FS 16/9

FLAGSHIP RATINGS SURVEY - please send to Flagship Ratings (address and email
below)

Flagship, the most widely-read PBM magazine, runs an ongoing poll rating all
PBM games for different qualities. We'd like to ask you to help non-players
get a fair assessment of our games, by sending your opinions - good, bad, or
mixed - to Flagship.

Please fee free to rate other games as well. If you wish to add comments
about the games you play, these can be printed in Flagship's Rumours from
the Front section. All ratings received my November will go in the prize
draw.

The categories are all from 1=low to 10=high.
ANTICIPATION: 1=who cares when the turn comes; 10=my world revolves around
each turn.
GM QUALITY: 1=goes out of his way to abuse me; 10=deserves Nobel prize.
DEPTH: 1=easier than breathing; 10=needs several lifetimes to crack.
INTERACTION WITH OTHER PLAYERS: 1=no diplomacy; 2=a letter is an extreme
rarity; 10=dozens of calls and letters each turn.
VALUE FOR MONEY: 1=total rip-off; 10=grossly underpriced.

FLAGSHIP RATINGS FORM

YOUR NAME (essential):
YOUR ADDRESS (essential):

YOUR RATINGS (essential):
GAME NAME GM Anticipation GM Quality Depth Interaction Value for
Money

Please return to:
Flagship Ratings 2002
c/o Tim Lomas
211a Amesbury Ave
London
SW2 3BJ

www.pbmgames.com

or email: flagshipratings@antsnest.demon.co.uk

Your assistance here is very welcome! :slight_smile:

The following new games are filling up. (Descriptions of the type of game
follow - please check this when contacting me with regards to playing in
that game).
Waiting List: When I get all 25 nations into the game I will allocate you
your choice of nation from the list of nations that you have sent me -
please send multiple nation choices. All nations are potentially available
until I set up the game.
Upto 2 nation game: You can play one or two Aligned nations, or one Neutral
nation.
2 nation game: You must play two nations.

Bofa: 2wk [Game 105] Beginners game - (Vet: ALL 1650 orders available): 2
Nations taken. (Please note FP have been upgraded).
1650 2wk [Game 66]: 17 available. Waiting List game.
2950 2wk [Game 239]: Email. Waiting List. 10 nations available.
1000 2wk [Game 40]: Probably going to be a Normal game (ie one nation per
allegiance allowed +20% kid/ass). 5 FP, 4 Neutral, 4 DS taken so far. 12
more nations needed.
1000 2wk [Game ??]: Also we're planning a NKA game - please get in touch.
20 taken with some variant rules.

Note please ask for variant games we can try to get you opposition for them
if you are interested - mostly Grudge teams though - if I get 10 players for
any single type of game then I will put it up for general availability below
and push it;

Grudge Games we need opposition for:
2950: Darren Morris 1000: None 1650: None
Last Alliance: None WoTR: None

I have drop-outs available - don't forget you get a free turn for taking
these up...
E [Early] = 0-10 turn, M (Midgame]= 11-20, L [Late game] = 21+ [A= Aligned
if a Neutral, N= not aligned if a Neutral, P = Postal and Email game, G=
Grudge, 1w = 1week game, 3w = 3week game]
Bofa: Veteran (NM - e)
1000: One - Evil (l)
2950: Quiet (m -P), Rhun (m,m)
1650: Dog (m), Dark (m), Harad (m-sort of aligned), Harad (e-N)

Thanks
Clint

Player report (15/9) The team nominated me to make the game report. It goes
something like this:

233 was a blowout from about turn 3, when Khamul challenged Erestor at the
Ring of Wind site and killed him. The DS recovered six of the top six agent
artifacts, were never seriously threatened in Ithilien, and proceeded to
roll right over the Northmen, then conquer Mirkwood, while kidnapping scads
of Gondorian commanders. Even the accidental bankruptcy of the Dog Lord
couldn't stop the juggernaught of Mordor, and the FP dropped _en masse_ on
turn 13.

Tony Z

Check out our Message Board: www.PbmForum.com and the "mepbmlist" via
http://www.MiddleEarthGames.com

···

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Code: 011 44 2920. for US players]
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Okay I have gone through the messages so far about the proposed rating system and will try to answer some of the questions and my thoughts (***) below: (Note I have not covered very recent discussions below in the most part).

My first question is exactly what are these ratings to be used for?

