It is easy to lie and hard for Harley to disprove it. If you go bamkrupt in the Real World, should Harley demand a copy of the Court papers to confirm how "legitimate" your reason is?
···
From: "mepbm236 <mepbm236@yahoo.com>" <mepbm236@yahoo.com>
Reply-To: mepbmlist@yahoogroups.com
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] Re: Final Draft (I hope) of the completed PRS document
Date: Mon, 20 Jan 2003 19:54:25 -0000Maybe this has been answered before, I dunno I haven't done any research....
What would happen to your ratings if by chance you had to drop for what I call "legitimate" reasons and you managed to get a replacement player for the game? I know, I know, everyone hates drops, but things like financial or other burdens do happen, and if you can get a replacement BEFORE dropping, should you be penalized?
Just a thought....
The flames may begin now....
Peace,
Rick Lemons
Corsairs 236--- In mepbmlist@yahoogroups.com, "Middle Earth PBM Games" <me@M...> wrote:
> Player and Team Rating Tables
>
> There has been a lot of discussion on the mepbmlist concerning ratings for
> players. We've taken a look at this and also the emails sent to us on the
> subject. Here then are some ideas.
>
> Please discuss and give feedback on what we can do to change it (what
> changes you would make and what you would keep the same), what you think of
> it (good or bad), what is unclear and needs improvement and anything other
> feedback you think useful. We have in mind 6 ratings: Valar, Maia, Istari,
> Ainur, Council of the Wise and Nazgul. Note you don't need to do anything
> to get these ratings, we'll do all the work.!
>
> Valar - this is based on similar ratings found in other games such as chess.
> The quality of both teams is taken into account, as is the split of the
> neutrals. If this rating became popular, it would have a very profound
> balancing effect on the neutrals, it would be rare to get games where one
> side is too strong and the game ends too quickly.
>
> Maia - designed to be like experience points. This will show how much
> experience you have at playing Middle-earth. It gives more points for
> winning than for losing, it also gives more points if you play with other
> more experienced players.
>
> Istari - individual success, based on ability to score well for a particular
> nation relative to how that nation is normally scored at the end of the
> game. In addition we'll have an overall rating.
>
> Ainur - a rating for Grudge teams. This rewards Grudge teams who win without
> losing too many nations along the way.
>
> Council of the Wise - a player voting system. At the end of the game
> players vote for their team-mates.
>
> Nazgul - a rating of experience combined with Winning percentage.
>
> Each of these ratings will be updated at the end of a game. For scoring
> purposes the last player that ran that particular nation will be counted.
> (This means that a player who runs a nation, then stops AND another player
> takes over, will not be counted for any of these ratings) .
>
> This also means that if you are in more than one game your rating could well
> be different by the end of the game. In these cases it is always your newest
> rating that will be used. So if you start one game with 1,500 points and
> then lose 50 from another game when the game ends you will have to use 1,450
> as your 'original rating'.
>
> Any games which start with less than 20 positions will count for less and so
> only earn 1/2 points. Each rating will also alter as time goes on to show a
> true status of active players. The updated ratings will be sent out to
> players and added to the website each month. As time passes, players who
> have not played recently will find their scores dropping, whilst active
> players will remain at the top of the tables.
> After each month your scores will be modified as follows:
>
> The following pages explain each rating as we envisage them. There's quite a
> bit of maths involved, so you might want to take it rating by rating and
> think about each before looking at the next. There are also plain English
> equations and examples, which should help.
>
> Valar Rating
>
> There is no change in your rating if there was a draw, if you won the game
> you add the change, if you lost the game you subtract the change.
>
> New Valar Rating = Original Rating + Change
>
> Where; Change = 45 + (TotLose - TotWin )/150
>
> Definitions: TotLose = Total of the Original ratings of the Losing team,
> TotWin = Total of the Original ratings of the Winning team
>
> Neutrals that do not change allegiance are counted as losing players for
> their rating adjustment, but not for the total of the losing team's rating.
>
> Example
> The Free Peoples win on turn 30 with 11 players on their team. The losing
> team (DS) had 13 players on their team before the inevitable drops. One
> Neutral dropped and was not taken up.
