Clint,
which kingdom is available?
and, where do I look up gunboat rules? or can you quickly summarize them
for me?
my recollection is this: basically NO contact between players is allowed?
everyone is on their own?
Richard
Clint,
which kingdom is available?
and, where do I look up gunboat rules? or can you quickly summarize them
for me?
my recollection is this: basically NO contact between players is allowed?
everyone is on their own?
Richard
I've once asked the same, and below is the response i got. Hope it's useful =P
Gunboat 1650 game: Nations available for reference for players
4+22 Arthedain +Harad, 6+23 N Gondor +Duns, 7+1 S Gondor +Wood, 8+2
Dwarves+North, 9+5 Sinda+Cardolan, 10+3 Noldo+Eothraim.
18+14 Fire King+Cloud Lord, 20+24 D.Lieut+Rhudaur, 16+19 Ice King+ L.Rider,
11+15 Blind + Witch K, 17+13 QA+Dog Lord, 12+21 DragonL +Corsair
Please note you CANNOT talk each other about this game. (Nor pass any
information in any form whatsoever). 2 nation game - you must play 2
nations. No Easterling nation.
Rules for this game: Players are allowed to take offensive actions against
unknown characters upon their OWN population centres. In other words, if
Elrond, Erestor and John Smith appear on the Cloud Lord capital the latter
is now a legitimate target for challenge, curse etc by the Cloud Lord even
though the nation of the character is unknown.
List of Dropped nations once every two turns. List of players who are
playing but not nations nor side. No Diplomacy - under ANY circumstances

Note Game ENDS (then and only then are the players names revealed) after 50
turns - highest total team victory points wins (unless within 10% - then
draw declared) - Or one side has a greater than 4 to 1 player advantage.
Drop outs can be filled - but we will be discrete.
Individual victory points at end of game = average of your two nations (dead
nations = 400 )
Nations (normal WChamp rules except 21 +22 swopped around, Fort on 1910 &
4217, Easterling Capital with a camp - not to be affected by Players). If
you are playing nations 21-24 you will have a character called: Lead a-d
these are there for you to 175 (correct allegiance) and 740 - no other
orders allowed.
Trust the players not to try and find out who their team mates/oppo are -
and not to diplome even if they come by such knowledge - it being considered
unsportsmanlike. You are not allowed to use camp or character names to
exchange information.
No influencing, stealing, cursing etc on or from or to your team (or unknown
characters not at your own PCs). No ass/kid if you do not know the nation of
the character if you are not at your own PC. If you think it is forbidden
by the rules it probably is so don't do it (ask us for clarification BEFORE
the event). If you can provide feedback that would be very useful - the
first game is going very well so we hope to make this one better.
You are able to transfer produce/gold from your nation to others in the
game, and use information from 925's Lore spells etc for your other nation
----- Original Message -----
From: RFmehl@aol.com
To: mepbmlist@yahoogroups.com
Sent: Friday, May 14, 2004 12:30 PM
Subject: Re: [mepbmlist] FS 12/5/04
Clint,
which kingdom is available?
and, where do I look up gunboat rules? or can you quickly summarize them
for me?
my recollection is this: basically NO contact between players is allowed?
everyone is on their own?
Richard
Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com
Yahoo! Groups Links
[Non-text portions of this message have been removed]
I've once asked the same, and below is the response i got. Hope it's useful =P
Gunboat 1650 game: Nations available for reference for players
4+22 Arthedain +Harad, 6+23 N Gondor +Duns, 7+1 S Gondor +Wood, 8+2
Dwarves+North, 9+5 Sinda+Cardolan, 10+3 Noldo+Eothraim.
Note this is 1650 GB - 1000 GB is considerably different - we're one hesitant player from filling the 2nd game - after that I won't be filling another GB 1000 until one of the current (then 2) GB 1000 game ends.
Clint
I know tha doubled agents are pretty much put out of action against
your nation but what about doubled emmisaries ? Do they find it next
to impossible to influence pop centres from your nation ?
Thanks
Thomas