*** For fun, and also to get a rough feeling for the various strengths of individual players and teams. I think it will also add to the excitement of the game.

Just as a refresher, what would be the as of date of these ratings, meaning do they just start with new games, do they attempt to pick up old games, or games in progress?

*** We're not even sure that we want to implement this yet. Feedback has been mixed with a small vocal minority wondering about the system at all. I think that overall players are not a major fan of the Istari system though as it has a strong relation to the Victory Points but some players enjoy this aspect of the game and I would like to support them. I have yet to make a decision about this as I would lots more feedback before coming to a decision about what changes to make and what to add or remove from the overall concept (if we use it all). We have records for the last couple of years that are accurate. Before that reports and information is harder to come by so we'd probably aim at having just the information from this period (including current games).

What is the Istari system?

*** Istari - individual success, based on ability to place well at the end of the game. This follows GSI's Victory Points system, rewarding those who are not only on the winning team, but who have achieved their four goals (on the 1st page).

Does this involve VCs, or just gold/armies/PCs/etc?

*** This would include VCs as well (but only for the Istari). We could aim to have the original 4 only, without VCs, but they are not what normally defines who wins the game. Although there are negative aspects to having this we don't really have the right to change it and its how the game is sometimes played.

I think this should be counted, possibly by counting drops (as someone else suggested). Players should be punished for bailing on their team when a nation still has life. Players should also be rewarded for picking up difficult positions.

*** What do others think about this? We could come up with a system that works with this.

> Any games which start with less than 20 positions will count for less and so
> only earn 1/2 points. Each rating will also alter as time goes on to show a
Does that include games with 2 nations/player?

*** Not at present. Note nothing is written in stone (ie unchangeable) at present all up for discussion. Other players have offered other systems of scoring. (Mostly simpler to work out more like the Football where you get 3 points for a win and 1 point for a draw, 0 for a loss). [Note I use the World wide name for Football meaning Soccer as it's more internationally known]. I would like feedback on that if possible.

Dr Deep checking in with the ratings question. I am not in favor of ratings as too much depends on the
team you inherit when you enlist yourself to a new game. You may not be able to perform to your best
ability due to a multitude of reasons not related to the game. So, in all, I think a ratings system is not
realistic to me. But I am sure there are those who will like the idea. Just my two cents worth.

*** Certainly true. One of the motivating factors for creating this system is that I am able to better balance games at game start. At present I just have to guesstimate teams when I create a game. This should help.

I don't really understand why your rating would degrade 2%. Chess ratings don't degrade.

*** We want to do this to show an active status of players. You might run up a high total and then leave the game for 4 years, but still be in the top slot. This will also reduce those embarassing losses that happen to all of us from time to time.

It's not and GWC's sucked. One game back then I was the Corsairs in a Grudge Game. I declared for Dark, destroyed SG and then sailed up to the Noldo and was attacking them. The DS team thought I had too many Victory Points and would get a GWC. So they convinced Harad to attack me to knock my point total down. The game itself was pretty much over, the FP were beaten. From that point on, I NEVER played a neutral again in a Grudge game. I told GSI NEVER AGAIN. Now you want to bring all this crap back to the game?

*** You are able to opt out of the scoring if you want. We're trying to offer this as a service for players (ie an additional piece of fun in the game) and to try and add some excitement to the game. No doubt this won't suit everyone but for those that it does then they should have more fun, and for the others I can see if having minimal or no impact on the way you play the game. Only the Istari rating (of the 4/5 suggested ratings) has a value which is related to VPs. Note players still play for the Victory Conditions in the game as technically it is still a part of the game.

I've heard lots of this type of story, but always in reference to "the past". The non-North American players claim that, because they never had GWC's, they play more of a team oriented game. I've never seen anything even remotely similar in my various games as a neutral

** We've not heard a lot of this but it has happened that some players attack others to gain the VC or reduce their VPs. Game 71 it recently happened so my opinion is that players will do it regardless of the game. Note Grudge games are to be defined as no-Neutrals or at least that is the what I propose to put to player opinion and debate.

I just wanted to let you know that I am in agreement with starting up the players rating system. Even if it isn't perfect to start with it should get better over time and it would add a bit of extra fun (not something to be taken too seriously, some of the comments on the MEPBM board suggest some people are taking it far too seriously already - we play the game because we enjoy it and I don't think this will change that dramatically).