>
> Free People (winners) have a rating of:
> Nation Original Rating
> Wood 1450
> NortM 1550
> Eothra 1200 (got knocked out on turn 5 but still counts)
> Arth 1300
> Card 1500
> NortG 1524
> SoutG 1544
> Dwarf 1700
> Sinda 1800
> Noldo 1000
> Harad 1200
> Total (TotWin) 15768
>
> Dark Servants have a Rating of:
> Nation Original Rating
> WitchK 1290 (died on turn 8)
> DragL 1100
> DogL 1400 (dropped out two turns before the end of game)
> Cloud 1050
> BlinS 1784
> IceK 1800
> QuieA 1500 (new player so given default Provisional rating of 1500)
> FireK 1600 (ran the Fire King and the Long Rider)
> LongR 1600
> DarkL 1856
> Cors 1900
> Dunl 1243
> East 1542
> Total (TotLose) 19665
>
> Rhudaur was Neutral throughout the game so counts as losing. We'll come to
> that one later.
>
> Change = 45 + (15768 - 19665 )/150
> = 45 + 25.98 = 71 (round to nearest)
>
> So the Dwarf's new score is: 1700 + 71 = 1771, and the Blind Sorcerer's new
> score is:1784 - 71 =1713
>
> Note - The Rhudaur player, who remained neutral all game loses 71 points.
> His previous rating does not impact on the calculation. The Fire King and
> the Long Rider's score is affected only once despite the fact that the
> player is running two positions.
>
> Maia Rating
>
> Definitions
> RatNew = New player rating
> RatOrig = Original player rating
> TmAv = Your team's average rating at game end (worked out in the same
> manner as the Valar ratings)
> Score = Score for the game where S = 4 Win, = 3 Draw, = 2 Loss
> EndTurn = Generic turn number the game Ended
>
> RatNew = RatOrig + (TmAv/RatOrig) x Score x SQR (EndTurn)
>
> e.g. On turn 30 Dark Servants win. Their Average Rating is 1400. If I am a
> winner on that team and I went into the game with a Maia rating of 1250, my
> new Maia Rating would be:
>
> = 1250 + (1400/1250 x 4 x SQR30 )
> = 1250 + (1.12 x 4 x 5.477)
> = 1250 + 25 (rounding nearest)
> = 1275
>
> If I were on the losing side (FP) with the same start rating (and the
> average FP team rating was 1600) then my new Maia Rating would be:
>
> = 1250 + (1600/1250 x 2 x SQR30)
> = 1250 + (1.28 x 2 x 5.477)
> = 1250 + 14 (rounding nearest)
> = 1264
>
> Istari Rating
>
> Victory Points refers to the final score of each player, not including those
> gained through completion of individual victory conditions.
>
> Each scenario will have ratings for the individual nation. So there will be
> a total of 25 from 1650, 25 from 2950, 3 from Fourth Age and 5 from Bofa.
> Fourth Age will be for North Kingdom, South Kingdom and normal nation.
>
> We'll show the top 10 ratings on the website and occasional Brees. This will
> be presented under the title "Top nations".
>
> In addition there will be an overall Istari rating.
>
> VictPoints = Victory Points scored for that nation without Victory
> conditions
> AveRateNtn = Average rating of that Nation at game end.
>
> New Istari Rating = Original Rating + (VictPoints - AveRateNtn)
>
> With multiple nations you will alter your score multiple times for that
> game.
>
> Eg Your Istari rating is 1600. A 1650 game ends with you as the Woodmen
> and the Northmen scoring 1050 and 1300 respectively. If the average ratings
> of Woodmen before that was 1100 and Northmen 1150 then your new Istari
> Rating would be:
>
> Woodmen = 1600 + (1050 - 1100)
> = 1600 - 50
> = 1550
>
> Northmen with your new I Rating = 1550 + (1300 - 1150)
> = 1550 + 150
> = 1700
>
> So your new rating would be 1700.
> Ainur Rating
>
> Grudge game - a Grudge Team is defined as any group of players which has at
> least 5 members of the same team as played together before. It also has
> same designated Team Co-ordinator. Members can come and go as long as 5
> players of the original team remain.
>
> If you make a change to a team roster between games you lose ( C x C )
> points, where C = number of players changed. This means you lose 1 point if
> you change 1 team member on the roster, 4 points if you change 2, and 25
> points if you change 5 etc.
>
> Two examples of Grudge teams: Sam Roads' 'Team GM', or Ben Shushan's 'USA1'
>
> Grudge games can occur across the spectrum of gaming formats, with a minimum
> of 10 nations filled a-side. Many players will never play a grudge game
> because they prefer different formats, so they need not worry about Ainur
> ratings.
>
> There is no change in your rating if there was a draw, if you won the game
> you add the change, if you lost the game you subtract the change.
