------------------------------------
> ------------------------------------------------
> END OF GAME NOMINATION FORM
>
> Dear Player please return this slip with your nomination for the players who
> contributed most to the game # ______
>
> BEST TEAM PLAYER
> The players whom you feel contributed most to your team's effort to win:
> 1st ____________________
> 2nd ____________________
> 3rd ____________________
>
> BEST PLAYED NATION
> Talking into account the different potentials of the various nations at the
> nations at the start, and the special contributions which you feel might be
> expected of them:
> 1st ____________________
> 2nd ____________________
> 3rd ____________________
>
> BEST PLAYED ENEMY NATION
> 1st ____________________
>
> Your name __________________
>
> Account number __________________
>
> ----------------------------------------------------------------------------
> ------------------------------------------------
>
> Guidelines for voting:
> These are some of the ones that have been suggested as useful criteria for
> voting:
> Best Team Player: Co-ordination, data gathering and mapping, suggestions,
> overall tactics, assistance to less experienced players, neutral wooing,
> error checking, morale management,
>
> Best played Nation: skill at playing a nation, success with nation, small
> scale tactics.
>
> Best played Enem: impact they had on us, interesting dialogue, fun I had
> playing against a particular nation are some of the criteria you might want
> to.
> Nazgul Rating
>
> GamStTa = Games Started or Takenover
> GamWon = Number of Games won.
>
> Nazgul rating = Winning% = GamWon / GamStTa
>
> Eg if you had played 5 games and won 4 of them you would get a Nazgul rating
> of 4/5 = 80%.
>
> Multiple positions in games only count once. We would not include Bofa.
>
> Monthly Adjustment
>
> In addition at the end of every 1 month we'll run a normalising equation on:
> Vala, Maia, Ainur (ie the Ainur database and Team Rating), Istari player
> rating in the main databse (not the databse of Top Nations in each
> scenario),
>
> Nazgul and Council are not Adjusted.
>
> New Adjusted Rating = [0.98 x ( Original Rating - 1500 )] + 1500
>
> E.g. A rating of 1850 will be modified down to 1843 after one month and down
> to 1836 after two months
>
> New Rating = [0.98 x ( 1850 - 1500)] +1500
> = [0.98 x 350] + 1500
> = 1843
>
> (1500 is the average, or the start rating. We will give people approximate
> ratings when we start doing this. We'll discuss these approximate ratings
> in a different article.)
>
> ****************************************************************
> Middle Earth Games
> Mailto: me@M...
> Website: www.MiddleEarthGames.com
>
> UK: Office A, 340 North Road, Cardiff CF14 3BP, UK
> USA: PO Box 280, Medford, OR 97501-0019, USA
>
> Phone times: 10am-6.30pm UK time (BST - British Standard Time); 5am-1.30pm
> (EST), 8pm-2.30am (AEST)
> UK: 029 2091 3359/ (029 2062-5665 can be used if the other is engaged) [Dial
> Code: 011 44 2920. for US players]
> UK Fax: 029 2062 5532
> US: 01 503 296 2325
> US: Alternate Phone & Fax: 541-772-7872 (10-5pm weekdays) (fax24hrs)
> ****************************************************************

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Well, obviously not. No one but the person dropping would be able to answer whether it's "legitimate" or not.

My question was more directed to those individuals who DID do the most "honorable" thing in the situation and managed to get a replacement player.

Sorry folks this is, I guess, a bad mix of two hot topics. Drops and the Rating System. I was just curious...

Besides, I think my question's already been answered. Thanks!

Peace,
Rick Lemons
Corsairs 236

···

--- In mepbmlist@yahoogroups.com, "Ovatha Easterling" <ovatha88@h...> wrote:

It is easy to lie and hard for Harley to disprove it. If you go bamkrupt in
the Real World, should Harley demand a copy of the Court papers to confirm
how "legitimate" your reason is?