*** That's the intention and overall I agree with this sentiment. No doubt to get a working system will need tweaking as time goes on.

If Richard's eyes "glazed over" when he read the mathematics of the proposed player ratings system, mine positively popped.

*** You don't need to do the maths. If you win you get points (45 + around 20ish for the Valar rating and similar quantities for the others) and if you lose you lose a similar amount of points. I use the present Ratings of players partially to equalise teams at game start, and to use as a factor in the determination of points allocated. (If you beat a better team/more players ie more highly rated than yours you deserve more points being the simple policy behind it).

We currently have the old VC points inherent to the software, which are almost universally disliked.

*** Yes my around 75%+ but I would estimate that the other 25%- like it or are tolerant of it.

The Valar and Maia ratings actually do reward team players a LOT more than the old VC point system. In fact, it seems that the only people who should be overly worried about the new ratings systems would be players like those you mentioned.

*** Yes that's one of the points we want to address and encourage as we think it makes a better (ie more enjoyable) game. Emphasising other aspects of the game over the negative of others is what we hope to achieve here.

We should keep the "World Chamionships" (or "Team Championships" - or, even better, BOTH), no matter what. The results "to date" should be included. A "challenge system" (or "ladder system" as seen in lower-level tennis competition) would allow for past results to be included on a basis that would not be unfair to those yet to "enter the fray." A new national team would know in advance that they have to start at the "bottom" of the ladder.

*** We'd like to revitalise the flagging World Championships either in the same format or in another format. Lots of debate on this one to organise yet especially with those actually playing in the WCs. I have been thinking of using the Ainur rating as the new Team Championships. Basically Ben's team has effectively won the game their only challenge left is the Aussies.

Any ratings system has got to weight nations somehow - obviously someone who does well as the Woodmen deserves more points than a player who wins with the Noldo on turn 16. Comparing Woodmen against Noldo or Dark Lts players is rather unfair - nations need to be compared with performances of other players running the same nation.

*** This is an interesting idea. Rating them on VPs is one method relative to how others have played that particular nation. More complex solutions to this are possible with ratings on various aspects of their play as that nation but I don't see how we can easily do this without a lot of player support.

The only ratings that I would truely be interested in, would be a private rating communicated at end of game that measured your performance vs the average of your position before you. So, I would be interested to know that as NG I eliminated 25000HI and 4 MTs, when the average was 20000 and the best was 35000, for example. This just as a gentle way of helping me gauge my performance....

*** Very hard to arrange but possible if players wanted it. We're presently working on aspects of the program at our end and might consider being able to take out lots of the information from this. (Bit of a pipe-dream at present but we've managed to pull off a lot more of those so far than expected). The other way would be for players to tally this up. PCs (captured/created), armies (destroyed/created), characters ( kill/kidnaps/challenges), money gifted/received, what other factors for actual game mechanics? Playerwise there would be other factors to involve, team-manship, hard work on collating information, diplomacy, helping out with turns that sort of thing might be factors to involve as well.

So in closing there is lot of debat on the subject which is what I was hoping for. We're happy for this to continue until I can get a feel for what is the correct course of action to take (even if that is no-action).

Thanks for all the hard work you have put in so far.

Clint

I think this should be counted, possibly by counting drops (as
someone else suggested). Players should be punished for bailing on
their
team when a nation still has life. Players should also be rewarded for
picking up difficult positions.
*** What do others think about this? We could come up with a system
that
works with this.

<<I would like to see this, but I wonder how it could be achieved. It
would almost have to have a certain amount of subjectivity to it. How do
you determine when a dropped nation's position was legitimately
hopeless, or whether it was still viable? Would there be specific
criteria or just an opinion?>>

I don't really understand why your rating would degrade 2%. Chess
ratings
don't degrade.
*** We want to do this to show an active status of players. You might
run
up a high total and then leave the game for 4 years, but still be in the

top slot. This will also reduce those embarassing losses that happen to

all of us from time to time.

<<One thing I hadn't noticed in the math originally is that someone with
a rating of less than 1500 would slowly have their rating increased by
2% per month. Is this true, or would the degradation only be downward.
If "degradation" works both ways, then I like the concept, as I envision
myself in the "under 1500" club.>>

Any ratings system has got to weight nations somehow - obviously someone

who does well as the Woodmen deserves more points than a player who wins

with the Noldo on turn 16. Comparing Woodmen against Noldo or Dark Lts
players is rather unfair - nations need to be compared with performances
of
other players running the same nation.
*** This is an interesting idea. Rating them on VPs is one
method relative to how others have played that particular nation. More

complex solutions to this are possible with ratings on various aspects
of
their play as that nation but I don't see how we can easily do this
without
a lot of player support.