>
> The Ainur rating is applicable to the team, not the individual players.
>
> GruOrigLose = Original Grudge rating of Losing team
> GruOrigWin = Original Grudge rating of Winning team
> ActWinNtn = Number of Active nations on winning side at game end
> NumNtn = Number of nations per side at game start
>
> New Grudge rating = Original Grudge rating + Change
>
> Change = 60 x ( GruOrigLose / GruOrigWin) x ( ActWinNtn / NumNtn)
>
> E.g. Winning Grudge team has an original rating of 1500, losing team of
> 1450. It started as a 12v12 game and the winning team lost 4 nations by the
> end of the game so ended with 8 active nations.
>
> Change = 60 x ( 1450/1500 ) x ( 8/12 )
> = 60 x ( 0.97 ) x ( 0.67 )
> = 39 ( rounded to nearest )
>
> So the winning team would walk away with a new rating of 1539 points and the
> losers would skulk off with a new rating of 1411 points.
> Council of the Wise
>
> At the end of each game players will be given the opportunity to vote for
> their team-mates. Vote for players, that given their position's resources
> and characteristics made the best use of that nation and best contribution
> to the team by filling in the following form and getting it back to us. The
> deadline is 2 weeks after the end of the game.
>
> ----------------------------------------------------------------------------
> ------------------------------------------------
> END OF GAME NOMINATION FORM
>
> Dear Player please return this slip with your nomination for the players who
> contributed most to the game # ______
>
> BEST TEAM PLAYER
> The players whom you feel contributed most to your team's effort to win:
> 1st ____________________
> 2nd ____________________
> 3rd ____________________
>
> BEST PLAYED NATION
> Talking into account the different potentials of the various nations at the
> nations at the start, and the special contributions which you feel might be
> expected of them:
> 1st ____________________
> 2nd ____________________
> 3rd ____________________
>
> BEST PLAYED ENEMY NATION
> 1st ____________________
>
> Your name __________________
>
> Account number __________________
>
> ----------------------------------------------------------------------------
> ------------------------------------------------
>
> Guidelines for voting:
> These are some of the ones that have been suggested as useful criteria for
> voting:
> Best Team Player: Co-ordination, data gathering and mapping, suggestions,
> overall tactics, assistance to less experienced players, neutral wooing,
> error checking, morale management,
>
> Best played Nation: skill at playing a nation, success with nation, small
> scale tactics.
>
> Best played Enem: impact they had on us, interesting dialogue, fun I had
> playing against a particular nation are some of the criteria you might want
> to.
> Nazgul Rating
>
> GamStTa = Games Started or Takenover
> GamWon = Number of Games won.
>
> Nazgul rating = Winning% = GamWon / GamStTa
>
> Eg if you had played 5 games and won 4 of them you would get a Nazgul rating
> of 4/5 = 80%.
>
> Multiple positions in games only count once. We would not include Bofa.
>
> Monthly Adjustment
>
> In addition at the end of every 1 month we'll run a normalising equation on:
> Vala, Maia, Ainur (ie the Ainur database and Team Rating), Istari player
> rating in the main databse (not the databse of Top Nations in each
> scenario),
>
> Nazgul and Council are not Adjusted.
>
> New Adjusted Rating = [0.98 x ( Original Rating - 1500 )] + 1500
>
> E.g. A rating of 1850 will be modified down to 1843 after one month and down
> to 1836 after two months
>
> New Rating = [0.98 x ( 1850 - 1500)] +1500
> = [0.98 x 350] + 1500
> = 1843
>
> (1500 is the average, or the start rating. We will give people approximate
> ratings when we start doing this. We'll discuss these approximate ratings
> in a different article.)
>
> ****************************************************************
> Middle Earth Games
> Mailto: me@M...
> Website: www.MiddleEarthGames.com
>
> UK: Office A, 340 North Road, Cardiff CF14 3BP, UK
> USA: PO Box 280, Medford, OR 97501-0019, USA
>
> Phone times: 10am-6.30pm UK time (BST - British Standard Time); 5am-1.30pm
> (EST), 8pm-2.30am (AEST)
> UK: 029 2091 3359/ (029 2062-5665 can be used if the other is engaged) [Dial
> Code: 011 44 2920. for US players]
> UK Fax: 029 2062 5532
> US: 01 503 296 2325
> US: Alternate Phone & Fax: 541-772-7872 (10-5pm weekdays) (fax24hrs)
> ****************************************************************
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