<<The quickest and easiest way is to use straight VPs. While I've never
been a fan of VPs, it has been because of the inequities between
nations. Using them to compare a single nation's performance to the same
nation's overall average performance in many games seems reasonable.
(Can anyone point out problems I don't see with this?)

Mike Mulka

Players should be punished for bailing on their team when a nation still has life. Players should also be rewarded for
picking up difficult positions.
<<I would like to see this, but I wonder how it could be achieved. It
would almost have to have a certain amount of subjectivity to it. How do
you determine when a dropped nation's position was legitimately
hopeless, or whether it was still viable? Would there be specific
criteria or just an opinion?>>

*** Not sure yet I can ask and if I get nothing in response then I can take it as the worst case scenario (I regularly contact dropped players but not 100% of the time). With players that stick to weak positions or take up ones for the team usually they are playing 2 nations and the team overall benefits (ie wins more often) so it might be its own reward. But I can see that you could have two even teams battling it out and take up dropped nations and then lose. The only time I can see that be a problem is a player running one nation on the losing team. (Or for Istari less points). Not sure how to sort that one out. Ideas welcome.

<<One thing I hadn't noticed in the math originally is that someone with
a rating of less than 1500 would slowly have their rating increased by
2% per month. Is this true, or would the degradation only be downward.
If "degradation" works both ways, then I like the concept, as I envision
myself in the "under 1500" club.>>

*** Yes it is designed so that if you have below 1500 then your rating will climb towards 1500 as time goes on.

Clint

What is the Istari system?

*** Istari - individual success, based on ability to place well at the end
of the game. This follows GSI's Victory Points system, rewarding those who
are not only on the winning team, but who have achieved their four goals
(on the 1st page).

Does this involve VCs, or just gold/armies/PCs/etc?

*** This would include VCs as well (but only for the Istari). We could aim
to have the original 4 only, without VCs, but they are not what normally
defines who wins the game. Although there are negative aspects to having
this we don't really have the right to change it and its how the game is
sometimes played.

I think this should be counted, possibly by counting drops (as
someone else suggested). Players should be punished for bailing on their
team when a nation still has life. Players should also be rewarded for
picking up difficult positions.

*** What do others think about this? We could come up with a system that
works with this.

RD: Please explain, what is the connection between VCs and drops?

If a significant number of players want to play for VCs then the Istari system is specially for them. Those who don't care about the Istari category can ignore it.

It is a very BAD idea to "punish" players for bailing out. Some players drop for very good real-life reasons. Sometimes these reasons are of such importance that the courtesy of telling Harle and/or their team-mates is forgotten. Sometimes players fall out with team-mates and drop a game in a huff. Sometimes players simply disagree so strongly with the strategy being pursued by their team that they drop. There is a good chance that most of these players will join another game of ME, but if you "punish" them you may very well put them off playing altogether.

Richard.

PS What about variant games, eg, Gunboat, NKA, WotR? I trust all these will count towards player ratings.

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[Non-text portions of this message have been removed]

I think this should be counted, possibly by counting drops (as
someone else suggested). Players should be punished for bailing on their
team when a nation still has life. Players should also be rewarded for
picking up difficult positions.

*** What do others think about this? We could come up with a system that
works with this.

RD: Please explain, what is the connection between VCs and drops?

*** That's what I am looking for feedback. I get the idea that players wanted to punish players for dropping a nation and wanted that discussed more.

It is a very BAD idea to "punish" players for bailing out. Some players drop for very good real-life reasons. Sometimes these reasons are of such importance that the courtesy of telling Harle and/or their team-mates is forgotten. Sometimes players fall out with team-mates and drop a game in a huff. Sometimes players simply disagree so strongly with the strategy being pursued by their team that they drop. There is a good chance that most of these players will join another game of ME, but if you "punish" them you may very well put them off playing altogether.

** Thanks - that's the sort of thing I need.

Richard.

PS What about variant games, eg, Gunboat, NKA, WotR? I trust all these will count towards player ratings.

** Yes